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GeForce 2 series and Z-buffering

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between GeForce 2 series and Z-buffering

GeForce 2 series vs. Z-buffering

The GeForce2 (NV15) is the second generation of NVIDIA's GeForce graphics processing units. In computer graphics, z-buffering, also known as depth buffering, is the management of image depth coordinates in 3D graphics, usually done in hardware, sometimes in software.

Similarities between GeForce 2 series and Z-buffering

GeForce 2 series and Z-buffering have 3 things in common (in Unionpedia): Fillrate, HyperZ, Shader.

Fillrate

The term pixel fillrate refers to the number of pixels a video card can render to screen and write to video memory in a second or in case of texture fillrate the number of texture map elements (texels) GPU can map to pixels in a second.

Fillrate and GeForce 2 series · Fillrate and Z-buffering · See more »

HyperZ

HyperZ is the brand for a set of processing techniques developed by ATI Technologies and later Advanced Micro Devices and implemented in their Radeon-GPUs.

GeForce 2 series and HyperZ · HyperZ and Z-buffering · See more »

Shader

In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.

GeForce 2 series and Shader · Shader and Z-buffering · See more »

The list above answers the following questions

GeForce 2 series and Z-buffering Comparison

GeForce 2 series has 30 relations, while Z-buffering has 45. As they have in common 3, the Jaccard index is 4.00% = 3 / (30 + 45).

References

This article shows the relationship between GeForce 2 series and Z-buffering. To access each article from which the information was extracted, please visit:

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