Similarities between 4X and Micromanagement (gameplay)
4X and Micromanagement (gameplay) have 12 things in common (in Unionpedia): City-building game, Civilization (video game), Civilization III, GameSpy, Master of Orion II: Battle at Antares, Master of Orion III, Real-time strategy, Sid Meier, Space Empires, Strategy video game, Turn-based strategy, Turns, rounds and time-keeping systems in games.
City-building game
A city-building game, or town-building game, is a genre of simulation video game where players act as the overall planner and leader of a city or town, looking down on it from above, and being responsible for its growth and management strategy.
4X and City-building game · City-building game and Micromanagement (gameplay) ·
Civilization (video game)
Sid Meier's Civilization is the first in a series of turn-based "4X"-type strategy video game created by Sid Meier and Bruce Shelley for MicroProse in 1991.
4X and Civilization (video game) · Civilization (video game) and Micromanagement (gameplay) ·
Civilization III
Sid Meier's Civilization III is the third installment of the Sid Meier's Civilization turn-based strategy video game series.
4X and Civilization III · Civilization III and Micromanagement (gameplay) ·
GameSpy
GameSpy was a provider of online multiplayer and matchmaking middleware for video games.
4X and GameSpy · GameSpy and Micromanagement (gameplay) ·
Master of Orion II: Battle at Antares
Master of Orion II: Battle at Antares (MOO2) is a 4X turn-based strategy game set in space, designed by Steve Barcia and Ken Burd, and developed by Simtex, who developed its predecessor Master of Orion.
4X and Master of Orion II: Battle at Antares · Master of Orion II: Battle at Antares and Micromanagement (gameplay) ·
Master of Orion III
Master of Orion III (MoO3) is a 4X turn-based strategy game and the third in the Master of Orion series.
4X and Master of Orion III · Master of Orion III and Micromanagement (gameplay) ·
Real-time strategy
Real-time strategy (RTS) is a subgenre of strategy video games where the game does not progress incrementally in turns.
4X and Real-time strategy · Micromanagement (gameplay) and Real-time strategy ·
Sid Meier
Sidney K. Meier (born February 24, 1954) is a Canadian-American programmer, designer, and producer of several strategy video games and simulation video games, including the Civilization series.
4X and Sid Meier · Micromanagement (gameplay) and Sid Meier ·
Space Empires
Space Empires is a series of 4X turn-based strategy games by Malfador Machinations that allow the player to assume the role of the leader of a space-faring civilization.
4X and Space Empires · Micromanagement (gameplay) and Space Empires ·
Strategy video game
Strategy video game is a video game that focuses on skillful thinking and planning to achieve victory.
4X and Strategy video game · Micromanagement (gameplay) and Strategy video game ·
Turn-based strategy
A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing.
4X and Turn-based strategy · Micromanagement (gameplay) and Turn-based strategy ·
Turns, rounds and time-keeping systems in games
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand.
4X and Turns, rounds and time-keeping systems in games · Micromanagement (gameplay) and Turns, rounds and time-keeping systems in games ·
The list above answers the following questions
- What 4X and Micromanagement (gameplay) have in common
- What are the similarities between 4X and Micromanagement (gameplay)
4X and Micromanagement (gameplay) Comparison
4X has 98 relations, while Micromanagement (gameplay) has 41. As they have in common 12, the Jaccard index is 8.63% = 12 / (98 + 41).
References
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