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Polygon mesh

Index Polygon mesh

A polygon mesh is a collection of, s and s that defines the shape of a polyhedral object in 3D computer graphics and solid modeling. [1]

86 relations: Additive Manufacturing File Format, ASTM International, AutoCAD, AutoCAD DXF, Autodesk, Autodesk 3ds Max, Bentley Systems, Blender (software), Blender Foundation, Boundary representation, Cinema 4D, COLLADA, Collision detection, Computational geometry, Computer graphics, Concave polygon, Constructive solid geometry, Convex polygon, Coplanarity, DirectX, Doubly connected edge list, Euler operator, FBX, File format, Geometric modeling, Gmsh, Hypergraph, Khronos Group, Kitware, Level of detail, LightWave 3D, Manifold, MicroStation, MikuMikuDance, Morph target animation, NewTek, Normal (geometry), OpenGL, ParaView, Phong shading, PLY (file format), Polygon (computer graphics), Polygonal modeling, Polygonizer, Polyhedron, Progressive meshes, Quad-edge, Quadrilateral, Ray tracing (graphics), Real-time computer graphics, ..., Rendering (computer graphics), Rhinoceros 3D, Rigid body dynamics, Shader, Simplex, Skeletal animation, Solid modeling, Sony Interactive Entertainment, Stanford University, Stereolithography, STL (file format), Subdivision surface, T-spline, Texture mapping, Triangle, Triangle fan, Triangle mesh, Triangulation (geometry), Unstructured grid, UV mapping, Vertex (graph theory), Volume mesh, VRML, VTK, Wavefront .obj file, Wavefront Technologies, Web3D Consortium, Weighting, Winged edge, Wire-frame model, X3D, Zmodeler, .3ds, .dwg, 3D computer graphics, 3D Systems. Expand index (36 more) »

Additive Manufacturing File Format

Additive Manufacturing File Format (AMF) is an open standard for describing objects for additive manufacturing processes such as 3D printing.

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ASTM International

ASTM International is an international standards organization that develops and publishes voluntary consensus technical standards for a wide range of materials, products, systems, and services.

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AutoCAD

AutoCAD is a commercial computer-aided design (CAD) and drafting software application.

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AutoCAD DXF

AutoCAD DXF (Drawing Interchange Format, or Drawing Exchange Format) is a CAD data file format developed by Autodesk for enabling data interoperability between AutoCAD and other programs.

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Autodesk

Autodesk, Inc. is an American multinational software corporation that makes software for the architecture, engineering, construction, manufacturing, media, and entertainment industries.

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Autodesk 3ds Max

Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images.

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Bentley Systems

Bentley Systems, Incorporated, is an American-based software development company that develops, manufactures, licenses, sells and supports computer software and services for the design, construction, and operation of infrastructure.

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Blender (software)

Blender is a professional, free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games.

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Blender Foundation

The Blender Foundation (De Blender Stichting.) is a nonprofit organization responsible for the development of Blender, an open source 3D content-creation program.

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Boundary representation

In solid modeling and computer-aided design, boundary representation—often abbreviated as B-rep or BREP—is a method for representing shapes using the limits.

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Cinema 4D

CINEMA 4D is a 3D modeling, animation, motion graphic and rendering application developed by MAXON Computer GmbH in Germany.

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COLLADA

COLLADA (COLLAborative Design Activity) is an interchange file format for interactive 3D applications.

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Collision detection

Collision detection is the computational problem of detecting the intersection of two or more objects.

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Computational geometry

Computational geometry is a branch of computer science devoted to the study of algorithms which can be stated in terms of geometry.

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Computer graphics

Computer graphics are pictures and films created using computers.

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Concave polygon

A simple polygon that is not convex is called concave, non-convex or reentrant.

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Constructive solid geometry

Constructive solid geometry (CSG) (formerly called computational binary solid geometry) is a technique used in solid modeling.

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Convex polygon

A convex polygon is a simple polygon (not self-intersecting) in which no line segment between two points on the boundary ever goes outside the polygon.

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Coplanarity

In geometry, a set of points in space are coplanar if there exists a geometric plane that contains them all.

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DirectX

Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms.

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Doubly connected edge list

The doubly connected edge list (DCEL), also known as half-edge data structure, is a data structure to represent an embedding of a planar graph in the plane, and polytopes in 3D.

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Euler operator

In mathematics Euler operators may refer to.

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FBX

FBX (Filmbox) is a proprietary file format (.fbx) developed by Kaydara and owned by Autodesk since 2006.

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File format

A file format is a standard way that information is encoded for storage in a computer file.

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Geometric modeling

Geometric modeling is a branch of applied mathematics and computational geometry that studies methods and algorithms for the mathematical description of shapes.

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Gmsh

Gmsh is a finite-element mesh generator developed by Christophe Geuzaine and Jean-François Remacle.

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Hypergraph

In mathematics, a hypergraph is a generalization of a graph in which an edge can join any number of vertices.

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Khronos Group

The Khronos Group, Inc. is an American non-profit member-funded industry consortium based in Beaverton, Oregon, focused on the creation of open standard, royalty-free application programming interfaces (APIs) for authoring and accelerated playback of dynamic media on a wide variety of platforms and devices.

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Kitware

Kitware, Inc. is a technology company headquartered in Clifton Park, New York.

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Level of detail

In computer graphics, accounting for Level of detail involves decreasing the complexity of a 3D model representation as it moves away from the viewer or according to other metrics such as object importance, viewpoint-relative speed or position.

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LightWave 3D

LightWave 3D is a 3D computer graphics software developed by NewTek.

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Manifold

In mathematics, a manifold is a topological space that locally resembles Euclidean space near each point.

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MicroStation

MicroStation is a CAD software product for two and three dimensional design and drafting, developed and sold by Bentley Systems.

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MikuMikuDance

MikuMikuDance, commonly abbreviated to MMD, is a freeware animation program that lets users animate and create 3D animated movies, originally produced for the Vocaloid character Hatsune Miku.

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Morph target animation

Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes is a method of 3D computer animation used together with techniques such as skeletal animation.

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NewTek

NewTek, Inc. is a San Antonio, Texas–based hardware and software company that produces live and post-production video tools and visual imaging software for personal computers.

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Normal (geometry)

In geometry, a normal is an object such as a line or vector that is perpendicular to a given object.

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OpenGL

Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.

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ParaView

ParaView is an open source multiple-platform application for interactive, scientific visualization.

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Phong shading

Phong shading refers to an interpolation technique for surface shading in 3D computer graphics.

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PLY (file format)

PLY is a computer file format known as the Polygon File Format or the Stanford Triangle Format.

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Polygon (computer graphics)

Polygons are used in computer graphics to compose images that are three-dimensional in appearance.

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Polygonal modeling

In 3D computer graphics, Polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygons.

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Polygonizer

In computer graphics, a polygonizer is a software component for converting a geometric model represented as an implicit surface to a polygon mesh.

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Polyhedron

In geometry, a polyhedron (plural polyhedra or polyhedrons) is a solid in three dimensions with flat polygonal faces, straight edges and sharp corners or vertices.

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Progressive meshes

Progressive meshes is one of the techniques of dynamic level of detail (LOD).

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Quad-edge

A quad-edge data structure is a computer representation of the topology of a two-dimensional or three-dimensional map, that is, a graph drawn on a (closed) surface.

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Quadrilateral

In Euclidean plane geometry, a quadrilateral is a polygon with four edges (or sides) and four vertices or corners.

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Ray tracing (graphics)

In computer graphics, ray tracing is a rendering technique for generating an image by tracing the path of light as pixels in an image plane and simulating the effects of its encounters with virtual objects.

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Real-time computer graphics

Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time.

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Rendering (computer graphics)

Rendering or image synthesis is the automatic process of generating a photorealistic or non-photorealistic image from a 2D or 3D model (or models in what collectively could be called a scene file) by means of computer programs.

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Rhinoceros 3D

Rhinoceros (typically abbreviated Rhino, or Rhino3D) is a commercial 3D computer graphics and computer-aided design (CAD) application software developed by Robert McNeel & Associates, an American, privately-held, employee-owned company founded in 1980.

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Rigid body dynamics

Rigid-body dynamics studies the movement of systems of interconnected bodies under the action of external forces.

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Shader

In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.

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Simplex

In geometry, a simplex (plural: simplexes or simplices) is a generalization of the notion of a triangle or tetrahedron to arbitrary dimensions.

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Skeletal animation

Skeletal animation is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a surface representation used to draw the character (called skin or mesh) and a hierarchical set of interconnected bones (called the skeleton or rig) used to animate (pose and keyframe) the mesh.

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Solid modeling

Solid modeling (or modelling) is a consistent set of principles for mathematical and computer modeling of three-dimensional solids.

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Sony Interactive Entertainment

Sony Interactive Entertainment (abbreviated as SIE and formerly known as Sony Computer Entertainment (SCE) and Sony Network Entertainment International) is a multinational video game and digital entertainment company and is a wholly owned subsidiary and part of the Consumer Products and Services Group of Sony Corporation.

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Stanford University

Stanford University (officially Leland Stanford Junior University, colloquially the Farm) is a private research university in Stanford, California.

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Stereolithography

Stereolithography (SLA or SL; also known as stereolithography apparatus, optical fabrication, photo-solidification, or resin printing) is a form of 3D printing technology used for creating models, prototypes, patterns, and production of parts in a layer by layer fashion using photopolymerization, a process by which light causes chains of molecules to link, forming polymers.

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STL (file format)

STL (an abbreviation of "stereolithography") is a file format native to the stereolithography CAD software created by 3D Systems.

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Subdivision surface

A subdivision surface, in the field of 3D computer graphics, is a method of representing a smooth surface via the specification of a coarser piecewise linear polygon mesh.

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T-spline

A T-spline surface can be thought of as a NURBS surface for which a row of control points is allowed to terminate without traversing the entire surface.

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Texture mapping

Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model.

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Triangle

A triangle is a polygon with three edges and three vertices.

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Triangle fan

Set of connected triangles described by vertices A through F. A triangle fan is a primitive in 3D computer graphics that saves on storage and processing time.

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Triangle mesh

A triangle mesh is a type of polygon mesh in computer graphics.

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Triangulation (geometry)

In geometry, a triangulation is a subdivision of a planar object into triangles, and by extension the subdivision of a higher-dimension geometric object into simplices.

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Unstructured grid

An unstructured (or irregular) grid is a tessellation of a part of the Euclidean plane or Euclidean space by simple shapes, such as triangles or tetrahedra, in an irregular pattern.

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UV mapping

UV mapping is the 3D modeling process of projecting a 2D image to a 3D model's surface for texture mapping.

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Vertex (graph theory)

In mathematics, and more specifically in graph theory, a vertex (plural vertices) or node is the fundamental unit of which graphs are formed: an undirected graph consists of a set of vertices and a set of edges (unordered pairs of vertices), while a directed graph consists of a set of vertices and a set of arcs (ordered pairs of vertices).

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Volume mesh

Volumetric meshes are a polygonal representation of the interior volume of an object.

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VRML

VRML (Virtual Reality Modeling Language, pronounced vermal or by its initials, originally—before 1995—known as the Virtual Reality Markup Language) is a standard file format for representing 3-dimensional (3D) interactive vector graphics, designed particularly with the World Wide Web in mind.

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VTK

The Visualization Toolkit (VTK) is an open-source, freely available software system for 3D computer graphics, image processing and visualization.

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Wavefront .obj file

OBJ (or.OBJ) is a geometry definition file format first developed by Wavefront Technologies for its Advanced Visualizer animation package.

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Wavefront Technologies

Wavefront Technologies was a computer graphics company that developed and sold animation software used in Hollywood motion pictures and other industries.

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Web3D Consortium

The Web3D Consortium is an international not-for-profit, member-funded industry consortium, originally founded in 1997.

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Weighting

The process of weighting involves emphasizing the contribution of some aspects of a phenomenon (or of a set of data) to a final effect or result, giving them more weight in the analysis.

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Winged edge

The winged edge data structure is a data representation used to describe polygon models in computer graphics.

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Wire-frame model

A wire-frame model is a visual presentation of a 3-dimensional (3D) or physical object used in 3D computer graphics.

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X3D

X3D is a royalty-free ISO standard for declaratively representing 3D computer graphics.

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Zmodeler

ZModeler (or Zanoza Modeler) is a 3D modeling application developed by Oleg Melashenko.

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.3ds

3DS is one of the file formats used by the Autodesk 3ds Max 3D modeling, animation and rendering software.

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.dwg

DWG (from drawing) is a proprietary binary file format used for storing two- and three- dimensional design data and metadata.

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3D computer graphics

3D computer graphics or three-dimensional computer graphics, (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images.

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3D Systems

3D Systems, headquartered in Rock Hill, South Carolina, is a company that engineers, manufactures and sells 3D printers.

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Redirects here:

3D polygon mesh, Edge (computer graphics), Polygon meshes, Polygonal mesh.

References

[1] https://en.wikipedia.org/wiki/Polygon_mesh

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