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Arcade Game Construction Kit

Index Arcade Game Construction Kit

Arcade Game Construction Kit is a 1988 game creation system that allows users to design arcade-style games. [1]

8 relations: Commodore 64 software, Game creation system, Game engine, Garry Kitchen's GameMaker, List of Broderbund products, List of Commodore 64 games (A–M), List of level editors, Shoot-'Em-Up Construction Kit.

Commodore 64 software

The Commodore 64 amassed a large software library of nearly 10,000 commercial titles, covering most genres from games to business applications, and many others.

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Game creation system

A game creation system (GCS) is a consumer-targeted game engine and a set of specialized design tools (and sometimes a light scripting language), engineered for the rapid iteration of user-derived video games.

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Game engine

A game engine is a software development environment designed for people to build video games.

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Garry Kitchen's GameMaker

Garry Kitchen's GameMaker is an IDE for the Commodore 64, Apple II, and IBM PCs, created by Garry Kitchen and released by Activision in 1985.

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List of Broderbund products

Brøderbund was a large American software developer and publisher most active in the 1980s and the 1990s.

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List of Commodore 64 games (A–M)

This is a list of 1300 game titles released for the Commodore 64 personal computer system, sorted alphabetically.

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List of level editors

This is a list of level editors for video games.

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Shoot-'Em-Up Construction Kit

Shoot'Em-Up Construction Kit (a.k.a. SEUCK) is a game creation system for the Commodore 64, Amiga and Atari ST created by Sensible Software and published by Outlaw (part of Palace Software) in 1987.

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References

[1] https://en.wikipedia.org/wiki/Arcade_Game_Construction_Kit

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