Similarities between GeForce 600 series and OpenCL
GeForce 600 series and OpenCL have 9 things in common (in Unionpedia): Application programming interface, CUDA, Graphics processing unit, Nvidia, Nvidia Quadro, Nvidia Tesla, OpenGL, Standard Portable Intermediate Representation, Vulkan (API).
Application programming interface
In computer programming, an application programming interface (API) is a set of subroutine definitions, protocols, and tools for building software.
Application programming interface and GeForce 600 series · Application programming interface and OpenCL ·
CUDA
CUDA is a parallel computing platform and application programming interface (API) model created by Nvidia.
CUDA and GeForce 600 series · CUDA and OpenCL ·
Graphics processing unit
A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.
GeForce 600 series and Graphics processing unit · Graphics processing unit and OpenCL ·
Nvidia
Nvidia Corporation (most commonly referred to as Nvidia, stylized as NVIDIA, or (due to their logo) nVIDIA) is an American technology company incorporated in Delaware and based in Santa Clara, California.
GeForce 600 series and Nvidia · Nvidia and OpenCL ·
Nvidia Quadro
Quadro is Nvidia's brand for graphics cards intended for use in workstations running professional computer-aided design (CAD), computer-generated imagery (CGI), and digital content creation (DCC) applications.
GeForce 600 series and Nvidia Quadro · Nvidia Quadro and OpenCL ·
Nvidia Tesla
Nvidia Tesla is Nvidia's brand name for their products targeting stream processing or general-purpose GPU.
GeForce 600 series and Nvidia Tesla · Nvidia Tesla and OpenCL ·
OpenGL
Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.
GeForce 600 series and OpenGL · OpenCL and OpenGL ·
Standard Portable Intermediate Representation
Standard Portable Intermediate Representation (SPIR) is an intermediate language for parallel compute and graphics by Khronos Group, originally developed for use with OpenCL.
GeForce 600 series and Standard Portable Intermediate Representation · OpenCL and Standard Portable Intermediate Representation ·
Vulkan (API)
Vulkan is a low-overhead, cross-platform 3D graphics and compute API.
GeForce 600 series and Vulkan (API) · OpenCL and Vulkan (API) ·
The list above answers the following questions
- What GeForce 600 series and OpenCL have in common
- What are the similarities between GeForce 600 series and OpenCL
GeForce 600 series and OpenCL Comparison
GeForce 600 series has 51 relations, while OpenCL has 168. As they have in common 9, the Jaccard index is 4.11% = 9 / (51 + 168).
References
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