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Metaverse

Index Metaverse

The Metaverse is a collective virtual shared space, created by the convergence of virtually enhanced physical reality and physically persistent virtual space, including the sum of all virtual worlds, augmented reality, and the internet. [1]

42 relations: Active Worlds, Alternate reality, Alternate reality game, Arts in Second Life, Avatar (computing), Big Fantastic, Cyberspace, Dotsoul, Ervin László, Forterra Systems, FringeWare Review, General Protection Fault (webcomic), Graphical user interface, Ian Hughes (epredator), Imagination age, IMVU, Kira Institute, List of science fiction themes, Massively multiplayer online game, Megaverse, Metaverse (disambiguation), Metaverse Shakespeare Company, Microsoft Identity Integration Server, Open Source Metaverse Project, OpenSimulator, Parallel universe, Quantum fiction, Red Light Center, Resurrection, Rise: The Vieneo Province, Second Life, Simulated reality, Snow Crash, Solipsis, Spore (2008 video game), Summer Wars, Technology in science fiction, The Great Simoleon Caper, Twinity, User-generated content, Virtual globe, Virtual world.

Active Worlds

Active Worlds is an online virtual world, developed by ActiveWorlds Inc., a company based in Newburyport, Massachusetts, and launched on June 28, 1995.

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Alternate reality

The phrase alternate reality often serves as a synonym for a parallel universe.

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Alternate reality game

An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions.

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Arts in Second Life

Arts in Second Life is an artistic area of a 3D social network (called Second Life) that has served, since 2003, as a platform for various artistic pursuits and exhibitions.

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Avatar (computing)

In computing, an avatar is the graphical representation of the user or the user's alter ego or character.

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Big Fantastic

Big Fantastic, LLC is a filmmaking collective and production company located in Santa Monica, California which creates, develops and produces online video entertainment.

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Cyberspace

Cyberspace is interconnected technology.

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Dotsoul

Dotsoul was an immersive 3D virtual reality massively multiplayer online role-playing game based on the Active Worlds application which ran from 2005 to 2009 and was created by Joseph Bergeron and Laura Herrmann.

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Ervin László

Ervin László (born 12 June 1932) is a Hungarian philosopher of science, systems theorist, integral theorist, originally a classical pianist.

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Forterra Systems

Forterra Systems, Inc. was a 3D graphics software company headquartered in San Mateo, California that produced private and secure Massively multiplayer online game (MMOG) virtual worlds for corporate, government, defense, medical and educational clients.

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FringeWare Review

FringeWare Review was a magazine about subculture (predominantly cyberculture) published in Austin, Texas.

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General Protection Fault (webcomic)

General Protection Fault (GPF) is a webcomic created by Jeffrey T. Darlington.

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Graphical user interface

The graphical user interface (GUI), is a type of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, instead of text-based user interfaces, typed command labels or text navigation.

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Ian Hughes (epredator)

Ian Hughes, also known as epredator, (born 30 or 31 August 1967 in Norfolk, England) is a British metaverse evangelist and Television Personality.

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Imagination age

The imagination age is a theoretical period beyond the information age where creativity and imagination will become the primary creators of economic value.

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IMVU

IMVU Inc., (stylized as imvu) is an online metaverse and website.

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Kira Institute

The Kira Institute, a non-profit organization, was founded in 1997 to encourage open inquiry concerning the nature of scientific knowledge and its relation to other perspectives drawn from a wide variety of fields.

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List of science fiction themes

The following is a list of articles about recurring themes in science fiction.

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Massively multiplayer online game

A massively multiplayer online game (MMOG, or more commonly, MMO) is an online game with large numbers of players, typically from hundreds to thousands, on the same server.

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Megaverse

Megaverse may refer to.

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Metaverse (disambiguation)

Metaverse may refer to.

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Metaverse Shakespeare Company

The Metaverse Shakespeare Company, (previously known as the SL Shakespeare Company) produces Shakespearean and other plays in the Second Life virtual world.

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Microsoft Identity Integration Server

Microsoft Identity Integration Server (MIIS) is an identity management (IdM) product offered by Microsoft.

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Open Source Metaverse Project

The Open Source Metaverse Project, or OSMP, was a multi-participant shared virtual world online platform.

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OpenSimulator

OpenSimulator is an open-source server platform for hosting virtual worlds and the Metaverse.

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Parallel universe

Parallel universe may refer to.

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Quantum fiction

Quantum fiction is a literary genre that reflects modern experience of the material world and reality as influenced by quantum theory and new principles in quantum physics.

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Red Light Center

Red Light Center (RLC) is a privately owned Massively Multi-User Reality (sm) site that was made available to the public early in 2006 by Utherverse Inc..

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Resurrection

Resurrection is the concept of coming back to life after death.

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Rise: The Vieneo Province

Rise: The Vieneo Province (abbreviated to Rise) is "free-to-play" Internet-based virtual world.

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Second Life

Second Life is an online virtual world, developed and owned by the San Francisco-based firm Linden Lab and launched on June 23, 2003.

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Simulated reality

Simulated reality is the hypothesis that reality could be simulated—for example by quantum computer simulation—to a degree indistinguishable from "true" reality.

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Snow Crash

Snow Crash is a science fiction novel by American writer Neal Stephenson, published in 1992.

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Solipsis

Solipsis is a free and open source system for a massively multi-participant shared virtual world designed by Joaquin Keller and Gwendal Simon at France Télécom Research and Development Labs.

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Spore (2008 video game)

Spore is a 2008 life simulation real-time strategy single-player sandbox god game developed by Maxis and designed by Will Wright, released for Microsoft Windows and Mac OS X. Covering many genres including action, real-time strategy, and role-playing games, Spore allows a player to control the development of a species from its beginnings as a microscopic organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture.

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Summer Wars

is a 2009 Japanese animated science fiction film directed by Mamoru Hosoda, animated by Madhouse for the Nippon Television Network, Kadokawa Group, D.N. Dream Partners, YTV, VAP and Warner Bros. Pictures Japan, and distributed by the latter company.

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Technology in science fiction

Technology in science fiction examines the possibilities and implications of new technological concepts.

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The Great Simoleon Caper

"The Great Simoleon Caper" is a short story by Neal Stephenson that appeared in TIME on March 1, 1995.

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Twinity

Twinity is a 3D online virtual world.

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User-generated content

User-generated content (UGC), alternatively known as user-created content (UCC), is any form of content created by users of a system or service and made available publicly on that system.

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Virtual globe

A virtual globe is a three-dimensional (3D) software model or representation of the Earth or another world.

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Virtual world

A virtual world is a computer-based simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities and communicate with others.

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References

[1] https://en.wikipedia.org/wiki/Metaverse

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