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Framebuffer

Index Framebuffer

A framebuffer (frame buffer, or sometimes framestore) is a portion of RAM containing a bitmap that drives a video display. [1]

231 relations: Adaptive tile refresh, Adreno, Alpha 21064, AMD 700 chipset series, AMD 800 chipset series, AMD 900 chipset series, Amiga, AmigaOS, Analog television, Apollo 11 missing tapes, Apollo TV camera, Atari 2600, Atari 2600 homebrew, Atari 7800, ATI Rage, ATI Technologies, Attribute clash, BBC Micro, Blinn–Phong shading model, Blitter, Bloom (shader effect), BRL-CAD, Buffer, Buffer underrun, Capacitance Electronic Disc, Cartesian coordinate system, Chips and Technologies, Clutter (software), Color depth, Composite (graphics), Conventional memory, Core OpenGL, Cromemco Dazzler, CTIA and GTIA, Data buffer, David DiFrancesco, DDR3 SDRAM, DEC 3000 AXP, DEC Alpha, DECstation, Demo effect, Desktop Window Manager, Device file, Dicomed, Direct Graphics Access, Direct Rendering Infrastructure, Direct Rendering Manager, Disk Copy, Display lag, Display list, ..., Display server, DisplayPort, Dynamic random-access memory, EGL (API), Elan Graphics, Extreme Graphics, Fairchild Channel F, FB, Fifth generation of video game consoles, Firefox OS, Flicker (screen), FM Towns, FM Towns Marty, Fourth generation of video game consoles, Fragment (computer graphics), Frak!, Frame grabber, FreeSync, Game Sprockets, GamePC Consortium, GDDR5 SDRAM, Glossary of computer graphics, Graphics display resolution, Graphics processing unit, Gun Fight, Hardware overlay, Hellcats over the Pacific, History of computer animation, History of personal computers, History of science and technology in Japan, HP Color recovery, HyperMemory, IBM 3270, IBM Personal System/2, IMPACT (computer graphics), Indexed color, InfiniteReality, INMOS G364 framebuffer, Intel740, Interlaced video, Java Bindings for OpenGL, Jazz (computer), LaserDisc, Leaf driver, LG G2, Links (web browser), Linux framebuffer, List of AMD graphics processing units, List of home computers by video hardware, List of Sega arcade system boards, List of Super NES enhancement chips, List of web browsers for Unix and Unix-like operating systems, Macintosh 128K/512K technical details, Macintosh 512K, Macintosh IIci, MDK2, Memory access pattern, Microcomputer, Microsoft Talisman, Mindset (computer), MiniGLX, MIPS Magnum, Monochrome monitor, MPlayer, Multisync monitor, Namco Galaxian, Namco Pole Position, Namco System 11, Namco System 12, Namco System 2, NCUBE, NetSurf, Nintendo GameCube technical specifications, Normal mapping, NuttX, Nvidia 3D Vision, Nvidia Optimus, Openmoko Linux, OpenSceneGraph, OtherOS, Pacific Data Images, Packed pixel, Palette (computing), Panasonic M2, PERQ, PETSCII, PICtor PIC image format, Planar (computer graphics), PlayStation technical specifications, PXL-2000, QFX, Racing the Beam, Raspberry Pi, Regeneration, Render output unit, Render Target, RFB protocol, RGB color model, RIVA 128, Robert Taylor (computer scientist), S3 Graphics, SAM Coupé, Scanline rendering, Screen reader, Scrolling, Second generation of video game consoles, Semiconductor memory, SGI Indigo, Shader, Shadow RAM (Acorn), Silicon Graphics, Sinclair BASIC, Sinclair QL, SPARCclassic, SPARCstation 10, SPARCstation 20, SPARCstation LX, SPARCstation ZX, Sprite (computer graphics), SRGB, Subpixel rendering, Sun-1, Sun386i, Super FX, SuperPaint, Supersampling, Swap Chain, System call, Taito B System, Tektronix 4010, Tektronix 4050, Television Interface Adaptor, Terak 8510/a, Texas Instruments TMS9918, Text mode, Text-based user interface, Texture mapping unit, The Legend of Zelda: Majora's Mask, Third generation of video game consoles, Tiled rendering, Timeline of DOS operating systems, Truevision TGA, TurboCache, Ultra 1, Ultra 80, Ultra Network Technologies, User interface, Vertical blank interrupt, Vertical blanking interval, VESA BIOS Extensions, VGA-compatible text mode, Video Acceleration API, Video card, Video display controller, Video game console emulator, Video overlay, Video RAM (dual-ported DRAM), Vidix, Virtual Network Computing, Vision processing unit, Volume rendering, Voodoo3, Watara Supervision, Waveform graphics, Weitek, Wii, Win32 console, WinG, Wipeout 2048, Write combining, Write-only memory (engineering), X window manager, X Window System, X11vnc, Xenos (graphics chip), Xephyr, Xlib, Xpress 200, Zoomed video port, 2D computer graphics, 3dfx Interactive. Expand index (181 more) »

Adaptive tile refresh

Adaptive tile refresh is a computer graphics technique for side-scrolling video games.

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Adreno

Adreno is a series of graphics processing unit (GPU) semiconductor intellectual property cores developed by Qualcomm and used in a variety of their SoCs.

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Alpha 21064

The Alpha 21064 is a microprocessor developed and fabricated by Digital Equipment Corporation that implemented the Alpha (introduced as the Alpha AXP) instruction set architecture (ISA).

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AMD 700 chipset series

The AMD 700 chipset series (also called as AMD 7-Series Chipsets) is a set of chipsets designed by ATI for AMD Phenom processors to be sold under the AMD brand.

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AMD 800 chipset series

The AMD 800 chipset series is a set of chipsets developed by AMD, released in 2009.

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AMD 900 chipset series

The AMD 9-Series Chipset is a set of chipsets developed by AMD, released in 2011.

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Amiga

The Amiga is a family of personal computers introduced by Commodore in 1985.

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AmigaOS

AmigaOS is a family of proprietary native operating systems of the Amiga and AmigaOne personal computers.

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Analog television

Analog television or analogue television is the original television technology that uses analog signals to transmit video and audio.

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Apollo 11 missing tapes

The Apollo 11 missing tapes were those that were recorded from Apollo 11's slow-scan television (SSTV) telecast in its raw format on telemetry data tape at the time of the first moon landing in 1969 and subsequently lost.

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Apollo TV camera

The Apollo TV Camera refers to several television cameras used in the Apollo program's space missions, and on the later Skylab and Apollo-Soyuz Test Project missions, in the late 1960s and 1970s.

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Atari 2600

The Atari 2600 (or Atari Video Computer System before November 1982) is a home video game console from Atari, Inc. Released on September 11, 1977, it is credited with popularizing the use of microprocessor-based hardware and games contained on ROM cartridges, a format first used with the Fairchild Channel F in 1976.

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Atari 2600 homebrew

An Atari 2600 homebrew (short for Atari 2600 homebrew game) is a video game designed for the Atari 2600 by an independent developer following the discontinuation of the console in 1992.

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Atari 7800

The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by the Atari Corporation in 1986.

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ATI Rage

The ATI Rage is a series of graphics chipsets offering GUI 2D acceleration, video acceleration, and 3D acceleration.

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ATI Technologies

ATI Technologies Inc. (commonly called ATI) was a semiconductor technology corporation based in Markham, Ontario, Canada, that specialized in the development of graphics processing units and chipsets.

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Attribute clash

Attribute clash (also known as colour clash or bleeding) is a display artifact caused by limits in the graphics circuitry of some colour 8-bit home computers, most notably the Sinclair ZX Spectrum, where it meant that only two colours could be used in any 8×8 tile of pixels.

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BBC Micro

The British Broadcasting Corporation Microcomputer System, or BBC Micro, is a series of microcomputers and associated peripherals designed and built by the Acorn Computer company for the BBC Computer Literacy Project, operated by the British Broadcasting Corporation.

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Blinn–Phong shading model

The Blinn–Phong reflection model (also called the modified Phong reflection model) is a modification to the Phong reflection model developed by Jim Blinn.

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Blitter

A blitter is a circuit, sometimes as a coprocessor or a logic block on a microprocessor, dedicated to the rapid movement and modification of data within a computer's memory.

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Bloom (shader effect)

Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high dynamic range rendering (HDRR) to reproduce an imaging artifact of real-world cameras.

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BRL-CAD

BRL-CAD is a constructive solid geometry (CSG) solid modeling computer-aided design (CAD) system.

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Buffer

Buffer may refer to.

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Buffer underrun

In computing, buffer underrun or buffer underflow is a state occurring when a buffer used to communicate between two devices or processes is fed with data at a lower speed than the data is being read from it.

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Capacitance Electronic Disc

The Capacitance Electronic Disc (CED) is an analog video disc playback system developed by RCA, in which video and audio could be played back on a TV set using a special needle and high-density groove system similar to phonograph records.

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Cartesian coordinate system

A Cartesian coordinate system is a coordinate system that specifies each point uniquely in a plane by a pair of numerical coordinates, which are the signed distances to the point from two fixed perpendicular directed lines, measured in the same unit of length.

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Chips and Technologies

Chips and Technologies (C&T), founded in Milpitas, California in December 1984 by Gordon A. Campbell and Dado Banatao, was perhaps the first fabless semiconductor company, a model developed by Campbell.

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Clutter (software)

Clutter is a GObject-based graphics library for creating hardware-accelerated user interfaces.

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Color depth

Color depth or colour depth (see spelling differences), also known as bit depth, is either the number of bits used to indicate the color of a single pixel, in a bitmapped image or video frame buffer, or the number of bits used for each color component of a single pixel.

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Composite (graphics)

The Composite Extension of the X Window System renders the graphical output of clients "...to an off-screen buffer.

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Conventional memory

In DOS memory management, conventional memory, also called base memory, is the first 640 kilobytes of the memory on IBM PC or compatible systems.

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Core OpenGL

Core OpenGL, or CGL, is Apple Inc.'s Macintosh Quartz windowing system interface to the OS X implementation of the OpenGL specification.

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Cromemco Dazzler

Cromemco's Dazzler (or TV DAZZLER) was a graphics card for S-100 bus computers.

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CTIA and GTIA

Color Television Interface Adaptor (CTIA) and its successor Graphic Television Interface Adaptor (GTIA) are custom chips used in the Atari 8-bit family of computers and in the Atari 5200 console.

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Data buffer

In computer science, a data buffer (or just buffer) is a region of a physical memory storage used to temporarily store data while it is being moved from one place to another.

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David DiFrancesco

David DiFrancesco, (born Nutley, New Jersey, 1949), is a photoscientist, inventor, cinematographer, and photographer.

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DDR3 SDRAM

Double data rate type three SDRAM (DDR3 SDRAM) is a type of synchronous dynamic random-access memory (SDRAM) with a high bandwidth ("double data rate") interface, and has been in use since 2007.

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DEC 3000 AXP

DEC 3000 AXP was the name given to a series of computer workstations and servers, produced from 1992 to around 1995 by Digital Equipment Corporation.

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DEC Alpha

Alpha, originally known as Alpha AXP, is a 64-bit reduced instruction set computing (RISC) instruction set architecture (ISA) developed by Digital Equipment Corporation (DEC), designed to replace their 32-bit VAX complex instruction set computer (CISC) ISA.

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DECstation

The DECstation was a brand of computers used by DEC, and refers to three distinct lines of computer systems—the first released in 1978 as a word processing system, and the latter (more widely known) two both released in 1989.

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Demo effect

Demo effects are computer-based real-time visual effects found in demos created by the demoscene.

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Desktop Window Manager

Desktop Window Manager (DWM, previously Desktop Compositing Engine or DCE) is the window manager in Windows Vista, Windows 7, Windows 8 and Windows 10 that enables the use of hardware acceleration to render the graphical user interface of Windows.

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Device file

In Unix-like operating systems, a device file or special file is an interface to a device driver that appears in a file system as if it were an ordinary file.

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Dicomed

Dicomed (or DICOMED) was founded in 1968 and in the early 1970s became a leading manufacturer of precision color film recorders such as the D47 and D48.

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Direct Graphics Access

Direct Graphics Access is a plug-in for the X display servers that allows client programs direct access to the frame-buffer.

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Direct Rendering Infrastructure

The Direct Rendering Infrastructure (DRI) is a framework for allowing direct access to graphics hardware under the X Window System in a safe, efficient way.

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Direct Rendering Manager

In computing, the Direct Rendering Manager (DRM), a subsystem of the Linux kernel, interfaces with the GPUs of modern video cards.

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Disk Copy

Disk Copy was the default utility for handling logical volume images in System 7 through Mac OS X 10.2 (usable in System Software 6 as well).

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Display lag

Display lag is a phenomenon associated with some types of liquid crystal displays (LCDs) like smartphones and computers, and nearly all types of high-definition televisions (HDTVs).

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Display list

A display list (or display file) is a series of graphics commands that define an output image.

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Display server

A display server or window server is a program whose primary task is to coordinate the input and output of its clients to and from the rest of the operating system, the hardware, and each other.

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DisplayPort

DisplayPort (DP) is a digital display interface developed by a consortium of PC and chip manufacturers and standardized by the Video Electronics Standards Association (VESA).

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Dynamic random-access memory

Dynamic random-access memory (DRAM) is a type of random access semiconductor memory that stores each bit of data in a separate tiny capacitor within an integrated circuit.

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EGL (API)

EGL is an interface between Khronos rendering APIs (such as OpenGL, OpenGL ES or OpenVG) and the underlying native platform windowing system.

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Elan Graphics

Elan Graphics is a computer graphics architecture for Silicon Graphics computer workstations.

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Extreme Graphics

Extreme Graphics is a computer graphics architecture for Silicon Graphics computer workstations.

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Fairchild Channel F

The Fairchild Channel F is a home video game console released by Fairchild Semiconductor in November 1976 across North America at the retail price of $169.95.

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FB

FB, Fb, or fb may refer to.

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Fifth generation of video game consoles

The fifth-generation era (also known as the 32-bit era, the 64-bit era and the 3D era) refers to computer and video games, video game consoles and video game handhelds from approximately 1993 to 2001.

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Firefox OS

Firefox OS (project name: Boot to Gecko, also known as B2G) is a discontinued open-source operating system made for smartphones, tablet computers and smart TVs designed by Mozilla and external contributors.

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Flicker (screen)

Flicker is a visible change in brightness between cycles displayed on video displays.

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FM Towns

system is a Japanese PC variant, built by Fujitsu from February 1989 to the summer of 1997.

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FM Towns Marty

The is a fifth-generation home video game console released in 1993 by Fujitsu, exclusively for the Japanese market.

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Fourth generation of video game consoles

In the history of computer and video games, the fourth generation (more commonly referred to as the 16-bit era) of games consoles began on October 30, 1987 with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North America).

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Fragment (computer graphics)

In computer graphics, a fragment is the data necessary to generate a single pixel's worth of a drawing primitive in the frame buffer.

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Frak!

Frak! is a 1980s computer game originally programmed in machine code by Nick Pelling for the BBC Micro and Acorn Electron and published by his own 'Aardvark' software label in 1984.

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Frame grabber

A frame grabber is an electronic device that captures (i.e., "grabs") individual, digital still frames from an analog video signal or a digital video stream.

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FreeSync

FreeSync is the brand name for an adaptive synchronization technology for LCD displays that support a dynamic refresh rate aimed at reducing tearing and stuttering caused by misalignment with content's frame rate.

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Game Sprockets

Game Sprockets is a collection of application programming interfaces (APIs) supporting gaming on the classic Mac OS.

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GamePC Consortium

The GamePC Consortium was an ad hoc PC industry standards organization in the mid-1990s.

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GDDR5 SDRAM

GDDR5, an abbreviation for double data rate type five synchronous graphics random-access memory, is a modern type of synchronous graphics random-access memory (SGRAM) with a high bandwidth ("double data rate") interface designed for use in graphics cards, game consoles, and high-performance computation.

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Glossary of computer graphics

This is a glossary of terms relating computer graphics.

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Graphics display resolution

The graphics display resolution is the width and height dimension of an electronic visual display device, such as a computer monitor, in pixels.

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Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

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Gun Fight

Gun Fight, known as Western Gun in Japan and Europe, is a 1975 arcade shooter game designed by Tomohiro Nishikado, and released by Taito in Japan and Europe and by Midway in North America.

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Hardware overlay

In computing, hardware overlay, a type of video overlay, provides a method of rendering an image to a display screen with a dedicated memory buffer inside computer video hardware.

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Hellcats over the Pacific

Hellcats over the Pacific is a flight simulator computer game for the Macintosh computer.

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History of computer animation

The history of computer animation began as early as the 1940s and 1950s, when people began to experiment with computer graphics - most notably by John Whitney.

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History of personal computers

The history of the personal computer as a mass-market consumer electronic device began with the microcomputer revolution of the 1980s.

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History of science and technology in Japan

This is the history of science and technology in Japan.

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HP Color recovery

Color recovery is a technique used in Hewlett-Packard's 1990s workstation graphics devices to produce a 'near 24-bit' color look from an 8-bit framebuffer.

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HyperMemory

HyperMemory was a brand for ATI's method of using the motherboard's main system RAM as part of or all of the video card's framebuffer memory on their line of Radeon video cards and motherboard chipsets.

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IBM 3270

The IBM 3270 is a class of block oriented computer terminal (sometimes called display devices) introduced by IBM in 1971 normally used to communicate with IBM mainframes.

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IBM Personal System/2

The Personal System/2 or PS/2 was IBM's third generation of personal computers.

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IMPACT (computer graphics)

IMPACT (sometimes spelled Impact) is a computer graphics architecture for Silicon Graphics computer workstations.

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Indexed color

In computing, indexed color is a technique to manage digital images' colors in a limited fashion, in order to save computer memory and file storage, while speeding up display refresh and file transfers.

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InfiniteReality

InfiniteReality refers to a 3D graphics hardware architecture and a family of graphics systems that implemented the aforementioned hardware architecture that was developed and manufactured by Silicon Graphics from 1996 to 2005.

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INMOS G364 framebuffer

The G364 framebuffer was a line of graphics adapters using the SGS Thomson INMOS G364 chipset, produced by INMOS (known for their transputer and eventually acquired by SGS Thomson and incorporated into STMicroelectronics) in the early 1990s.

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Intel740

The Intel740, or i740 (codenamed Auburn), is a 350 nm graphics processing unit using an AGP interface released by Intel in 1998.

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Interlaced video

Interlaced video is a technique for doubling the perceived frame rate of a video display without consuming extra bandwidth.

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Java Bindings for OpenGL

Java Binding for the OpenGL API is a JSR API specification (JSR 231) for the Java Platform, Standard Edition which allows to use OpenGL on the Java (software platform).

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Jazz (computer)

The Jazz computer architecture was a motherboard and chipset design originally developed by Microsoft for use in developing Windows NT.

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LaserDisc

LaserDisc (abbreviated as LD) is a home video format and the first commercial optical disc storage medium, initially licensed, sold and marketed as MCA DiscoVision in the United States in 1978.

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Leaf driver

Leaf driver refers to a device driver that accesses logically or physically existent devices on an I/O bus, and implements the functions defined for the device, such as transferring data to or from the device or accessing device registers.

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LG G2

The LG G2 is an Android smartphone developed by LG Electronics.

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Links (web browser)

Links is an open source text and graphic web browser with a pull-down menu system.

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Linux framebuffer

The Linux framebuffer (fbdev) is a graphic hardware-independent abstraction layer to show graphics on a computer monitor, typically on the console.

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List of AMD graphics processing units

This page contains general information about GPUs and video cards by Advanced Micro Devices (AMD), including those by ATI Technologies before 2006, based on official specifications in table form.

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List of home computers by video hardware

This is a list of home computers, sorted alphanumerically, which lists all relevant details of their video hardware.

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List of Sega arcade system boards

The following is a list of arcade system boards released by Sega.

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List of Super NES enhancement chips

The list of Super NES enhancement chips demonstrates the overall design plan for the Super Nintendo Entertainment System, whereby the console's hardware designers had made it easy to interface special coprocessor chips to the console.

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List of web browsers for Unix and Unix-like operating systems

The following is a list of web browsers for various Unix and Unix-like operating systems.

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Macintosh 128K/512K technical details

The original Macintosh was a relatively simple machine, now of interest for its simplicity and for the fact that it was the first computer produced by Apple under the name Macintosh.

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Macintosh 512K

The Macintosh 512K is a personal computer that was designed, manufactured and sold by Apple Computer, inc. from September 1984 to April 1986.

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Macintosh IIci

The Macintosh IIci is a personal computer designed, manufactured and sold by Apple Computer, Inc. from September 1989 to February 1993.

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MDK2

MDK2 is a 2000 third-person shooter, action-adventure video game developed by BioWare and published by Interplay Entertainment for the Dreamcast, Windows and PlayStation 2.

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Memory access pattern

In computing, a memory access pattern or IO access pattern is the pattern with which a system or program reads and writes memory or secondary storage.

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Microcomputer

A microcomputer is a small, relatively inexpensive computer with a microprocessor as its central processing unit (CPU).

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Microsoft Talisman

Talisman was a Microsoft project to build a new 3D graphics architecture based on quickly compositing 2D "sub-images" onto the screen, an adaptation of tiled rendering.

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Mindset (computer)

The Mindset, released in spring 1984, was an Intel 80186-based MS-DOS personal computer.

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MiniGLX

MiniGLX is a specification for an application programming interface which facilitates OpenGL rendering on systems without windowing systems, e.g. Linux without an X Window System or embedded systems without a windowing system.

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MIPS Magnum

The MIPS Magnum was a line of computer workstations designed by MIPS Computer Systems, Inc. and based on the MIPS series of RISC microprocessors.

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Monochrome monitor

A monochrome monitor is a type of CRT computer monitor which was very common in the early days of computing, from the 1960s through the 1980s, before color monitors became popular.

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MPlayer

MPlayer is a free and open media player software.

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Multisync monitor

A multisync monitor or multiscan monitor is a monitor that can properly synchronise with various horizontal and vertical scan frequencies.

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Namco Galaxian

The Namco Galaxian was an 8-bit arcade game system board, which was first used by Namco for Galaxian in 1979; it was the first board from the company to use the Zilog Z80 microprocessor (as opposed to the older Intel 8080).

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Namco Pole Position

The Namco Pole Position was an arcade system board, which was first used by Namco in 1982 for the Pole Position arcade games; it was one of the first system boards to utilize stereo and quadraphonic sound, and used NVRAM to save its high scores after a machine was turned off.

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Namco System 11

The Namco System 11 is an arcade system board released by Namco in 1994.

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Namco System 12

The Namco System 12 is an arcade system board released by Namco in late 1996.

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Namco System 2

The Namco System 2 is a 16-bit arcade system board that was first used by Namco in December 1987, and a major enhancement for their earlier Namco System 1 arcade system board (which was introduced in April of that same year); it was later succeeded by the 3D Namco System 21 "Polygonizer" arcade system board, in 1988.

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NCUBE

nCUBE was a series of parallel computing computers from the company of the same name.

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NetSurf

NetSurf is an open source web browser which uses its own layout engine.

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Nintendo GameCube technical specifications

Nintendo originally offered a digital video output on early GameCube models.

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Normal mapping

In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a technique used for faking the lighting of bumps and dents – an implementation of bump mapping.

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NuttX

NuttX is a real-time operating system (RTOS) with an emphasis on standards compliance and small footprint.

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Nvidia 3D Vision

3D Vision (previously GeForce 3D Vision) is a stereoscopic gaming kit from Nvidia which consists of LC shutter glasses and driver software which enables stereoscopic vision for any Direct3D game, with various degrees of compatibility.

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Nvidia Optimus

Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.

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Openmoko Linux

Openmoko Linux is an operating system for smartphones developed by the Openmoko project.

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OpenSceneGraph

OpenSceneGraph is an open source 3D graphics application programming interface, used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization and modeling.

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OtherOS

OtherOS was a feature available in early versions of the PlayStation 3 video game console that allowed user installed software, such as Linux or FreeBSD, to run on the system.

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Pacific Data Images

Pacific Data Images (PDI) was an American computer animation production company that was bought by DreamWorks SKG in 2000.

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Packed pixel

In packed pixel or chunky framebuffer organization, the bits defining each pixel are grouped together.

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Palette (computing)

In computer graphics, a palette is a finite set of colors.

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Panasonic M2

The Panasonic M2 is a video game console design developed by 3DO and then sold to Matsushita, a company known outside Japan by the brand Panasonic.

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PERQ

The PERQ, also referred to as the Three Rivers PERQ or ICL PERQ, was a pioneering workstation computer produced in the late 1970s through the early 1980s.

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PETSCII

PETSCII (PET Standard Code of Information Interchange), also known as CBM ASCII, is the character set used in Commodore Business Machines (CBM)'s 8-bit home computers, starting with the PET from 1977 and including the C16, C64, C116, C128, CBM-II, Plus/4, and VIC-20.

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PICtor PIC image format

PICtor is an image file format developed by John Bridges, the principal author of PCPaint, the first Paintbrush program for the PC.

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Planar (computer graphics)

In computer graphics, planar is the method of representing pixel colors with several bitplanes of RAM.

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PlayStation technical specifications

The PlayStation technical specifications describe the various components of the original PlayStation video game console.

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PXL-2000

The PXL-2000 (also known as Fisher-Price PXL2000, Fisher-Price PixelVision, Sanwa Sanpix1000, KiddieCorder, and Georgia) is a toy black-and-white camcorder produced in 1987 that uses a compact audio cassette as its recording medium.

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QFX

QFX is an image editing computer program, developed by Ron Scott a Texan photographer and software engineer.

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Racing the Beam

Racing the Beam: The Atari Video Computer System is a book by Ian Bogost and Nick Montfort describing the history and technical challenges of programming for the Atari 2600 video game console.

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Raspberry Pi

The Raspberry Pi is a series of small single-board computers developed in the United Kingdom by the Raspberry Pi Foundation to promote the teaching of basic computer science in schools and in developing countries.

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Regeneration

Regeneration is renewal through the internal processes of a body or system.

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Render output unit

The render output unit, often abbreviated as "ROP", and sometimes called (perhaps more properly) raster operations pipeline, is a hardware component in modern graphics processing units (GPUs) and one of the final steps in the rendering process of modern graphics cards.

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Render Target

In the field of 3D computer graphics, a render target is a feature of modern graphics processing units (GPUs) that allows a 3D scene to be rendered to an intermediate memory buffer, or Render Target Texture (RTT), instead of the frame buffer or back buffer.

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RFB protocol

RFB (“remote framebuffer”) is an open simple protocol for remote access to graphical user interfaces.

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RGB color model

The RGB color model is an additive color model in which red, green and blue light are added together in various ways to reproduce a broad array of colors.

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RIVA 128

Released in late 1997 by Nvidia, the RIVA 128, or "NV3", was one of the first consumer graphics processing units to integrate 3D acceleration in addition to traditional 2D and video acceleration.

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Robert Taylor (computer scientist)

Robert William Taylor (February 10, 1932 – April 13, 2017), known as Bob Taylor, was an American Internet pioneer, who led teams that made major contributions to the personal computer, and other related technologies.

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S3 Graphics

S3 Graphics, Ltd (commonly referred to as S3) is an American computer graphics company.

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SAM Coupé

The SAM Coupé (pronounced /sæm ku:peɪ/ from its original British English branding) is an 8-bit British home computer that was first released in late 1989.

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Scanline rendering

Scanline rendering (also scan line rendering and scan-line rendering) is an algorithm for visible surface determination, in 3D computer graphics, that works on a row-by-row basis rather than a polygon-by-polygon or pixel-by-pixel basis.

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Screen reader

A screen reader is a form of assistive technology (AT) which is essential to people who are blind, as well as useful to people who are visually impaired, illiterate, or have a learning disability.

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Scrolling

In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally.

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Second generation of video game consoles

The second generation of computer and video games began in 1976 with the release of the Fairchild Channel F. It coincided with and was partly fuelled by the golden age of arcade video games, a peak era of popularity and innovation for the medium.

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Semiconductor memory

Semiconductor memory is a digital electronic data storage device, often used as computer memory, implemented with semiconductor electronic devices on an integrated circuit (IC).

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SGI Indigo

The Indigo, introduced as the IRIS Indigo, is a line of workstation computers developed and manufactured by Silicon Graphics, Inc. (SGI).

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Shader

In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.

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Shadow RAM (Acorn)

"Shadow RAM", on the Acorn BBC Microcomputer and Master-series microcomputer is a special framebuffer implementation to free up main memory and permit double-buffered graphics.

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Silicon Graphics

Silicon Graphics, Inc. (later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and software.

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Sinclair BASIC

Sinclair BASIC is a dialect of the programming language BASIC used in the 8-bit home computers from Sinclair Research and Timex Sinclair.

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Sinclair QL

The Sinclair QL (for Quantum leap), is a personal computer launched by Sinclair Research in 1984, as an upper-end counterpart to the Sinclair ZX Spectrum.

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SPARCclassic

SPARCstation Classic is a workstation introduced by Sun Microsystems in November 1992.

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SPARCstation 10

The SPARCstation 10 (codenamed Campus-2) is a workstation computer made by Sun Microsystems.

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SPARCstation 20

The SPARCstation 20 (a.k.a. SS20, codename Kodiak) is a discontinued Sun Microsystems workstation based on the SuperSPARC or hyperSPARC CPU.

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SPARCstation LX

The SPARCstation LX (Sun 4/30) is a workstation that was sold by Sun Microsystems.

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SPARCstation ZX

The SPARCstation ZX is a computer workstation produced by Sun Microsystems and launched in August 1993.

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Sprite (computer graphics)

In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene.

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SRGB

sRGB (standard Red Green Blue) is an RGB color space that HP and Microsoft created cooperatively in 1996 to use on monitors, printers, and the Internet.

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Subpixel rendering

Subpixel rendering is a way to increase the apparent resolution of a computer's liquid crystal display (LCD) or organic light-emitting diode (OLED) display by rendering pixels to take into account the screen type's physical properties.

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Sun-1

Sun-1 was the first generation of UNIX computer workstations and servers produced by Sun Microsystems, launched in May 1982.

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Sun386i

The Sun386i (codenamed Roadrunner) is a discontinued hybrid UNIX workstation/PC compatible computer system produced by Sun Microsystems, launched in 1988.

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Super FX

The Super FX is a coprocessor on the Graphics Support Unit (GSU) added to select Super Nintendo (SNES) video game cartridges, primarily to provide advanced 2D and 3D techniques.

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SuperPaint

SuperPaint was a pioneering graphics program and framebuffer computer system developed by Richard Shoup at Xerox PARC.

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Supersampling

Supersampling is a spatial anti-aliasing method, i.e. a method used to remove aliasing (jagged and pixelated edges, colloquially known as "jaggies") from images rendered in computer games or other computer programs that generate imagery.

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Swap Chain

In computer graphics, a swap chain is a series of virtual framebuffers utilized by the graphics card and graphics API for frame rate stabilization and several other functions.

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System call

In computing, a system call is the programmatic way in which a computer program requests a service from the kernel of the operating system it is executed on.

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Taito B System

The Taito B System is a 16-bit arcade system board released by Taito in 1988.

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Tektronix 4010

The Tektronix 4010 series was a family of text and graphics computer terminals based on the company's storage tube technology.

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Tektronix 4050

The Tektronix 4050 was a series of three computer graphics microcomputers produced by Tektronix in the late 1970s through the early 1980s.

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Television Interface Adaptor

The Television Interface Adaptor (TIA) is the custom computer chip that is the heart of the Atari 2600 game console, generating the screen display, sound effects, and reading input controllers.

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Terak 8510/a

The Terak 8510/a of 1976 or 1977 was the first graphics desktop personal computer.

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Texas Instruments TMS9918

VDP TMS9918A VDP TMS9918A VDP TMS9928A The TMS9918 is a Video Display Controller (VDC) manufactured by Texas Instruments, introduced in 1979.

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Text mode

Text mode is a computer display mode in which content is internally represented on a computer screen in terms of characters rather than individual pixels.

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Text-based user interface

Text-based user interface (TUI), also called textual user interface or terminal user interface, is a retronym coined sometime after the invention of graphical user interfaces.

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Texture mapping unit

A texture mapping unit (TMU) is a component in modern graphics processing units (GPUs).

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The Legend of Zelda: Majora's Mask

The Legend of Zelda: Majora's Mask is an action-adventure video game developed and published by Nintendo for the Nintendo 64.

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Third generation of video game consoles

In the history of computer and video games, the third generation (sometimes referred to as the 8-bit era) began on July 15, 1983, with the Japanese release of both the Family Computer (referred to in Japan in the abbreviated form "Famicom", and later known as the Nintendo Entertainment System, or NES, in the rest of the world) and SG-1000.

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Tiled rendering

Tiled rendering is the process of subdividing a computer graphics image by a regular grid in optical space and rendering each section of the grid, or tile, separately.

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Timeline of DOS operating systems

This article presents a timeline of events in the history of x86 DOS operating systems from 1973 to 2016.

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Truevision TGA

Truevision TGA, often referred to as TARGA, is a raster graphics file format created by Truevision Inc. (now part of Avid Technology).

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TurboCache

NVIDIA's TurboCache technology is a method of allowing video cards more available framebuffer memory by using both onboard video memory and main system memory.

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Ultra 1

The Ultra 1 is a family of Sun Microsystems workstations based on the 64-bit UltraSPARC microprocessor.

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Ultra 80

The Sun Microsystems Ultra 80 is a computer workstation that shipped from November 1999 to 2002.

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Ultra Network Technologies

Ultra Network Technologies (previously called Ultra Corporation) is a now defunct networking company.

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User interface

The user interface (UI), in the industrial design field of human–computer interaction, is the space where interactions between humans and machines occur.

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Vertical blank interrupt

A vertical blank interrupt (or VBI) is a hardware feature found in some computer systems that generate a video display.

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Vertical blanking interval

In a raster graphics display, the vertical blanking interval (VBI), also known as the vertical interval or VBLANK, is the time between the end of the final line of a frame or field and the beginning of the first line of the next frame.

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VESA BIOS Extensions

VESA BIOS Extensions (VBE) is a VESA standard, currently at version 3, that defines the interface that can be used by software to access compliant video boards at high resolutions and bit depths.

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VGA-compatible text mode

The implementation of computer monitor text mode on VGA-compatible hardware is quite complex.

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Video Acceleration API

Video Acceleration API (VA API) is a royalty-free API as well as its implementation as free and open-source library (libVA) distributed under the MIT License.

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Video card

A video card (also called a display card, graphics card, display adapter or graphics adapter) is an expansion card which generates a feed of output images to a display (such as a computer monitor).

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Video display controller

A video display controller or VDC (also regularly called display engine, display interface) is an integrated circuit which is the main component in a video signal generator, a device responsible for the production of a TV video signal in a computing or game system.

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Video game console emulator

A video game console emulator is a type of emulator that allows a computing device to emulate a video game console's hardware and play its games on the emulating platform.

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Video overlay

Video overlay is any technique used to display a video window on a computer display while bypassing the chain of CPU to graphics card to computer monitor.

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Video RAM (dual-ported DRAM)

Video RAM, or VRAM, is a dual-ported variant of dynamic RAM (DRAM), which was once commonly used to store the framebuffer in graphics adapters.

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Vidix

VIDIX (video interface for *nix) is a portable programming interface for Unix-like operating systems that allows video card drivers running in user space to directly access the framebuffer through Direct Graphics Access extension to the X Window System.

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Virtual Network Computing

In computing, Virtual Network Computing (VNC) is a graphical desktop sharing system that uses the Remote Frame Buffer protocol (RFB) to remotely control another computer.

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Vision processing unit

A vision processing unit (VPU) is (as of 2016) an emerging class of microprocessor; it is a specific type of AI accelerator, designed to accelerate machine vision tasks.

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Volume rendering

In scientific visualization and computer graphics, volume rendering is a set of techniques used to display a 2D projection of a 3D discretely sampled data set, typically a 3D scalar field.

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Voodoo3

Voodoo3 was a series of computer gaming video cards manufactured and designed by 3dfx Interactive.

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Watara Supervision

The Watara Supervision, also known as the QuickShot Supervision in the UK, is a monochrome handheld game console, originating from Asia, and introduced in 1992 as a cut-price competitor for Nintendo's Game Boy.

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Waveform graphics

Waveform graphics was a simple vector graphics system introduced by Digital Equipment Corporation (DEC) on the VT55 and VT105 terminals in the mid-1970s.

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Weitek

Weitek Corporation was a chip-design company that originally focused on floating-point units for a number of commercial CPU designs.

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Wii

The Wii is a home video game console released by Nintendo on November 19, 2006.

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Win32 console

Win32 console is a text user interface implementation within the system of Windows API, which runs console applications.

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WinG

In computing, WinG (pronounced Win Gee) is an application programming interface that is a port of Windows 95's Device Independent Bitmaps to provide faster graphics performance on Windows 3.x operating environments, and was initially positioned as a way to help game developers more easily port their DOS games to Microsoft Windows, although it was quickly discontinued in favor of DirectX.

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Wipeout 2048

Wipeout 2048 is a racing video game in which players pilot anti-gravity ships around futuristic race tracks.

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Write combining

Write combining (WC) is a computer bus technique for allowing data to be combined and temporarily stored in a buffer the write combine buffer (WCB) to be released together later in burst mode instead of writing (immediately) as single bits or small chunks.

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Write-only memory (engineering)

In information technology, a write-only memory (WOM) is a memory location or register that can be written to but not read.

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X window manager

An X window manager is a window manager which runs on top of the X Window System, a windowing system mainly used on Unix-like systems.

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X Window System

The X Window System (X11, or shortened to simply X) is a windowing system for bitmap displays, common on UNIX-like computer operating systems.

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X11vnc

x11vnc is a Virtual Network Computing (VNC) server program.

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Xenos (graphics chip)

The Xenos is a custom graphics processing unit (GPU) designed by ATI (now taken over by AMD), used in the Xbox 360 video game console developed and produced for Microsoft.

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Xephyr

Xephyr is display server software implementing the X11 display server protocol based on KDrive which targets a window on a host X Server as its framebuffer.

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Xlib

Xlib (also known as libX11) is an X Window System protocol client library written in the C programming language.

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Xpress 200

The Radeon Xpress 200 is a computer chipset released by ATI.

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Zoomed video port

In computing, a zoomed video port (often simply ZV port) is a unidirectional video bus allowing a device in a PC card slot to transfer video data directly into a VGA frame buffer, so as to allow laptops to display real-time video.

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2D computer graphics

2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them.

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3dfx Interactive

3dfx Interactive was a company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, graphics cards.

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Redirects here:

Digital frame store, Display memory, Frame Buffer, Frame buffer, Frame buffers, Frame-buffer, Off-screen buffer, Regen buffer, Regeneration buffer, Screen buffer.

References

[1] https://en.wikipedia.org/wiki/Framebuffer

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