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Client (computing)

Index Client (computing)

A client is a piece of computer hardware or software that accesses a service made available by a server. [1]

36 relations: Application server, Central processing unit, Client–server model, Computer, Computer hardware, Computer network, Computer program, Computer terminal, Diablo III, Diskless node, Email, Email client, Fat client, Inter-process communication, Internet protocol suite, Krita, Mainframe computer, Message transfer agent, Multiplayer video game, Network socket, Office Online, Online chat, Online game, Peripheral, Personal computer, Server (computing), SketchUp, Software, Thin client, Time-sharing, Video game, Web application, Web browser, Web page, Web server, Workstation.

Application server

An application server is a software framework that provides both facilities to create web applications and a server environment to run them.

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Central processing unit

A central processing unit (CPU) is the electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logical, control and input/output (I/O) operations specified by the instructions.

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Client–server model

The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients.

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Computer

A computer is a device that can be instructed to carry out sequences of arithmetic or logical operations automatically via computer programming.

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Computer hardware

Computer hardware includes the physical parts or components of a computer, such as the central processing unit, monitor, keyboard, computer data storage, graphic card, sound card and motherboard.

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Computer network

A computer network, or data network, is a digital telecommunications network which allows nodes to share resources.

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Computer program

A computer program is a collection of instructions for performing a specific task that is designed to solve a specific class of problems.

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Computer terminal

A computer terminal is an electronic or electromechanical hardware device that is used for entering data into, and displaying or printing data from, a computer or a computing system.

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Diablo III

Diablo III is a dungeon crawler action role-playing video game developed and published by Blizzard Entertainment.

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Diskless node

A diskless node (or diskless workstation) is a workstation or personal computer without disk drives, which employs network booting to load its operating system from a server.

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Email

Electronic mail (email or e-mail) is a method of exchanging messages ("mail") between people using electronic devices.

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Email client

In Internet, an email client, email reader or more formally mail user agent (MUA) is a computer program in the category of groupware environments used to access and manage a user's email.

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Fat client

A fat client (also called heavy, rich or thick client) is a computer (client), in client–server architecture or networks, that typically provides rich functionality independent of the central server.

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Inter-process communication

In computer science, inter-process communication or interprocess communication (IPC) refers specifically to the mechanisms an operating system provides to allow the processes to manage shared data.

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Internet protocol suite

The Internet protocol suite is the conceptual model and set of communications protocols used on the Internet and similar computer networks.

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Krita

Krita is a free-software and an open-source raster/vector graphics editor, designed primarily for digital painting and animation purposes.

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Mainframe computer

Mainframe computers (colloquially referred to as "big iron") are computers used primarily by large organizations for critical applications; bulk data processing, such as census, industry and consumer statistics, enterprise resource planning; and transaction processing.

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Message transfer agent

Within Internet message handling services (MHS), a message transfer agent or mail transfer agent (MTA) or mail relay is software that transfers electronic mail messages from one computer to another using a client–server application architecture.

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Multiplayer video game

A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally or over the internet.

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Network socket

A network socket is an internal endpoint for sending or receiving data within a node on a computer network.

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Office Online

Office Online (known before 2014 as Office Web Apps) is an online office suite offered by Microsoft, which allows users to create and edit files using lightweight Microsoft Office web apps: Word, Excel, PowerPoint and OneNote.

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Online chat

Online chat may refer to any kind of communication over the Internet that offers a real-time transmission of text messages from sender to receiver.

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Online game

An online game is a video game that is either partially or primarily played through the Internet or any other computer network available.

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Peripheral

A peripheral device is "an ancillary device used to put information into and get information out of the computer." Three categories of peripheral devices exist based on their relationship with the computer.

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Personal computer

A personal computer (PC) is a multi-purpose computer whose size, capabilities, and price make it feasible for individual use.

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Server (computing)

In computing, a server is a computer program or a device that provides functionality for other programs or devices, called "clients".

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SketchUp

SketchUp, formerly Google Sketchup, is a 3D modeling computer program for a wide range of drawing applications such as architectural, interior design, landscape architecture, civil and mechanical engineering, film and video game design.

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Software

Computer software, or simply software, is a generic term that refers to a collection of data or computer instructions that tell the computer how to work, in contrast to the physical hardware from which the system is built, that actually performs the work.

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Thin client

A thin client is a lightweight computer that has been optimized for remoting into a server-based computing environment.

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Time-sharing

In computing, time-sharing is the sharing of a computing resource among many users by means of multiprogramming and multi-tasking at the same time.

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Video game

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.

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Web application

In computing, a web application or web app is a client–server computer program which the client (including the user interface and client-side logic) runs in a web browser.

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Web browser

A web browser (commonly referred to as a browser) is a software application for accessing information on the World Wide Web.

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Web page

A web page (also written as webpage) is a document that is suitable for the World Wide Web and web browsers.

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Web server

Web server refers to server software, or hardware dedicated to running said software, that can serve contents to the World Wide Web.

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Workstation

A workstation is a special computer designed for technical or scientific applications.

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References

[1] https://en.wikipedia.org/wiki/Client_(computing)

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