Similarities between Graphics pipeline and List of Sega arcade system boards
Graphics pipeline and List of Sega arcade system boards have 15 things in common (in Unionpedia): Central processing unit, Collision detection, Direct3D, DirectX, Geometry pipelines, Graphics pipeline, Graphics processing unit, Hidden surface determination, OpenGL, Polygon, Rasterisation, Rendering (computer graphics), Shader, Z-buffering, 3D modeling.
Central processing unit
A central processing unit (CPU) is the electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logical, control and input/output (I/O) operations specified by the instructions.
Central processing unit and Graphics pipeline · Central processing unit and List of Sega arcade system boards ·
Collision detection
Collision detection is the computational problem of detecting the intersection of two or more objects.
Collision detection and Graphics pipeline · Collision detection and List of Sega arcade system boards ·
Direct3D
Direct3D is a graphics application programming interface (API) for Microsoft Windows.
Direct3D and Graphics pipeline · Direct3D and List of Sega arcade system boards ·
DirectX
Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms.
DirectX and Graphics pipeline · DirectX and List of Sega arcade system boards ·
Geometry pipelines
Geometric manipulation of modeling primitives, such as that performed by a geometry pipeline, is the first stage in computer graphics systems which perform image generation based on geometric models.
Geometry pipelines and Graphics pipeline · Geometry pipelines and List of Sega arcade system boards ·
Graphics pipeline
In computer graphics, a computer graphics pipeline, rendering pipeline or simply graphics pipeline, is a conceptual model that describes what steps a graphics system needs to perform to render a 3D scene to a 2D screen.
Graphics pipeline and Graphics pipeline · Graphics pipeline and List of Sega arcade system boards ·
Graphics processing unit
A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.
Graphics pipeline and Graphics processing unit · Graphics processing unit and List of Sega arcade system boards ·
Hidden surface determination
In 3D computer graphics, shown surface determination (also known as hidden surface removal (HSR), occlusion culling (OC) or visible surface determination (VSD)) is the process used to determine which surfaces and parts of surfaces are not visible from a certain viewpoint.
Graphics pipeline and Hidden surface determination · Hidden surface determination and List of Sega arcade system boards ·
OpenGL
Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.
Graphics pipeline and OpenGL · List of Sega arcade system boards and OpenGL ·
Polygon
In elementary geometry, a polygon is a plane figure that is bounded by a finite chain of straight line segments closing in a loop to form a closed polygonal chain or circuit.
Graphics pipeline and Polygon · List of Sega arcade system boards and Polygon ·
Rasterisation
Rasterisation (or rasterization) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (pixels or dots) for output on a video display or printer, or for storage in a bitmap file format.
Graphics pipeline and Rasterisation · List of Sega arcade system boards and Rasterisation ·
Rendering (computer graphics)
Rendering or image synthesis is the automatic process of generating a photorealistic or non-photorealistic image from a 2D or 3D model (or models in what collectively could be called a scene file) by means of computer programs.
Graphics pipeline and Rendering (computer graphics) · List of Sega arcade system boards and Rendering (computer graphics) ·
Shader
In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.
Graphics pipeline and Shader · List of Sega arcade system boards and Shader ·
Z-buffering
In computer graphics, z-buffering, also known as depth buffering, is the management of image depth coordinates in 3D graphics, usually done in hardware, sometimes in software.
Graphics pipeline and Z-buffering · List of Sega arcade system boards and Z-buffering ·
3D modeling
In 3D computer graphics, 3D modeling (or three-dimensional modeling) is the process of developing a mathematical representation of any surface of an object (either inanimate or living) in three dimensions via specialized software.
3D modeling and Graphics pipeline · 3D modeling and List of Sega arcade system boards ·
The list above answers the following questions
- What Graphics pipeline and List of Sega arcade system boards have in common
- What are the similarities between Graphics pipeline and List of Sega arcade system boards
Graphics pipeline and List of Sega arcade system boards Comparison
Graphics pipeline has 56 relations, while List of Sega arcade system boards has 452. As they have in common 15, the Jaccard index is 2.95% = 15 / (56 + 452).
References
This article shows the relationship between Graphics pipeline and List of Sega arcade system boards. To access each article from which the information was extracted, please visit: