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Game mechanics

Index Game mechanics

Game mechanics are constructs of rules or methods designed for interaction with the game state, thus providing gameplay. [1]

123 relations: Adventure game, Agricola (board game), Aladdin's Dragons, American football, Ammunition, Archaeology, Asteroids (video game), Backgammon, Beowulf: The Legend, Board game, BoardGameGeek, Boss (video gaming), Campaign (role-playing games), Capture the flag, Car Wars, Career mode, Casual game, Catan, Caylus, Character (arts), Chess, Chess clock, Civilization (1980 board game), Cluedo, Computer performance, Concentration (game), Contract bridge, Cooperative gameplay, Crysis 2, Cube, Deathmatch, Draughts, Dungeons & Dragons, Dynamic game difficulty balancing, ESports, Eurogame, Exergaming, Experience point, Factors of production, Game, Game balance, Game classification, Game design, Game physics, Game studies, Gameplay, Gamification, GNS theory, Go (game), Goal, ..., Golf, Gran Turismo 5, Hangman (game), Human resources, Illuminati (game), Illuminati: New World Order, Imperium Romanum (video game), Impulse-based turn system, International Game Developers Association, Kingmaker scenario, Land (economics), Level (video gaming), Ludo (board game), Massively multiplayer online role-playing game, McFarland & Company, Miniature figure (gaming), Miniature wargaming, Monopoly, Monopoly (game), MUD, Napoleon (game), Natural resource, Navy, Pac-Man, Parcheesi, Party (role-playing games), PC game, Peachpit, Pie rule, Platform game, Player character, Pokémon Trading Card Game, Poker, Polyhedron, Power-up, Puzzle video game, Ra (board game), Racing, Randomness, Real-time strategy, Realism (arts), Resource management, Risk, Risk (game), Role-playing game, Role-playing video game, Ruler, Score (game), Scrabble, Shogi, Simulation video game, Single-player video game, Snakes and Ladders, Space Invaders, Sports game, Square, Star Fleet Battles, StarCraft, Stone Age (board game), Stratego, Symbol, TechCrunch, Tessellation, Tikal (board game), Tile-based game, Timer, Trick-taking game, Video game, Video game industry, Wargaming, World of Warcraft, Zendo (game), Zero-sum game. Expand index (73 more) »

Adventure game

An adventure game is a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle-solving.

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Agricola (board game)

Agricola is a Euro-style board game created by Uwe Rosenberg.

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Aladdin's Dragons

Aladdin's Dragons is a 2000 bidding-based board game by Richard Breese.

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American football

American football, referred to as football in the United States and Canada and also known as gridiron, is a team sport played by two teams of eleven players on a rectangular field with goalposts at each end.

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Ammunition

Ammunition (informally ammo) is the material fired, scattered, dropped or detonated from any weapon.

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Archaeology

Archaeology, or archeology, is the study of humanactivity through the recovery and analysis of material culture.

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Asteroids (video game)

Asteroids is an arcade space shooter released in November 1979 by Atari, Inc. and designed by Lyle Rains, Ed Logg, and Dominic Walsh.

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Backgammon

Backgammon is one of the oldest known board games.

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Beowulf: The Legend

Beowulf: The Legend is a 2005 designer board game by Reiner Knizia.

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Board game

A board game is a tabletop game that involves counters or moved or placed on a pre-marked surface or "board", according to a set of rules.

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BoardGameGeek

BoardGameGeek is an online forum for board gaming hobbyists and a game database that holds reviews, images and videos for over 99,000 different tabletop games, including European-style board games, wargames, and card games.

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Boss (video gaming)

In video gaming, a boss is a significant computer-controlled enemy.

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Campaign (role-playing games)

In role-playing games, a campaign is a continuing storyline or set of adventures, typically involving the same characters.

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Capture the flag

Capture the flag (CTF) is a traditional outdoor game where two teams each have a flag (or other marker) and the objective is to capture the other team's flag, located at the team's "base," and bring it safely back to their own base.

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Car Wars

Car Wars is a vehicle combat simulation game developed by Steve Jackson Games.

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Career mode

Career mode is a video game term referring to the mode of gameplay that involves taking control of a single character and guiding the character through their career.

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Casual game

A casual game is a video game targeted at or used by casual gamers.

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Catan

The Settlers of Catan, sometimes shortened to Catan or to Settlers, is a multiplayer board game designed by Klaus Teuber and first published in 1995 in Germany by Franckh-Kosmos Verlag (Kosmos) as Die Siedler von Catan.

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Caylus

Caylus is a strategy oriented, German-style board game designed by William Attia and independently published in 2005 by Ystari in France and England, and Rio Grande Games in North America.

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Character (arts)

A character (sometimes known as a fictional character) is a person or other being in a narrative (such as a novel, play, television series, film, or video game).

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Chess

Chess is a two-player strategy board game played on a chessboard, a checkered gameboard with 64 squares arranged in an 8×8 grid.

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Chess clock

A chess clock consists of two adjacent clocks with buttons to stop one clock while starting the other, so that the two clocks never run simultaneously.

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Civilization (1980 board game)

Civilization is a board game designed by Francis Tresham, published in the United Kingdom in 1980 by Hartland Trefoil (later by Gibsons Games), and in the US in 1981 by Avalon Hill.

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Cluedo

Cluedo, known as Clue in North America, is a murder mystery game for three to six players that was devised by Anthony E. Pratt from Birmingham, England.

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Computer performance

Computer performance is the amount of work accomplished by a computer system.

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Concentration (game)

Concentration, also known as Match Match, Match Up, Memory, Pelmanism, Shinkei-suijaku, Pexeso or simply Pairs, is a card game in which all of the cards are laid face down on a surface and two cards are flipped face up over each turn.

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Contract bridge

Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck.

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Cooperative gameplay

Cooperative gameplay (often abbreviated as co-op) is a feature in video games that allows players to work together as teammates, usually against one or more AI opponents.

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Crysis 2

Crysis 2 is a first-person shooter video game developed by Crytek, published by Electronic Arts and released in North America, Australia and Europe in March 2011 for Microsoft Windows, PlayStation 3, and Xbox 360.

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Cube

In geometry, a cube is a three-dimensional solid object bounded by six square faces, facets or sides, with three meeting at each vertex.

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Deathmatch

Deathmatch, also known as free-for-all, is a widely used gameplay mode integrated into many shooter and real-time strategy (RTS) video games.

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Draughts

Draughts (British English) or checkers (American English) is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces.

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Dungeons & Dragons

Dungeons & Dragons (abbreviated as D&DMead, Malcomson; ''Dungeons & Dragons'' FAQ or DnD) is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson.

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Dynamic game difficulty balancing

Dynamic game difficulty balancing, also known as dynamic difficulty adjustment (DDA) or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

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ESports

eSports (also known as electronic sports, esports, e-sports, competitive (video) gaming, professional (video) gaming, or pro gaming) are a form of competition using video games.

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Eurogame

A Eurogame, also called a German-style board game, German game, or Euro-style game, is a class of tabletop games that generally have indirect player interaction and abstract physical components.

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Exergaming

Fitness game, exergaming or exer-gaming (a portmanteau of "exercise" and "gaming"), or gamercising is a term used for video games that are also a form of exercise.

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Experience point

An experience point (often abbreviated to exp or XP) is a unit of measurement used in tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's progression through the game.

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Factors of production

In economics, factors of production, resources, or inputs are which is used in the production process to produce output—that is, finished goods and services.

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Game

A game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool.

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Game balance

In game design, balance is the concept and the practice of tuning a game's rules, usually with the goal of preventing any of its component systems from being ineffective or otherwise undesirable when compared to their peers.

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Game classification

Game classification is the classification of games, forming a game taxonomy.

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Game design

Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes.

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Game physics

Computer animation physics or game physics involves the introduction of the laws of physics into a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more realistic to the observer.

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Game studies

Game studies, or ludology, is the study of games, the act of playing them, and the players and cultures surrounding them.

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Gameplay

Gameplay is the specific way in which players interact with a game, and in particular with video games.

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Gamification

Gamification is the application of game-design elements and game principles in non-game contexts.

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GNS theory

GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work.

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Go (game)

Go is an abstract strategy board game for two players, in which the aim is to surround more territory than the opponent.

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Goal

A goal is an idea of the future or desired result that a person or a group of people envisions, plans and commits to achieve.

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Golf

Golf is a club-and-ball sport in which players use various clubs to hit balls into a series of holes on a course in as few strokes as possible.

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Gran Turismo 5

is the fifth game in the Gran Turismo racing video game series.

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Hangman (game)

Hangman is a paper and pencil guessing game for two or more players.

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Human resources

Human resources are the people who make up the workforce of an organization, business sector, or economy.

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Illuminati (game)

Illuminati is a standalone card game made by Steve Jackson Games (SJG), inspired by the 1975 book, The Illuminatus! Trilogy, by Robert Anton Wilson and Robert Shea.

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Illuminati: New World Order

Illuminati: New World Order (INWO) is an out-of-print collectible card game (CCG) that was released in 1994 by Steve Jackson Games, based on their original boxed game Illuminati, which in turn was inspired by the 1975 book The Illuminatus! Trilogy by Robert Anton Wilson and Robert Shea.

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Imperium Romanum (video game)

Imperium Romanum is a 2008 video game for Microsoft Windows developed by Haemimont Games and published by Kalypso Media (SouthPeak Games only licensed the game for a U.S. release by Kalypso).

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Impulse-based turn system

An impulse-based turn system is a game mechanic where a game turn is broken up into a series of discrete, repeating segments, or impulses.

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International Game Developers Association

International Game Developers Association (IGDA) is the professional association for over 12,000 video and computer game developers worldwide.

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Kingmaker scenario

In game theory, a kingmaker scenario in a game of three or more players, is an endgame situation where a player who is unable to win has the capacity to determine which player among others will.

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Land (economics)

In economics, land comprises all naturally occurring resources as well as geographic land.

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Level (video gaming)

A level, map, area, stage, world, track, board, floor, zone, phase, mission, or course in a video game is the total space available to the player during the course of completing a discrete objective.

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Ludo (board game)

No description.

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Massively multiplayer online role-playing game

Massively multiplayer online role-playing games (MMORPGs) are a combination of role-playing video games and massively multiplayer online games in which a very large number of players interact with one another within a virtual world.

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McFarland & Company

McFarland & Company, Inc. is an independent book publisher based in Jefferson, North Carolina that specializes in academic and reference works, as well as general interest adult nonfiction.

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Miniature figure (gaming)

A miniature figure (also known as a miniature, mini, figure, mini-fig or fig) is a small-scale representation of a historical or mythological entity used in miniature wargames, role-playing games, and dioramas.

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Miniature wargaming

Miniature wargaming is a form of wargaming which incorporates miniature figures, miniature armor and modeled terrain as the main components of play and which was first invented at the beginning of the 19th century in Prussia.

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Monopoly

A monopoly (from Greek μόνος mónos and πωλεῖν pōleîn) exists when a specific person or enterprise is the only supplier of a particular commodity.

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Monopoly (game)

Monopoly is a board game where players roll two six-sided dice to move around the game board, buying and trading properties, and develop them with houses and hotels.

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MUD

A MUD (originally Multi-User Dungeon, with later variants Multi-User Dimension and Multi-User Domain) is a multiplayer real-time virtual world, usually text-based.

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Napoleon (game)

Napoleon is a strategic-level board wargame designed by Tom Dalgliesh covering the Waterloo Campaign of the Hundred Days after Napoleon's return from Elba starting with the French invasion of Belgium on June 15, 1815.

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Natural resource

Natural resources are resources that exist without actions of humankind.

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Navy

A navy or maritime force is the branch of a nation's armed forces principally designated for naval and amphibious warfare; namely, lake-borne, riverine, littoral, or ocean-borne combat operations and related functions.

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Pac-Man

, stylized as PAC-MAN, is an arcade game developed by Namco and first released in Japan as Puck Man in May 1980.

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Parcheesi

Parcheesi is a brand-name American adaptation of the Indian cross and circle board game Pachisi, published by Parker Brothers and Winning Moves.

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Party (role-playing games)

A party of adventurers in ''Tales of Trolls & Treasures''. A party is a group of characters adventuring together in a role-playing game.

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PC game

PC games, also known as computer games or personal computer games, are video games played on a personal computer rather than a dedicated video game console or arcade machine.

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Peachpit

Peachpit is a publisher of books focused on graphic design, web design, and development.

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Pie rule

Player 1 plays first move as White A chess game using the pie rule, Player 2's options in bold italics The pie rule, sometimes referred to as the swap rule, is a rule used to balance abstract strategy games where a first-move advantage has been demonstrated.

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Platform game

A platform game, or platformer, is a video game genre and subgenre of action game.

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Player character

A player character (also known as PC and playable character) is a fictional character in a role-playing game or video game whose actions are directly controlled by a player of the game rather than the rules of the game.

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Pokémon Trading Card Game

The, abbreviated to PTCG or Pokémon TCG, is a collectible card game, based on the Pokémon franchise of video games and anime, first published in October 1996 by Media Factory in Japan.

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Poker

Poker is a family of card games that combines gambling, strategy, and skill.

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Polyhedron

In geometry, a polyhedron (plural polyhedra or polyhedrons) is a solid in three dimensions with flat polygonal faces, straight edges and sharp corners or vertices.

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Power-up

In video games, power-ups are objects that instantly benefit or add extra abilities to the game character as a game mechanic.

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Puzzle video game

Puzzle video games make up a unique genre of video games that emphasize puzzle solving.

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Ra (board game)

Ra is a board game for two to five players designed by Reiner Knizia and themed around Ra, the sun-god of Heliopolis in ancient Egyptian culture.

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Racing

In sport, racing is a competition of speed, against an objective criterion, usually a clock or to a specific point.

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Randomness

Randomness is the lack of pattern or predictability in events.

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Real-time strategy

Real-time strategy (RTS) is a subgenre of strategy video games where the game does not progress incrementally in turns.

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Realism (arts)

Realism, sometimes called naturalism, in the arts is generally the attempt to represent subject matter truthfully, without artificiality and avoiding artistic conventions, or implausible, exotic, and supernatural elements.

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Resource management

In organizational studies, resource management is the efficient and effective development of an organization's resources when they are needed.

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Risk

Risk is the potential of gaining or losing something of value.

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Risk (game)

Risk is a strategy board game of diplomacy, conflict and conquest for two to six players.

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Role-playing game

A role-playing game (sometimes spelled roleplaying game and abbreviated to RPG) is a game in which players assume the roles of characters in a fictional setting.

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Role-playing video game

A role-playing video game (commonly referred to as simply a role-playing game or an RPG as well as a computer role-playing game or a CRPG) is a video game genre where the player controls the actions of a character (and/or several party members) immersed in some well-defined world.

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Ruler

A ruler, sometimes called a rule or line gauge, is a device with equally spaced markings along its length, used in geometry, technical drawing, engineering and building to measure distances or to rule straight lines.

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Score (game)

In games, score refers to an abstract quantity associated with a player or team.

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Scrabble

Scrabble is a word game in which two to four players score points by placing tiles bearing a single letter onto a board divided into a 15×15 grid of squares.

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Shogi

(), also known as Japanese chess or the Game of Generals, is a two-player strategy board game in the same family as chess, chaturanga, makruk, shatranj, janggi and xiangqi, and is the most popular of a family of chess variants native to Japan.

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Simulation video game

A simulation video game describes a diverse super-category of video games, generally designed to closely simulate real world activities.

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Single-player video game

A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session.

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Snakes and Ladders

Snakes and Ladders is an ancient Indian board game regarded today as a worldwide classic.

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Space Invaders

is an arcade game created by Tomohiro Nishikado and released in 1978.

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Sports game

A sports game is a video game genre that simulates the practice of sports.

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Square

In geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90-degree angles, or (100-gradian angles or right angles). It can also be defined as a rectangle in which two adjacent sides have equal length. A square with vertices ABCD would be denoted.

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Star Fleet Battles

Star Fleet Battles (SFB) is a tactical board wargame set in an offshoot of the Star Trek setting called the Star Fleet Universe.

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StarCraft

StarCraft is a military science fiction media franchise, created by Chris Metzen and James Phinney and owned by Blizzard Entertainment.

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Stone Age (board game)

Stone Age is designer board game designed by Michael Tummelhofer and published by Hans im Glück in 2008.

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Stratego

Stratego is a strategy board game for two players on a board of 10×10 squares.

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Symbol

A symbol is a mark, sign or word that indicates, signifies, or is understood as representing an idea, object, or relationship.

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TechCrunch

TechCrunch is an American online publisher of technology industry news founded in 2005 by Archimedes Ventures whose partners were Michael Arrington and Keith Teare.

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Tessellation

A tessellation of a flat surface is the tiling of a plane using one or more geometric shapes, called tiles, with no overlaps and no gaps.

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Tikal (board game)

Tikal is a German-style board game designed by Wolfgang Kramer and Michael Kiesling and published in 1999 by Ravensburger in German and by Rio Grande Games in English.

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Tile-based game

A tile-based game is a game that uses tiles as one of the fundamental elements of play.

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Timer

A timer is a specialized type of clock used for measuring specific time intervals.

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Trick-taking game

A trick-taking game is a card game or tile-based game in which play of a hand centers on a series of finite rounds or units of play, called tricks, which are each evaluated to determine a winner or taker of that trick.

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Video game

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.

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Video game industry

The video game industry is the economic sector involved in the development, marketing, and monetization of video games.

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Wargaming

A wargame (also war game) is a strategy game that deals with military operations of various types, real or fictional.

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World of Warcraft

World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment.

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Zendo (game)

Zendo is a game of inductive logic designed by Kory Heath in which one player (the "Master") creates a rule for structures ("koans") to follow, and the other players (the "Students") try to discover it by building and studying various koans which follow or break the rule.

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Zero-sum game

In game theory and economic theory, a zero-sum game is a mathematical representation of a situation in which each participant's gain or loss of utility is exactly balanced by the losses or gains of the utility of the other participants.

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Game mechanic, Game mode, Game modes, Game turn, Game-mechanic, Game-mechanics, Gamemode, Gamemodes, Gameplay mechanics, Mode (video games), Mode (videogame design), Mode (videogames), Resource management (gaming), Risk and reward (gaming), Risk and reward (video gaming), Turn (game), Victory condition, Victory point, Victory points, Video game mechanics, Worker placement.

References

[1] https://en.wikipedia.org/wiki/Game_mechanics

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