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Artificial intelligence in video games and Glossary of video game terms

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Artificial intelligence in video games and Glossary of video game terms

Artificial intelligence in video games vs. Glossary of video game terms

In video games, artificial intelligence is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs), similar to human-like intelligence. This is a glossary of video game terms which lists the general terms as commonly used in Wikipedia articles related to video games and its industry.

Similarities between Artificial intelligence in video games and Glossary of video game terms

Artificial intelligence in video games and Glossary of video game terms have 20 things in common (in Unionpedia): Action role-playing game, Arcade game, Artificial intelligence, Atari, Doom (1993 video game), Doom (franchise), Dynamic game difficulty balancing, Fighting game, First-person shooter, Game engine, Non-player character, Pac-Man, Pong, Procedural generation, Racing video game, Real-time strategy, Rogue (video game), Role-playing video game, Single-player video game, Video game.

Action role-playing game

Action role-playing video games (abbreviated action RPG or ARPG) are a subgenre of role-playing video games.

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Arcade game

An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades.

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Artificial intelligence

Artificial intelligence (AI, also machine intelligence, MI) is intelligence demonstrated by machines, in contrast to the natural intelligence (NI) displayed by humans and other animals.

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Atari

Atari is a corporate and brand name owned by several entities since its inception in 1972, currently by Atari Interactive, a subsidiary of the French publisher Atari, SA.

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Doom (1993 video game)

Doom (typeset as DOOM in official documents and stylized as DooM in other media) is a 1993 first-person shooter (FPS) video game by id Software.

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Doom (franchise)

The Doom (stylized as DOOM) franchise is a series of first-person shooter video games developed by id Software, and related novels, comics, board games, and film adaptation.

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Dynamic game difficulty balancing

Dynamic game difficulty balancing, also known as dynamic difficulty adjustment (DDA) or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

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Fighting game

A fighting game is a video game genre based around interpersonal combat between a limited amount of characters, in which they fight until they defeat their opponents or the timer expires.

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First-person shooter

First-person shooter (FPS) is a video game genre centered around gun and other weapon-based combat in a first-person perspective; that is, the player experiences the action through the eyes of the protagonist.

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Game engine

A game engine is a software development environment designed for people to build video games.

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Non-player character

A non-player character (NPC) in a game is any character that is not controlled by a player.

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Pac-Man

, stylized as PAC-MAN, is an arcade game developed by Namco and first released in Japan as Puck Man in May 1980.

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Pong

Pong is one of the earliest arcade video games.

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Procedural generation

In computing, procedural generation is a method of creating data algorithmically as opposed to manually.

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Racing video game

The racing video game genre is the genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, water, air or space vehicles.

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Real-time strategy

Real-time strategy (RTS) is a subgenre of strategy video games where the game does not progress incrementally in turns.

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Rogue (video game)

Rogue (also known as Rogue: Exploring the Dungeons of Doom) is a dungeon crawling video game by Michael Toy and Glenn Wichman and later contributions by Ken Arnold.

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Role-playing video game

A role-playing video game (commonly referred to as simply a role-playing game or an RPG as well as a computer role-playing game or a CRPG) is a video game genre where the player controls the actions of a character (and/or several party members) immersed in some well-defined world.

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Single-player video game

A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session.

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Video game

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.

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The list above answers the following questions

Artificial intelligence in video games and Glossary of video game terms Comparison

Artificial intelligence in video games has 141 relations, while Glossary of video game terms has 393. As they have in common 20, the Jaccard index is 3.75% = 20 / (141 + 393).

References

This article shows the relationship between Artificial intelligence in video games and Glossary of video game terms. To access each article from which the information was extracted, please visit:

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