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Sixth generation of video game consoles and X86

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Sixth generation of video game consoles and X86

Sixth generation of video game consoles vs. X86

In the history of video games, the sixth-generation era (sometimes referred to as the 128-bit era; see "Bits and system power" below) refers to the computer and video games, video game consoles, and video game handhelds available at the turn of the 21st century which was from 1998 to 2005. x86 is a family of backward-compatible instruction set architectures based on the Intel 8086 CPU and its Intel 8088 variant.

Similarities between Sixth generation of video game consoles and X86

Sixth generation of video game consoles and X86 have 23 things in common (in Unionpedia): ARM architecture, Backward compatibility, Bit, Celeron, Central processing unit, Complex instruction set computer, Computer data storage, Double-precision floating-point format, Emulator, IBM, IBM PC compatible, Input/output, Integer (computer science), Linux, Microsoft, PowerPC, Reduced instruction set computer, Streaming SIMD Extensions, Superscalar processor, Word (computer architecture), 16-bit, 32-bit, 64-bit computing.

ARM architecture

ARM, previously Advanced RISC Machine, originally Acorn RISC Machine, is a family of reduced instruction set computing (RISC) architectures for computer processors, configured for various environments.

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Backward compatibility

Backward compatibility is a property of a system, product, or technology that allows for interoperability with an older legacy system, or with input designed for such a system, especially in telecommunications and computing.

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Bit

The bit (a portmanteau of binary digit) is a basic unit of information used in computing and digital communications.

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Celeron

Celeron is a brand name given by Intel to a number of different low-end IA-32 and x86-64 computer microprocessor models targeted at budget personal computers.

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Central processing unit

A central processing unit (CPU) is the electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logical, control and input/output (I/O) operations specified by the instructions.

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Complex instruction set computer

A complex instruction set computer (CISC) is a computer in which single instructions can execute several low-level operations (such as a load from memory, an arithmetic operation, and a memory store) or are capable of multi-step operations or addressing modes within single instructions.

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Computer data storage

Computer data storage, often called storage or memory, is a technology consisting of computer components and recording media that are used to retain digital data.

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Double-precision floating-point format

Double-precision floating-point format is a computer number format, usually occupying 64 bits in computer memory; it represents a wide dynamic range of numeric values by using a floating radix point.

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Emulator

In computing, an emulator is hardware or software that enables one computer system (called the host) to behave like another computer system (called the guest).

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IBM

The International Business Machines Corporation (IBM) is an American multinational technology company headquartered in Armonk, New York, United States, with operations in over 170 countries.

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IBM PC compatible

IBM PC compatible computers are computers similar to the original IBM PC, XT, and AT, able to use the same software and expansion cards.

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Input/output

In computing, input/output or I/O (or, informally, io or IO) is the communication between an information processing system, such as a computer, and the outside world, possibly a human or another information processing system.

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Integer (computer science)

In computer science, an integer is a datum of integral data type, a data type that represents some range of mathematical integers.

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Linux

Linux is a family of free and open-source software operating systems built around the Linux kernel.

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Microsoft

Microsoft Corporation (abbreviated as MS) is an American multinational technology company with headquarters in Redmond, Washington.

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PowerPC

PowerPC (with the backronym Performance Optimization With Enhanced RISC – Performance Computing, sometimes abbreviated as PPC) is a reduced instruction set computing (RISC) instruction set architecture (ISA) created by the 1991 Apple–IBM–Motorola alliance, known as AIM.

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Reduced instruction set computer

A reduced instruction set computer, or RISC (pronounced 'risk'), is one whose instruction set architecture (ISA) allows it to have fewer cycles per instruction (CPI) than a complex instruction set computer (CISC).

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Streaming SIMD Extensions

In computing, Streaming SIMD Extensions (SSE) is an SIMD instruction set extension to the x86 architecture, designed by Intel and introduced in 1999 in their Pentium III series of processors shortly after the appearance of AMD's 3DNow!.

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Superscalar processor

A superscalar processor is a CPU that implements a form of parallelism called instruction-level parallelism within a single processor.

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Word (computer architecture)

In computing, a word is the natural unit of data used by a particular processor design.

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16-bit

16-bit microcomputers are computers in which 16-bit microprocessors were the norm.

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32-bit

32-bit microcomputers are computers in which 32-bit microprocessors are the norm.

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64-bit computing

In computer architecture, 64-bit computing is the use of processors that have datapath widths, integer size, and memory address widths of 64 bits (eight octets).

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The list above answers the following questions

Sixth generation of video game consoles and X86 Comparison

Sixth generation of video game consoles has 299 relations, while X86 has 328. As they have in common 23, the Jaccard index is 3.67% = 23 / (299 + 328).

References

This article shows the relationship between Sixth generation of video game consoles and X86. To access each article from which the information was extracted, please visit:

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