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Assignment (computer science) and Pointer (computer programming)

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Assignment (computer science) and Pointer (computer programming)

Assignment (computer science) vs. Pointer (computer programming)

In computer programming, an assignment statement sets and/or re-sets the value stored in the storage location(s) denoted by a variable name; in other words, it copies a value into the variable. In computer science, a pointer is a programming language object that stores the memory address of another value located in computer memory.

Similarities between Assignment (computer science) and Pointer (computer programming)

Assignment (computer science) and Pointer (computer programming) have 24 things in common (in Unionpedia): Ada (programming language), Assembly language, BASIC, C (programming language), C++, COBOL, Data structure, Eiffel (programming language), Fortran, Functional programming, GNU Compiler Collection, Go (programming language), Haskell (programming language), Imperative programming, Java (programming language), JavaScript, Name binding, Oberon (programming language), Object-oriented programming, Pascal (programming language), Perl, PL/I, Programming language, Variable (computer science).

Ada (programming language)

Ada is a structured, statically typed, imperative, and object-oriented high-level computer programming language, extended from Pascal and other languages.

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Assembly language

An assembly (or assembler) language, often abbreviated asm, is a low-level programming language, in which there is a very strong (but often not one-to-one) correspondence between the assembly program statements and the architecture's machine code instructions.

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BASIC

BASIC (an acronym for Beginner's All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages whose design philosophy emphasizes ease of use.

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C (programming language)

C (as in the letter ''c'') is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations.

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C++

C++ ("see plus plus") is a general-purpose programming language.

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COBOL

COBOL (an acronym for "common business-oriented language") is a compiled English-like computer programming language designed for business use.

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Data structure

In computer science, a data structure is a data organization and storage format that enables efficient access and modification.

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Eiffel (programming language)

Eiffel is an object-oriented programming language designed by Bertrand Meyer (an object-orientation proponent and author of Object-Oriented Software Construction) and Eiffel Software.

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Fortran

Fortran (formerly FORTRAN, derived from Formula Translation) is a general-purpose, compiled imperative programming language that is especially suited to numeric computation and scientific computing.

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Functional programming

In computer science, functional programming is a programming paradigm—a style of building the structure and elements of computer programs—that treats computation as the evaluation of mathematical functions and avoids changing-state and mutable data.

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GNU Compiler Collection

The GNU Compiler Collection (GCC) is a compiler system produced by the GNU Project supporting various programming languages.

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Go (programming language)

Go (often referred to as Golang) is a programming language created at Google in 2009 by Robert Griesemer, Rob Pike, and Ken Thompson.

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Haskell (programming language)

Haskell is a standardized, general-purpose compiled purely functional programming language, with non-strict semantics and strong static typing.

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Imperative programming

In computer science, imperative programming is a programming paradigm that uses statements that change a program's state.

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Java (programming language)

Java is a general-purpose computer-programming language that is concurrent, class-based, object-oriented, and specifically designed to have as few implementation dependencies as possible.

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JavaScript

JavaScript, often abbreviated as JS, is a high-level, interpreted programming language.

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Name binding

In programming languages, name binding is the association of entities (data and/or code) with identifiers.

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Oberon (programming language)

Oberon is a general-purpose programming language created in 1986 by Niklaus Wirth and the latest member of the Wirthian family of ALGOL-like languages (Euler, Algol-W, Pascal, Modula, and Modula-2).

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Object-oriented programming

Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. A feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this" or "self").

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Pascal (programming language)

Pascal is an imperative and procedural programming language, which Niklaus Wirth designed in 1968–69 and published in 1970, as a small, efficient language intended to encourage good programming practices using structured programming and data structuring. It is named in honor of the French mathematician, philosopher and physicist Blaise Pascal. Pascal was developed on the pattern of the ALGOL 60 language. Wirth had already developed several improvements to this language as part of the ALGOL X proposals, but these were not accepted and Pascal was developed separately and released in 1970. A derivative known as Object Pascal designed for object-oriented programming was developed in 1985; this was used by Apple Computer and Borland in the late 1980s and later developed into Delphi on the Microsoft Windows platform. Extensions to the Pascal concepts led to the Pascal-like languages Modula-2 and Oberon.

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Perl

Perl is a family of two high-level, general-purpose, interpreted, dynamic programming languages, Perl 5 and Perl 6.

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PL/I

PL/I (Programming Language One, pronounced) is a procedural, imperative computer programming language designed for scientific, engineering, business and system programming uses.

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Programming language

A programming language is a formal language that specifies a set of instructions that can be used to produce various kinds of output.

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Variable (computer science)

In computer programming, a variable or scalar is a storage location (identified by a memory address) paired with an associated symbolic name (an identifier), which contains some known or unknown quantity of information referred to as a value.

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The list above answers the following questions

Assignment (computer science) and Pointer (computer programming) Comparison

Assignment (computer science) has 106 relations, while Pointer (computer programming) has 162. As they have in common 24, the Jaccard index is 8.96% = 24 / (106 + 162).

References

This article shows the relationship between Assignment (computer science) and Pointer (computer programming). To access each article from which the information was extracted, please visit:

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