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CP System II

Index CP System II

The or CPS-2 is an arcade system board that Capcom first used in 1993 for Super Street Fighter II. [1]

90 relations: Alien vs. Predator (arcade game), Alpha compositing, Arcade system board, Armored Warriors, Battle Circuit, Beat 'em up, Capcom, Cave (company), Central processing unit, Clock rate, Color depth, CP System, CP System III, Cyberbots: Full Metal Madness, Darkstalkers, Darkstalkers 3, Darkstalkers: The Night Warriors, Dimahoo, Display resolution, Dungeons & Dragons: Shadow over Mystara, Dungeons & Dragons: Tower of Doom, Dynamic random-access memory, Eco Fighters, Eighting, Encryption, Exclusive or, Feistel cipher, Fighting game, Giga Wing, Graphics processing unit, Hertz, Hyper Street Fighter II, Input/output, Japan Amusement Machine and Marketing Association, Joystick, Kibibyte, List of color palettes, MAME, Mars Matrix: Hyper Solid Shooting, Marvel Super Heroes (video game), Marvel Super Heroes vs. Street Fighter, Marvel vs. Capcom: Clash of Super Heroes, Mebibit, Mebibyte, Mega Man 2: The Power Fighters, Mega Man: The Power Battle, Memory refresh, Mitchell Corporation, Motorola 68000, Nicola Salmoria, ..., Night Warriors: Darkstalkers' Revenge, Overscan, Pixel, Platform game, Progear, Push-button, Puzz Loop, Puzzle, QSound, Quiz, Quiz Nanairo Dreams, Random-access memory, Raster graphics, Read-only memory, RGBA color space, Saturday Night Slam Masters, Scan line, Shoot 'em up, Sound chip, Sports game, Sprite (computer graphics), Static random-access memory, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 3, Super Gem Fighter Mini Mix, Super Puzzle Fighter II Turbo, Super Street Fighter II, Super Street Fighter II Turbo, Takumi Corporation, Tile-based video game, Video game console emulator, Video game graphics, Video RAM (dual-ported DRAM), X-Men vs. Street Fighter, X-Men: Children of the Atom (video game), Zilog Z80, 1944: The Loop Master, 19XX: The War Against Destiny, 8-bit color. Expand index (40 more) »

Alien vs. Predator (arcade game)

Alien vs.

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Alpha compositing

In computer graphics, alpha compositing is the process of combining an image with a background to create the appearance of partial or full transparency.

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Arcade system board

An arcade system board is a dedicated computer system created for the purpose of running video arcade games.

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Armored Warriors

Armored Warriors, known in Japan as, is a mecha-themed beat-em-up game released by Capcom as a coin-operated video game for their CP System II hardware.

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Battle Circuit

is an action "beat 'em up" game developed and published by Capcom for the CPS-2 arcade hardware for Japan and Europe in 1997.

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Beat 'em up

Beat 'em up (also known as brawler) is a video game genre featuring hand-to-hand combat between the protagonist and an improbably large number of opponents.

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Capcom

is a Japanese video game developer and publisher known for creating numerous multi-million selling game franchises, including Street Fighter, Mega Man, Resident Evil, Devil May Cry, Ace Attorney, Monster Hunter, and Dead Rising, as well as games based on the Disney animated properties.

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Cave (company)

, or CAVE for short, is a Japanese video game company founded in 1994 by former employees of Toaplan following its bankruptcy.

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Central processing unit

A central processing unit (CPU) is the electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logical, control and input/output (I/O) operations specified by the instructions.

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Clock rate

The clock rate typically refers to the frequency at which a chip like a central processing unit (CPU), one core of a multi-core processor, is running and is used as an indicator of the processor's speed.

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Color depth

Color depth or colour depth (see spelling differences), also known as bit depth, is either the number of bits used to indicate the color of a single pixel, in a bitmapped image or video frame buffer, or the number of bits used for each color component of a single pixel.

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CP System

The, Capcom Play System or CPS is an arcade system board developed by Capcom that ran game software stored on removable ROM cartridges.

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CP System III

The or CPS-3 is an arcade system board that was first used by Capcom in 1996 with the arcade game Red Earth.

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Cyberbots: Full Metal Madness

Cyberbots: Fullmetal Madness, released in Japan as simply, is a fighting game developed and published by Capcom in 1995.

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Darkstalkers

Darkstalkers, known in Japan as, is a series of 2D fighting games developed and published by Capcom, beginning with Darkstalkers: The Night Warriors (Vampire: The Night Warriors) in 1994.

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Darkstalkers 3

Darkstalkers 3, titled in Japan as, is the second sequel in the Darkstalkers series of fighting games by Capcom, originally released in arcades in 1997.

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Darkstalkers: The Night Warriors

Darkstalkers: The Night Warriors, titled as in Japan, is the first title in the Darkstalkers fighting game series, developed and released by Capcom in 1994, originally for the CPS II arcade hardware.

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Dimahoo

Dimahoo is a medieval-themed manic shooter video game developed by 8ing/Raizing and published by Capcom for the arcades in 2000.

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Display resolution

The display resolution or display modes of a digital television, computer monitor or display device is the number of distinct pixels in each dimension that can be displayed.

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Dungeons & Dragons: Shadow over Mystara

Dungeons & Dragons: Shadow over Mystara (ダンジョンズ&ドラゴンズ シャドーオーバーミスタラ) is an arcade game developed and published by Capcom in as a sequel to Dungeons & Dragons: Tower of Doom.

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Dungeons & Dragons: Tower of Doom

Dungeons & Dragons: Tower of Doom (ダンジョンズ&ドラゴンズ タワーオブドゥーム), published in 1993, is the first of two arcade games created by Capcom based on the Dungeons & Dragons tabletop role-playing game and set in the Mystara campaign setting.

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Dynamic random-access memory

Dynamic random-access memory (DRAM) is a type of random access semiconductor memory that stores each bit of data in a separate tiny capacitor within an integrated circuit.

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Eco Fighters

Eco Fighters, known in Japan as, is an arcade game released by Capcom on the CPS-2 arcade system board on December 1993.

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Eighting

Eighting Co., Ltd. (also called 8ing/Raizing, Eighting/Raizing, Raizing (ライジング), Eighting (エイティング), or 8ing) is a Japanese video game developer and publisher.

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Encryption

In cryptography, encryption is the process of encoding a message or information in such a way that only authorized parties can access it and those who are not authorized cannot.

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Exclusive or

Exclusive or or exclusive disjunction is a logical operation that outputs true only when inputs differ (one is true, the other is false).

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Feistel cipher

In cryptography, a Feistel cipher is a symmetric structure used in the construction of block ciphers, named after the German-born physicist and cryptographer Horst Feistel who did pioneering research while working for IBM (USA); it is also commonly known as a Feistel network.

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Fighting game

A fighting game is a video game genre based around interpersonal combat between a limited amount of characters, in which they fight until they defeat their opponents or the timer expires.

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Giga Wing

is a 1999 vertically scrolling shooter arcade game developed by Takumi Corporation and published by Capcom on their CPS-2 arcade system board and ported later that year to the Dreamcast console.

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Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

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Hertz

The hertz (symbol: Hz) is the derived unit of frequency in the International System of Units (SI) and is defined as one cycle per second.

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Hyper Street Fighter II

is a competitive fighting game by Capcom that was originally released for the PlayStation 2 in in Japan and in in North America and Asia.

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Input/output

In computing, input/output or I/O (or, informally, io or IO) is the communication between an information processing system, such as a computer, and the outside world, possibly a human or another information processing system.

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Japan Amusement Machine and Marketing Association

The, abbreviated JAMMA, is a Japanese trade association headquartered in Tokyo.

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Joystick

A joystick is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.

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Kibibyte

The kibibyte is a multiple of the unit byte for quantities of digital information.

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List of color palettes

This article is a list of the color palettes for notable computer graphics, terminals and video game console hardware.

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MAME

MAME (originally an acronym of Multiple Arcade Machine Emulator) is a free and open source emulator designed to recreate the hardware of arcade game systems in software on modern personal computers and other platforms.

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Mars Matrix: Hyper Solid Shooting

Mars Matrix: Hyper Solid Shooting, or simply, is a vertical scrolling shooter arcade game developed by Takumi in 2000.

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Marvel Super Heroes (video game)

is a fighting video game developed by Capcom.

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Marvel Super Heroes vs. Street Fighter

is a crossover fighting video game developed and published by Capcom.

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Marvel vs. Capcom: Clash of Super Heroes

, also known as simply Marvel vs.

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Mebibit

The mebibit is a multiple of the bit, a unit of information, prefixed by the standards-based multiplier "mebi" (symbol Mi), a binary prefix meaning 220.

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Mebibyte

The mebibyte is a multiple of the unit byte for digital information.

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Mega Man 2: The Power Fighters

Mega Man 2: The Power Fighters, known in Japan as, is an arcade video game, released in Japan in 1996 as a fighting game in the Mega Man series of games.

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Mega Man: The Power Battle

Mega Man: The Power Battle, known in Japan as, is an arcade video game and a spin-off title for the Mega Man series.

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Memory refresh

Memory refresh is the process of periodically reading information from an area of computer memory and immediately rewriting the read information to the same area without modification, for the purpose of preserving the information.

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Mitchell Corporation

Mitchell Corporation (株式会社ミッチェル) was a Japanese video game developer based in the Suginami ward of Tokyo.

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Motorola 68000

The Motorola 68000 ("'sixty-eight-thousand'"; also called the m68k or Motorola 68k, "sixty-eight-kay") is a 16/32-bit CISC microprocessor, which implements a 32-bit instruction set, with 32-bit registers and 32-bit internal data bus, but with a 16-bit data ALU and two 16-bit arithmetic ALUs and a 16-bit external data bus, designed and marketed by Motorola Semiconductor Products Sector.

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Nicola Salmoria

Nicola Salmoria is an Italian software developer.

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Night Warriors: Darkstalkers' Revenge

Night Warriors: Darkstalkers' Revenge (titled in Japan) is the second game in the Darkstalkers fighting game series, developed and released by Capcom for the arcades in 1995.

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Overscan

Overscan is a behaviour in certain television sets, in which part of the input picture is shown outside of the visible bounds of the screen.

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Pixel

In digital imaging, a pixel, pel, dots, or picture element is a physical point in a raster image, or the smallest addressable element in an all points addressable display device; so it is the smallest controllable element of a picture represented on the screen.

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Platform game

A platform game, or platformer, is a video game genre and subgenre of action game.

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Progear

is an arcade video game developed by CAVE and published by Capcom on the CPS-2 arcade system board in 2001.

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Push-button

A push-button (also spelled pushbutton) or simply button is a simple switch mechanism for controlling some aspect of a machine or a process.

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Puzz Loop

Puzz Loop is a 1998 tile-matching arcade puzzle game developed by Mitchell Corporation in 1998 In Japan and North America And 1999 In Europe.

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Puzzle

A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge.

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QSound

QSound is the original name for a positional three-dimensional (3D) sound processing algorithm from QSound Labs that creates 3D audio effects from multiple monophonic sources and sums the outputs to two channels for presentation over regular stereo speakers.

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Quiz

A quiz is a form of game or mind sport, in which the players (as individuals or in teams) attempt to answer questions correctly.

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Quiz Nanairo Dreams

is a quiz game/dating sim produced by Capcom that was first released in 1996 as a coin-operated arcade game running on the CP System II platform.

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Random-access memory

Random-access memory (RAM) is a form of computer data storage that stores data and machine code currently being used.

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Raster graphics

In computer graphics, a raster graphics or bitmap image is a dot matrix data structure that represents a generally rectangular grid of pixels (points of color), viewable via a monitor, paper, or other display medium.

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Read-only memory

Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices.

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RGBA color space

RGBA stands for red green blue alpha.

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Saturday Night Slam Masters

Saturday Night Slam Masters, known in Japan as, is a 1993 pro wrestling arcade game released for the CP System by Capcom.

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Scan line

A scan line (also scanline) is one line, or row, in a raster scanning pattern, such as a line of video on a cathode ray tube (CRT) display of a television set or computer monitor.

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Shoot 'em up

Shoot 'em up (also known as shmup or STGDavies, Jonti.. GameSpy. 30 July 2008.Carless, Simon.. Game Set Watch. 5 April 2011.) is a subgenre of the shooter genre of video games.

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Sound chip

A sound chip is an integrated circuit (i.e. "chip") designed to produce sound.

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Sports game

A sports game is a video game genre that simulates the practice of sports.

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Sprite (computer graphics)

In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene.

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Static random-access memory

Static random-access memory (static RAM or SRAM) is a type of semiconductor memory that uses bistable latching circuitry (flip-flop) to store each bit.

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Street Fighter Alpha

Street Fighter Alpha: Warriors' Dreams is a fighting game by Capcom originally released for the arcade for the CP System II hardware.

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Street Fighter Alpha 2

Street Fighter Alpha 2, known as in Japan/Asia and South America, is a fighting game originally released for the CPS II arcade hardware by Capcom.

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Street Fighter Alpha 3

Street Fighter Alpha 3, known as in Japan and Asia, is a fighting game by Capcom originally released for the CPS II arcade hardware.

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Super Gem Fighter Mini Mix

Super Gem Fighter Mini Mix, released in Japan as, is a Japanese children's fighting video game released by Capcom in 1997 for the CPS II arcade system.

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Super Puzzle Fighter II Turbo

Super Puzzle Fighter II Turbo, released in Japan as, is a one or two player tile-matching puzzle video game first released in 1996 by the Capcom Coin-Op division of Capcom on the CPS II arcade system.

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Super Street Fighter II

Super Street Fighter II: The New Challengers is a head-to-head fighting game produced by Capcom and originally released as an arcade game in 1993.

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Super Street Fighter II Turbo

Super Street Fighter II Turbo is a competitive fighting game released for the arcades by Capcom in. It is the fifth installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II: The New Challengers. Like its predecessor, it ran on the CP System II hardware. Super Turbo introduced several new gameplay mechanics not present in previous versions of Street Fighter II, including the addition of combination moves called super combos and air combos. It also introduced the secret character Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games. Super Turbo was originally ported to the 3DO Interactive Multiplayer, followed by the PlayStation and Sega Saturn (under the title of Super Street Fighter II Turbo: The Ultimate Championship) as part of the Street Fighter Collection, and for the Dreamcast in Japan under the title of Super Street Fighter II X for Matching Service. A remake of the game was released for the PlayStation 3 and Xbox 360 titled Super Street Fighter II Turbo HD Remix. While not as much of a commercial success as previous iterations of the game, the game was well received by critics and had a huge impact on the competitive fighting game "e-sport" circuit. Super Street Fighter II Turbo is still played competitively over 20 years after its original release, and is the oldest fighting game that still has an active competitive tournament scene throughout the world.

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Takumi Corporation

is a Japanese video game company that is famous for developing arcade shoot 'em ups.

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Tile-based video game

A tile-based video game is a type of video or video game where the playing area consists of small square (or, much less often, rectangular, parallelogram, or hexagonal) graphic images referred to as tiles laid out in a grid.

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Video game console emulator

A video game console emulator is a type of emulator that allows a computing device to emulate a video game console's hardware and play its games on the emulating platform.

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Video game graphics

A variety of computer graphic techniques have been used to display video game content throughout the history of video games.

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Video RAM (dual-ported DRAM)

Video RAM, or VRAM, is a dual-ported variant of dynamic RAM (DRAM), which was once commonly used to store the framebuffer in graphics adapters.

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X-Men vs. Street Fighter

is a crossover fighting video game developed and published by Capcom.

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X-Men: Children of the Atom (video game)

is an arcade game that was produced by Capcom and released on the CP System II arcade hardware in 1994 in Japan and in 1995 in North America and Europe.

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Zilog Z80

The Z80 CPU is an 8-bit based microprocessor.

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1944: The Loop Master

1944: The Loop Master is a vertical scrolling shooter arcade game made by Capcom in 2000.

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19XX: The War Against Destiny

19XX: The War Against Destiny is a vertical scrolling shooter arcade game released by Capcom in 1996.

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8-bit color

8-bit color graphics is a method of storing image information in a computer's memory or in an image file, such that each pixel is represented by one 8-bit byte.

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Redirects here:

CPS-2, Capcom Play System 2, Capcom System 2, List of cps-2 games.

References

[1] https://en.wikipedia.org/wiki/CP_System_II

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