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Display lag

Index Display lag

Display lag is a phenomenon associated with some types of liquid crystal displays (LCDs) like smartphones and computers, and nearly all types of high-definition televisions (HDTVs). [1]

38 relations: Artifact (error), Carrier wave, Cathode ray tube, Counter-Strike, Deinterlacing, Demodulation, Digital rights management, Digital signal processing, Electron gun, Framebuffer, Ghosting (television), Guitar Hero, Hertz, High-bandwidth Digital Content Protection, High-definition television, Input lag, Interlaced video, Lag, Latency (engineering), Liquid-crystal display, Modem, Motion blur, Nanosecond, Native resolution, Phenomenon, Photograph, Player versus environment, Player versus player, Progressive scan, Response time (technology), Signal, Stopwatch, Street Fighter, Super Smash Bros. Melee, Tekken, Video scaler, Wii Remote, World of Warcraft.

Artifact (error)

In natural science and signal processing, an artifact is any error in the perception or representation of any information, introduced by the involved equipment or technique(s).

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Carrier wave

In telecommunications, a carrier wave, carrier signal, or just carrier, is a waveform (usually sinusoidal) that is modulated (modified) with an input signal for the purpose of conveying information.

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Cathode ray tube

The cathode ray tube (CRT) is a vacuum tube that contains one or more electron guns and a phosphorescent screen, and is used to display images.

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Counter-Strike

Counter-Strike (CS) is a series of multiplayer first-person shooter video games, in which teams of terrorists battle to perpetrate an act of terror (bombing, hostage-taking) and counter-terrorists try to prevent it (bomb defusal, hostage rescue).

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Deinterlacing

Deinterlacing is the process of converting interlaced video, such as common analog television signals or 1080i format HDTV signals, into a non-interlaced form.

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Demodulation

Demodulation is extracting the original information-bearing signal from a carrier wave.

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Digital rights management

Digital rights management (DRM) is a set of access control technologies for restricting the use of proprietary hardware and copyrighted works.

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Digital signal processing

Digital signal processing (DSP) is the use of digital processing, such as by computers or more specialized digital signal processors, to perform a wide variety of signal processing operations.

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Electron gun

An electron gun (also called electron emitter) is an electrical component in some vacuum tubes that produces a narrow, collimated electron beam that has a precise kinetic energy.

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Framebuffer

A framebuffer (frame buffer, or sometimes framestore) is a portion of RAM containing a bitmap that drives a video display.

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Ghosting (television)

In television, a ghost is a replica of the transmitted image, offset in position, that is super-imposed on top of the main image.

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Guitar Hero

The Guitar Hero series (sometimes referred to as the Hero series) is a series of music rhythm games first published in 2005 by RedOctane and Harmonix, and distributed by Activision, in which players use a guitar-shaped game controller to simulate playing lead, bass guitar, and rhythm guitar across numerous rock music songs.

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Hertz

The hertz (symbol: Hz) is the derived unit of frequency in the International System of Units (SI) and is defined as one cycle per second.

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High-bandwidth Digital Content Protection

High-bandwidth Digital Content Protection (HDCP) is a form of digital copy protection developed by Intel Corporation to prevent copying of digital audio & video content as it travels across connections.

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High-definition television

High-definition television (HDTV) is a television system providing an image resolution that is of substantially higher resolution than that of standard-definition television, either analog or digital.

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Input lag

The general use of the phrase ‘input lag’ is used to describe the delay between an electrical input from the point of stimulation to action, for example, pressing a button and seeing the event after as little as 1/24th of a second.

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Interlaced video

Interlaced video is a technique for doubling the perceived frame rate of a video display without consuming extra bandwidth.

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Lag

In online gaming, lag is a noticeable delay between the action of players and the reaction of the server in a video game.

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Latency (engineering)

Latency is a time interval between the stimulation and response, or, from a more general point of view, a time delay between the cause and the effect of some physical change in the system being observed.

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Liquid-crystal display

A liquid-crystal display (LCD) is a flat-panel display or other electronically modulated optical device that uses the light-modulating properties of liquid crystals.

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Modem

A modem (modulator–demodulator) is a network hardware device that modulates one or more carrier wave signals to encode digital information for transmission and demodulates signals to decode the transmitted information.

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Motion blur

Motion blur is the apparent streaking of moving objects in a photograph or a sequence of frames, such as a film or animation.

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Nanosecond

A nanosecond (ns) is an SI unit of time equal to one thousand-millionth of a second (or one billionth of a second), that is, 1/1,000,000,000 of a second, or 10 seconds.

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Native resolution

The native resolution of a LCD, LCoS or other flat panel display refers to its single fixed resolution.

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Phenomenon

A phenomenon (Greek: φαινόμενον, phainómenon, from the verb phainein, to show, shine, appear, to be manifest or manifest itself, plural phenomena) is any thing which manifests itself.

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Photograph

A photograph or photo is an image created by light falling on a light-sensitive surface, usually photographic film or an electronic medium such as a CCD or a CMOS chip.

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Player versus environment

Player versus environment, or PvE (also known as player versus monster, or PvM in some communities), is a term used in online games, particularly MMORPGs, CORPGs, MUDs, and other online role-playing video games, to refer to fighting computer-controlled enemies—in contrast to PvP (player versus player).

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Player versus player

Player(s) versus player(s), better known as PvP, is a type of multiplayer interactive conflict within a game between two or more live participants.

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Progressive scan

Progressive scanning (alternatively referred to as noninterlaced scanning) is a way of displaying, storing, or transmitting moving images in which all the lines of each frame are drawn in sequence.

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Response time (technology)

In technology, response time is the time a system or functional unit takes to react to a given input.

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Signal

A signal as referred to in communication systems, signal processing, and electrical engineering is a function that "conveys information about the behavior or attributes of some phenomenon".

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Stopwatch

A stopwatch is a handheld timepiece designed to measure the amount of time elapsed from a particular time when it is activated to the time when the piece is deactivated.

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Street Fighter

, commonly abbreviated as SF or スト (Suto), is a fighting video game franchise developed and published by Capcom, and serves as the company's flagship series.

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Super Smash Bros. Melee

Super Smash Bros.

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Tekken

is a fighting video game franchise created, developed, and published by Namco (later Bandai Namco Entertainment).

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Video scaler

A video scaler is a system which converts video signals from one display resolution to another; typically, scalers are used to convert a signal from a lower resolution (such as 480p standard definition) to a higher resolution (such as 1080i high definition), a process known as "upconversion" or "upscaling" (by contrast, converting from high to low resolution is known as "downconversion" or "downscaling").

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Wii Remote

The Wii Remote, also known colloquially as the Wiimote, is the primary controller for Nintendo's Wii console.

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World of Warcraft

World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment.

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Redirects here:

HDTV lag, Input Lag, Output Lag, Output lag.

References

[1] https://en.wikipedia.org/wiki/Display_lag

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