9 relations: Attribute (role-playing games), D20 System, Dice, Gamemaster, Monastyr, Neuroshima, Player character, Role-playing game system, Statistic (role-playing games).
Attribute (role-playing games)
An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game.
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D20 System
The d20 System is a role-playing game system published in 2000 by Wizards of the Coast originally developed for the third edition of Dungeons & Dragons.
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Dice
Dice (singular die or dice; from Old French dé; from Latin datum "something which is given or played") are small throwable objects with multiple resting positions, used for generating random numbers.
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Gamemaster
A gamemaster (GM; also known as game master, game manager, game moderator or referee) is a person who acts as an organizer, officiant for questions regarding rules, arbitrator, and moderator for a multiplayer role-playing game.
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Monastyr
Monastyr is a Polish role-playing game set in a dark fantasy world of Dominium.
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Neuroshima
Neuroshima is a Polish tabletop roleplaying system inspired by such films and games as Mad Max, Fallout, The Matrix, Terminator and Deadlands: Hell on Earth.
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Player character
A player character (also known as PC and playable character) is a fictional character in a role-playing game or video game whose actions are directly controlled by a player of the game rather than the rules of the game.
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Role-playing game system
A role-playing game system is a set of game mechanics used in a role-playing game (RPG) to determine the outcome of a character's in-game actions.
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Statistic (role-playing games)
A statistic (or stat) in role-playing games is a piece of data that represents a particular aspect of a fictional character.
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