Logo
Unionpedia
Communication
Get it on Google Play
New! Download Unionpedia on your Android™ device!
Install
Faster access than browser!
 

4X and Micromanagement (gameplay)

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between 4X and Micromanagement (gameplay)

4X vs. Micromanagement (gameplay)

4X is a genre of strategy-based video and board games in which players control an empire and "eXplore, eXpand, eXploit, and eXterminate". Micromanagement in gaming is the handling of detailed gameplay elements by the player.

Similarities between 4X and Micromanagement (gameplay)

4X and Micromanagement (gameplay) have 12 things in common (in Unionpedia): City-building game, Civilization (video game), Civilization III, GameSpy, Master of Orion II: Battle at Antares, Master of Orion III, Real-time strategy, Sid Meier, Space Empires, Strategy video game, Turn-based strategy, Turns, rounds and time-keeping systems in games.

City-building game

A city-building game, or town-building game, is a genre of simulation video game where players act as the overall planner and leader of a city or town, looking down on it from above, and being responsible for its growth and management strategy.

4X and City-building game · City-building game and Micromanagement (gameplay) · See more »

Civilization (video game)

Sid Meier's Civilization is the first in a series of turn-based "4X"-type strategy video game created by Sid Meier and Bruce Shelley for MicroProse in 1991.

4X and Civilization (video game) · Civilization (video game) and Micromanagement (gameplay) · See more »

Civilization III

Sid Meier's Civilization III is the third installment of the Sid Meier's Civilization turn-based strategy video game series.

4X and Civilization III · Civilization III and Micromanagement (gameplay) · See more »

GameSpy

GameSpy was a provider of online multiplayer and matchmaking middleware for video games.

4X and GameSpy · GameSpy and Micromanagement (gameplay) · See more »

Master of Orion II: Battle at Antares

Master of Orion II: Battle at Antares (MOO2) is a 4X turn-based strategy game set in space, designed by Steve Barcia and Ken Burd, and developed by Simtex, who developed its predecessor Master of Orion.

4X and Master of Orion II: Battle at Antares · Master of Orion II: Battle at Antares and Micromanagement (gameplay) · See more »

Master of Orion III

Master of Orion III (MoO3) is a 4X turn-based strategy game and the third in the Master of Orion series.

4X and Master of Orion III · Master of Orion III and Micromanagement (gameplay) · See more »

Real-time strategy

Real-time strategy (RTS) is a subgenre of strategy video games where the game does not progress incrementally in turns.

4X and Real-time strategy · Micromanagement (gameplay) and Real-time strategy · See more »

Sid Meier

Sidney K. Meier (born February 24, 1954) is a Canadian-American programmer, designer, and producer of several strategy video games and simulation video games, including the Civilization series.

4X and Sid Meier · Micromanagement (gameplay) and Sid Meier · See more »

Space Empires

Space Empires is a series of 4X turn-based strategy games by Malfador Machinations that allow the player to assume the role of the leader of a space-faring civilization.

4X and Space Empires · Micromanagement (gameplay) and Space Empires · See more »

Strategy video game

Strategy video game is a video game that focuses on skillful thinking and planning to achieve victory.

4X and Strategy video game · Micromanagement (gameplay) and Strategy video game · See more »

Turn-based strategy

A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing.

4X and Turn-based strategy · Micromanagement (gameplay) and Turn-based strategy · See more »

Turns, rounds and time-keeping systems in games

In video and other games, the passage of time must be handled in a way that players find fair and easy to understand.

4X and Turns, rounds and time-keeping systems in games · Micromanagement (gameplay) and Turns, rounds and time-keeping systems in games · See more »

The list above answers the following questions

4X and Micromanagement (gameplay) Comparison

4X has 98 relations, while Micromanagement (gameplay) has 41. As they have in common 12, the Jaccard index is 8.63% = 12 / (98 + 41).

References

This article shows the relationship between 4X and Micromanagement (gameplay). To access each article from which the information was extracted, please visit:

Hey! We are on Facebook now! »