Logo
Unionpedia
Communication
Get it on Google Play
New! Download Unionpedia on your Androidâ„¢ device!
Free
Faster access than browser!
 

Fixed-function

Index Fixed-function

Fixed-function is a term canonically used to contrast 3D graphics APIs and earlier GPUs designed prior to the advent of shader-based 3D graphics APIs and GPU architectures. [1]

9 relations: Application programming interface, Direct3D, DirectX, Graphics processing unit, OpenGL, OpenGL ES, Pixel, Shader, Texel (graphics).

Application programming interface

In computer programming, an application programming interface (API) is a set of subroutine definitions, protocols, and tools for building software.

New!!: Fixed-function and Application programming interface · See more »

Direct3D

Direct3D is a graphics application programming interface (API) for Microsoft Windows.

New!!: Fixed-function and Direct3D · See more »

DirectX

Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms.

New!!: Fixed-function and DirectX · See more »

Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

New!!: Fixed-function and Graphics processing unit · See more »

OpenGL

Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.

New!!: Fixed-function and OpenGL · See more »

OpenGL ES

OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU).

New!!: Fixed-function and OpenGL ES · See more »

Pixel

In digital imaging, a pixel, pel, dots, or picture element is a physical point in a raster image, or the smallest addressable element in an all points addressable display device; so it is the smallest controllable element of a picture represented on the screen.

New!!: Fixed-function and Pixel · See more »

Shader

In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.

New!!: Fixed-function and Shader · See more »

Texel (graphics)

A texel, texture element, or texture pixel is the fundamental unit of a texture map, used in computer graphics.

New!!: Fixed-function and Texel (graphics) · See more »

References

[1] https://en.wikipedia.org/wiki/Fixed-function

OutgoingIncoming
Hey! We are on Facebook now! »