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Input device

Index Input device

In computing, an input device is a piece of computer hardware equipment used to provide data and control signals to an information processing system such as a computer or information appliance. [1]

61 relations: Barcode reader, Camcorder, Cave automatic virtual environment, Computer, Computer hardware, Computer keyboard, Computer mouse, Computer-aided design, Computing, Control knob, CT scan, Degrees of freedom, Digital camera, Digital pen, Diode matrix, Display device, Fingerprint, Gamepad, Gesture recognition, Graphical user interface, Graphics tablet, Human interface device, IBM LPFK, Image scanner, Information appliance, Information processor, Jog dial, Joystick, Keyer, Kinect, Laser rangefinder, Light pen, Magnetic ink character recognition, Magnetic resonance imaging, Medical ultrasound, Microphone, MIDI keyboard, Modality (human–computer interaction), Output device, Paddle (game controller), Peripheral, Pointer (user interface), Pointing device, Pointing stick, Portable media player, Positron emission tomography, Projection keyboard, Punched card, Punched tape, Six degrees of freedom, ..., Speech recognition, Text entry interface, Thumb keyboard, Touchpad, Touchscreen, Trackball, Video game, Virtual keyboard, Webcam, Wii Remote, 3D scanner. Expand index (11 more) »

Barcode reader

A bar code reader (or bar code scanner) is an electronic device that can read and output printed barcodes to a computer.

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Camcorder

A camcorder is an electronic device originally combining a video camera and a videocassette recorder.

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Cave automatic virtual environment

A cave automatic virtual environment (better known by the recursive acronym CAVE) is an immersive virtual reality environment where projectors are directed to between three and six of the walls of a room-sized cube.

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Computer

A computer is a device that can be instructed to carry out sequences of arithmetic or logical operations automatically via computer programming.

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Computer hardware

Computer hardware includes the physical parts or components of a computer, such as the central processing unit, monitor, keyboard, computer data storage, graphic card, sound card and motherboard.

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Computer keyboard

In computing, a computer keyboard is a typewriter-style device which uses an arrangement of buttons or keys to act as mechanical levers or electronic switches.

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Computer mouse

A computer mouse is a hand-held pointing device that detects two-dimensional motion relative to a surface.

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Computer-aided design

Computer-aided design (CAD) is the use of computer systems to aid in the creation, modification, analysis, or optimization of a design.

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Computing

Computing is any goal-oriented activity requiring, benefiting from, or creating computers.

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Control knob

A control knob is a rotary control used to provide input to a device when grasped by an operator and turned, so that the degree of rotation corresponds to the desired input.

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CT scan

A CT scan, also known as computed tomography scan, makes use of computer-processed combinations of many X-ray measurements taken from different angles to produce cross-sectional (tomographic) images (virtual "slices") of specific areas of a scanned object, allowing the user to see inside the object without cutting.

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Degrees of freedom

In many scientific fields, the degrees of freedom of a system is the number of parameters of the system that may vary independently.

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Digital camera

A digital camera or digicam is a camera that captures photographs in digital memory.

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Digital pen

A digital pen or smart pen, is an input device which captures the handwriting or brush strokes of a user and converts handwritten analog information created using "pen and paper" into digital data, enabling the data to be utilized in various applications.

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Diode matrix

A diode matrix is a two-dimensional grid of wires: each "intersection" wherein one row crosses over another has either a diode connecting them, or the wires are isolated from each other.

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Display device

A display device is an output device for presentation of information in visual or tactile form (the latter used for example in tactile electronic displays for blind people).

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Fingerprint

A fingerprint in its narrow sense is an impression left by the friction ridges of a human finger.

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Gamepad

A gamepad, joypad, or simply controller is a type of game controller held in two hands, where the fingers (especially thumbs) are used to provide input.

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Gesture recognition

Gesture recognition is a topic in computer science and language technology with the goal of interpreting human gestures via mathematical algorithms.

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Graphical user interface

The graphical user interface (GUI), is a type of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, instead of text-based user interfaces, typed command labels or text navigation.

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Graphics tablet

A graphic tablet (also known as a digitizer, drawing tablet, digital drawing tablet, pen tablet, or digital art board) is a computer input device that enables a user to hand-draw images, animations and graphics, with a special pen-like stylus, similar to the way a person draws images with a pencil and paper.

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Human interface device

A human interface device or HID is a type of computer device usually used by humans that takes input from humans and gives output to humans.

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IBM LPFK

The Lighted Program Function Keyboard (LPFK) is a computer input device manufactured by IBM that presents an array of buttons associated with lights.

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Image scanner

An image scanner—often abbreviated to just scanner, although the term is ambiguous out of context (barcode scanner, CT scanner etc.)—is a device that optically scans images, printed text, handwriting or an object and converts it to a digital image.

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Information appliance

An information appliance (IA) is an appliance that is designed to easily perform a specific electronic function such as playing music, photography, or editing text.

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Information processor

An information processor or information processing system, as its name suggests, is a system (be it electrical, mechanical or biological) which takes information (a sequence of enumerated symbols or states) in one form and processes (transforms) it into another form, e.g. to statistics, by an algorithmic process.

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Jog dial

A jog dial, jog wheel, shuttle dial, or shuttle wheel is a type of knob, ring, wheel, or dial which allows the user to shuttle or jog through audio or video media.

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Joystick

A joystick is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.

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Keyer

A keyer is a device for signaling by hand, by way of pressing one or more switches.

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Kinect

Kinect (codenamed Project Natal during development) is a line of motion sensing input devices that was produced by Microsoft for Xbox 360 and Xbox One video game consoles and Microsoft Windows PCs.

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Laser rangefinder

A laser rangefinder is a rangefinder that uses a laser beam to determine the distance to an object.

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Light pen

A light pen is a computer input device in the form of a light-sensitive wand used in conjunction with a computer's CRT display.

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Magnetic ink character recognition

MICR code is a character-recognition technology used mainly by the banking industry to ease the processing and clearance of cheques and other documents.

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Magnetic resonance imaging

Magnetic resonance imaging (MRI) is a medical imaging technique used in radiology to form pictures of the anatomy and the physiological processes of the body in both health and disease.

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Medical ultrasound

Medical ultrasound (also known as diagnostic sonography or ultrasonography) is a diagnostic imaging technique based on the application of ultrasound.

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Microphone

A microphone, colloquially nicknamed mic or mike, is a transducer that converts sound into an electrical signal.

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MIDI keyboard

A MIDI keyboard is typically a piano-style electronic musical keyboard, often with other buttons, wheels and sliders, used for sending MIDI signals or commands over a USB or MIDI 5-pin cable to other musical devices or computers connected and operating on the same MIDI protocol.

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Modality (human–computer interaction)

In the context of human–computer interaction, a modality is the classification of a single independent channel of sensory input/output between a computer and a human.

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Output device

In computing, an output device is a piece of computer hardware equipment that uses received data and commands from an information processing system (such as a computer or information appliance) in order to perform a task.

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Paddle (game controller)

A paddle is a game controller with a round wheel and one or more fire buttons, where the wheel is typically used to control movement of the player object along one axis of the video screen.

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Peripheral

A peripheral device is "an ancillary device used to put information into and get information out of the computer." Three categories of peripheral devices exist based on their relationship with the computer.

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Pointer (user interface)

In computing, a pointer or mouse cursor (as part of a personal computer WIMP style of interaction) is a symbol or graphical image on the computer monitor or other display device that echoes movements of the pointing device, commonly a mouse, touchpad, or stylus pen.

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Pointing device

A pointing device is an input interface (specifically a human interface device) that allows a user to input spatial (i.e., continuous and multi-dimensional) data to a computer.

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Pointing stick

A pointing stick is an isometric joystick used as a pointing device, as with a touchpad or trackball, typically mounted in a computer keyboard.

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Portable media player

A portable media player (PMP) or digital audio player (DAP) is a portable consumer electronics device capable of storing and playing digital media such as audio, images, and video files.

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Positron emission tomography

Positron-emission tomography (PET) is a nuclear medicine functional imaging technique that is used to observe metabolic processes in the body as an aid to the diagnosis of disease.

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Projection keyboard

A projection keyboard is a form of computer input device whereby the image of a virtual keyboard is projected onto a surface: when a user touches the surface covered by an image of a key, the device records the corresponding keystroke.

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Punched card

A punched card or punch card is a piece of stiff paper that can be used to contain digital data represented by the presence or absence of holes in predefined positions.

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Punched tape

Punched tape or perforated paper tape is a form of data storage, consisting of a long strip of paper in which holes are punched to store data.

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Six degrees of freedom

Six degrees of freedom (6DoF) refers to the freedom of movement of a rigid body in three-dimensional space.

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Speech recognition

Speech recognition is the inter-disciplinary sub-field of computational linguistics that develops methodologies and technologies that enables the recognition and translation of spoken language into text by computers.

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Text entry interface

A text entry interface or text entry device is an interface that is used to enter text information in very light and does not damaged to users into an electronic device.

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Thumb keyboard

A thumb keyboard, or a thumb board, is a type of keyboard commonly found on PDAs, mobile phones, and PDA phones which has a familiar layout to an ordinary keyboard, such as QWERTY.

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Touchpad

A touchpad or trackpad is a pointing device featuring a tactile sensor, a specialized surface that can translate the motion and position of a user's fingers to a relative position on the operating system that is made output to the screen.

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Touchscreen

A touchscreen is an input and output device normally layered on the top of an electronic visual display of an information processing system.

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Trackball

A trackball is a pointing device consisting of a ball held by a socket containing sensors to detect a rotation of the ball about two axes—like an upside-down mouse with an exposed protruding ball.

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Video game

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.

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Virtual keyboard

A virtual keyboard is a software component that allows the input of characters without the need for physical keys.

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Webcam

A webcam is a video camera that feeds or streams its image in real time to or through a computer to a computer network.

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Wii Remote

The Wii Remote, also known colloquially as the Wiimote, is the primary controller for Nintendo's Wii console.

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3D scanner

A 3D scanner is a device that analyses a real-world object or environment to collect data on its shape and possibly its appearance (e.g. colour).

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Computer input device, Input devices, Input hardware, Input interface, List of input devices, Video input device.

References

[1] https://en.wikipedia.org/wiki/Input_device

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