Similarities between GeForce 2 series and Z-buffering
GeForce 2 series and Z-buffering have 3 things in common (in Unionpedia): Fillrate, HyperZ, Shader.
Fillrate
The term pixel fillrate refers to the number of pixels a video card can render to screen and write to video memory in a second or in case of texture fillrate the number of texture map elements (texels) GPU can map to pixels in a second.
Fillrate and GeForce 2 series · Fillrate and Z-buffering ·
HyperZ
HyperZ is the brand for a set of processing techniques developed by ATI Technologies and later Advanced Micro Devices and implemented in their Radeon-GPUs.
GeForce 2 series and HyperZ · HyperZ and Z-buffering ·
Shader
In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.
The list above answers the following questions
- What GeForce 2 series and Z-buffering have in common
- What are the similarities between GeForce 2 series and Z-buffering
GeForce 2 series and Z-buffering Comparison
GeForce 2 series has 30 relations, while Z-buffering has 45. As they have in common 3, the Jaccard index is 4.00% = 3 / (30 + 45).
References
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