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Fifty-move rule

Index Fifty-move rule

The fifty-move rule in chess states that a player can claim a draw if no has been made and no pawn has been moved in the last fifty moves (for this purpose a "move" consists of a player completing their turn followed by the opponent completing their turn). [1]

37 relations: Bishop and knight checkmate, Board representation (chess), Checkmate, Chess, Chess endgame, Chess engine, Chess on a Really Big Board, Colossus Chess, Computer chess, Desperado (chess), Draw (chess), Draw by agreement, El Ajedrecista, Endgame tablebase, FIDE Grand Prix 2008–10, Forsyth–Edwards Notation, Fortress (chess), Game complexity, Glossary of chess, Index of gaming articles, Kriegspiel (chess), Libro de la invencion liberal y arte del juego del axedrez, List of world records in chess, Losing Chess, Outline of chess, Pawnless chess endgame, Perpetual check, Progressive chess, Queen and pawn versus queen endgame, Rook and bishop versus rook endgame, Rules of chess, Rybka, Solving chess, Stalemate, Threefold repetition, Tie (draw), Two knights endgame.

Bishop and knight checkmate

The bishop and knight checkmate in chess is the checkmate of a lone king which can be forced by a bishop, knight, and king.

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Board representation (chess)

In computer chess, software developers must choose a data structure to represent chess positions on the chessboard.

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Checkmate

Checkmate (often shortened to mate) is a game position in chess and other chess-like games in which a player's king is in check (threatened with) and there is no way to remove the threat.

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Chess

Chess is a two-player strategy board game played on a chessboard, a checkered gameboard with 64 squares arranged in an 8×8 grid.

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Chess endgame

In chess and chess-like games, the endgame (or end game or ending) is the stage of the game when few pieces are left on the board.

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Chess engine

In computer chess, a chess engine is a computer program that analyses chess or chess variant positions and makes decisions on the best chess moves.

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Chess on a Really Big Board

Chess on a Really Big Board is a large chess variant invented by Ralph Betza around 1996.

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Colossus Chess

Colossus Chess is a series of chess-playing computer programs developed by Martin Bryant, commercially available for various home computers in the 1980s.

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Computer chess

Computer chess is a game of computer architecture encompassing hardware and software capable of playing chess autonomously without human guidance.

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Desperado (chess)

In chess, a desperado piece is a piece that is or trapped, but captures an enemy piece before it is itself captured.

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Draw (chess)

In chess, a draw is the result of a game ending in a tie.

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Draw by agreement

In chess, a draw by (mutual) agreement is the outcome of a game due to the agreement of both players to a draw.

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El Ajedrecista

El Ajedrecista (The Chess Player) is an automaton built in 1912 by Leonardo Torres y Quevedo, one of the first autonomous machines capable of playing chess.

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Endgame tablebase

An endgame tablebase is a computerized database that contains precalculated exhaustive analysis of chess endgame positions.

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FIDE Grand Prix 2008–10

The FIDE Grand Prix 2008–10 was a series of six chess tournaments that formed part of the qualification for the World Chess Championship 2012.

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Forsyth–Edwards Notation

Forsyth–Edwards Notation (FEN) is a standard notation for describing a particular board position of a chess game.

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Fortress (chess)

In chess, the fortress is an endgame drawing technique in which the side behind in sets up a zone of protection that the opponent cannot penetrate.

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Game complexity

Combinatorial game theory has several ways of measuring game complexity.

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Glossary of chess

This page explains commonly used terms in chess in alphabetical order.

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Index of gaming articles

Articles pertaining to games and gaming include.

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Kriegspiel (chess)

Kriegspiel is a chess variant invented by Henry Michael Temple in 1899 and based upon the original Kriegsspiel (German for war game) developed by Georg von Reiswitz in 1812.

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Libro de la invencion liberal y arte del juego del axedrez

Libro de la invencion liberal y arte del juego del axedrez (translation: Book of the liberal invention and art of the game of chess) is one of the first books published about modern chess in Europe, after Pedro Damiano's 1512 book.

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List of world records in chess

This is a list of world records in chess as achieved in organized tournament, match, or simultaneous exhibition play.

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Losing Chess

Losing Chess (also known as Antichess, the Losing Game, Giveaway Chess, Suicide Chess, Killer Chess, Must-Kill, Take-All Chess, Capture Chess or Losums) is one of the most popular chess variants.

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Outline of chess

The following outline is provided as an overview of and topical guide to chess: Chess is a two-player board game played on a chessboard (a square-checkered board with 64 squares arranged in an eight-by-eight grid).

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Pawnless chess endgame

A pawnless chess endgame is a chess endgame in which only a few pieces remain and none of them is a pawn.

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Perpetual check

In the game of chess, perpetual check is a situation in which one player can force a draw by an unending series of checks.

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Progressive chess

Progressive chess is a chess variant in which players, rather than just making one move per turn, play progressively longer series of moves.

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Queen and pawn versus queen endgame

The queen and pawn versus queen endgame is a chess endgame in which both sides have a queen and one side has a pawn, which he is trying to promote.

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Rook and bishop versus rook endgame

The rook and bishop versus rook endgame is a chess endgame where one player has just a rook, bishop and king, and the other player has only a rook and king.

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Rules of chess

The rules of chess (also known as the laws of chess) are rules governing the play of the game of chess.

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Rybka

Rybka is a computer chess engine designed by International Master Vasik Rajlich.

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Solving chess

Solving chess means finding an optimal strategy for playing chess, i.e. one by which one of the players (White or Black) can always force a victory, or both can force a draw (see Solved game).

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Stalemate

Stalemate is a situation in the game of chess where the player whose turn it is to move is not in check but has no legal move.

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Threefold repetition

In chess and some other abstract strategy games, the threefold repetition rule (also known as repetition of position) states that a player can claim a draw if the same position occurs three times, or will occur after their next move, with the same player to move.

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Tie (draw)

A draw or tie occurs in a competitive sport when the results are identical or inconclusive.

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Two knights endgame

The two knights endgame is a chess endgame with a king and two knights versus a king.

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Redirects here:

50 move rule, 50-move rule, Fifty move rule.

References

[1] https://en.wikipedia.org/wiki/Fifty-move_rule

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