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C (programming language) and PHP

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between C (programming language) and PHP

C (programming language) vs. PHP

C (as in the letter ''c'') is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations. PHP: Hypertext Preprocessor (or simply PHP) is a server-side scripting language designed for Web development, but also used as a general-purpose programming language.

Similarities between C (programming language) and PHP

C (programming language) and PHP have 49 things in common (in Unionpedia): "Hello, World!" program, Array data type, Bitwise operation, Boolean data type, C data types, C file input/output, C string handling, C++, Callback (computer programming), Command-line interface, Common Gateway Interface, Comparison of programming languages, Compiler, Computing platform, Control flow, Data type, Floating-point arithmetic, Free-form language, Function pointer, Function prototype, Functional programming, Garbage collection (computer science), Goto, Graphical user interface, Imperative programming, Integer (computer science), Intermediate representation, Interpreter (computing), Java (programming language), JavaScript, ..., Library (computing), Newline, Object-oriented programming, Operating system, Perl, Procedural programming, Python (programming language), Reference implementation, Source code, Static variable, String (computer science), Strong and weak typing, Switch statement, Type conversion, Type system, Unicode, Unix-like, Void type, Whitespace character. Expand index (19 more) »

"Hello, World!" program

A "Hello, World!" program is a computer program that outputs or displays "Hello, World!" to a user.

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Array data type

Language support for array types may include certain built-in array data types, some syntactic constructions (array type constructors) that the programmer may use to define such types and declare array variables, and special notation for indexing array elements.

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Bitwise operation

In digital computer programming, a bitwise operation operates on one or more bit patterns or binary numerals at the level of their individual bits.

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Boolean data type

In computer science, the Boolean data type is a data type that has one of two possible values (usually denoted true and false), intended to represent the two truth values of logic and Boolean algebra.

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C data types

In the C programming language, data types are declarations for memory locations or variables that determine the characteristics of the data that may be stored and the methods (operations) of processing that are permitted involving them.

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C file input/output

The C programming language provides many standard library functions for file input and output.

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C string handling

The C programming language has a set of functions implementing operations on strings (character strings and byte strings) in its standard library.

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C++

C++ ("see plus plus") is a general-purpose programming language.

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Callback (computer programming)

In computer programming, a callback, also known as a "call-after" function, is any executable code that is passed as an argument to other code, which is expected to call back (execute) the argument at a given time.

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Command-line interface

A command-line interface or command language interpreter (CLI), also known as command-line user interface, console user interface and character user interface (CUI), is a means of interacting with a computer program where the user (or client) issues commands to the program in the form of successive lines of text (command lines).

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Common Gateway Interface

In computing, Common Gateway Interface (CGI) offers a standard protocol for web servers to execute programs that execute like console applications (also called command-line interface programs) running on a server that generates web pages dynamically.

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Comparison of programming languages

Programming languages are used for controlling the behavior of a machine (often a computer).

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Compiler

A compiler is computer software that transforms computer code written in one programming language (the source language) into another programming language (the target language).

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Computing platform

A computing platform or digital platform is the environment in which a piece of software is executed.

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Control flow

In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated.

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Data type

In computer science and computer programming, a data type or simply type is a classification of data which tells the compiler or interpreter how the programmer intends to use the data.

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Floating-point arithmetic

In computing, floating-point arithmetic is arithmetic using formulaic representation of real numbers as an approximation so as to support a trade-off between range and precision.

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Free-form language

In computer programming, a free-form language is a programming language in which the positioning of characters on the page in program text is insignificant.

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Function pointer

A function pointer, also called a subroutine pointer or procedure pointer, is a pointer that points to a function.

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Function prototype

In computer programming, a function prototype or function interface is a declaration of a function that specifies the function's name and type signature (arity, data types of parameters, and return type), but omits the function body.

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Functional programming

In computer science, functional programming is a programming paradigm—a style of building the structure and elements of computer programs—that treats computation as the evaluation of mathematical functions and avoids changing-state and mutable data.

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Garbage collection (computer science)

In computer science, garbage collection (GC) is a form of automatic memory management.

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Goto

GoTo (goto, GOTO, GO TO or other case combinations, depending on the programming language) is a statement found in many computer programming languages.

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Graphical user interface

The graphical user interface (GUI), is a type of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, instead of text-based user interfaces, typed command labels or text navigation.

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Imperative programming

In computer science, imperative programming is a programming paradigm that uses statements that change a program's state.

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Integer (computer science)

In computer science, an integer is a datum of integral data type, a data type that represents some range of mathematical integers.

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Intermediate representation

An Intermediate representation (IR) is the data structure or code used internally by a compiler or virtual machine to represent source code.

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Interpreter (computing)

In computer science, an interpreter is a computer program that directly executes, i.e. performs, instructions written in a programming or scripting language, without requiring them previously to have been compiled into a machine language program.

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Java (programming language)

Java is a general-purpose computer-programming language that is concurrent, class-based, object-oriented, and specifically designed to have as few implementation dependencies as possible.

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JavaScript

JavaScript, often abbreviated as JS, is a high-level, interpreted programming language.

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Library (computing)

In computer science, a library is a collection of non-volatile resources used by computer programs, often for software development.

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Newline

Newline (frequently called line ending, end of line (EOL), line feed, or line break) is a control character or sequence of control characters in a character encoding specification, e.g. ASCII or EBCDIC.

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Object-oriented programming

Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. A feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this" or "self").

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Operating system

An operating system (OS) is system software that manages computer hardware and software resources and provides common services for computer programs.

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Perl

Perl is a family of two high-level, general-purpose, interpreted, dynamic programming languages, Perl 5 and Perl 6.

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Procedural programming

Procedural programming is a programming paradigm, derived from structured programming, based upon the concept of the procedure call.

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Python (programming language)

Python is an interpreted high-level programming language for general-purpose programming.

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Reference implementation

In the software development process, a reference implementation (or, less frequently, sample implementation or model implementation) is the standard from which all other implementations and corresponding customizations are derived.

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Source code

In computing, source code is any collection of code, possibly with comments, written using a human-readable programming language, usually as plain text.

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Static variable

In computer programming, a static variable is a variable that has been allocated "statically", meaning that its lifetime (or "extent") is the entire run of the program.

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String (computer science)

In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable.

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Strong and weak typing

In computer programming, programming languages are often colloquially classified as to whether the language's type system makes it strongly typed or weakly typed (loosely typed).

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Switch statement

In computer programming languages, a switch statement is a type of selection control mechanism used to allow the value of a variable or expression to change the control flow of program execution via a multiway branch.

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Type conversion

In computer science, type conversion, type casting, and type coercion are different ways of changing an entity of one data type into another.

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Type system

In programming languages, a type system is a set of rules that assigns a property called type to the various constructs of a computer program, such as variables, expressions, functions or modules.

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Unicode

Unicode is a computing industry standard for the consistent encoding, representation, and handling of text expressed in most of the world's writing systems.

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Unix-like

A Unix-like (sometimes referred to as UN*X or *nix) operating system is one that behaves in a manner similar to a Unix system, while not necessarily conforming to or being certified to any version of the Single UNIX Specification.

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Void type

The Void type, in several programming languages derived from C and Algol68, is the type for the result of a function that returns normally, but does not provide a result value to its caller.

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Whitespace character

In computer programming, white space is any character or series of characters that represent horizontal or vertical space in typography.

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The list above answers the following questions

C (programming language) and PHP Comparison

C (programming language) has 289 relations, while PHP has 272. As they have in common 49, the Jaccard index is 8.73% = 49 / (289 + 272).

References

This article shows the relationship between C (programming language) and PHP. To access each article from which the information was extracted, please visit:

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