13 relations: *Star, Abstract strategy game, Board game, Connection game, Ea Ea, Havannah, Hex (board game), John Milnor, Pie rule, Star (board game), Strategy, Strategy-stealing argument, TwixT.
*Star
*Star is a complex abstract strategy game by Ea Ea, a designer of Y. It is a redevelopment of his earlier game Star.
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Abstract strategy game
An abstract strategy game is a strategy game that does not rely on a theme.
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Board game
A board game is a tabletop game that involves counters or moved or placed on a pre-marked surface or "board", according to a set of rules.
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Connection game
A connection game is a type of abstract strategy game in which players attempt to complete a specific type of connection with their pieces.
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Ea Ea
Ea Ea, formerly Craige Schensted, is a physicist who first formulated the insertion algorithm that defines the Robinson–Schensted correspondence; under a different form, that correspondence had earlier been described by Gilbert de Beauregard Robinson in 1938, but it is due to the Schensted insertion algorithm that the correspondence has become widely known in combinatorics.
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Havannah
Havannah is a two-player abstract strategy board game invented by Christian Freeling.
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Hex (board game)
Hex is a strategy board game for two players played on a hexagonal grid, theoretically of any size and several possible shapes, but traditionally as an 11×11 rhombus.
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John Milnor
John Willard Milnor (born February 20, 1931) is an American mathematician known for his work in differential topology, K-theory and dynamical systems.
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Pie rule
Player 1 plays first move as White A chess game using the pie rule, Player 2's options in bold italics The pie rule, sometimes referred to as the swap rule, is a rule used to balance abstract strategy games where a first-move advantage has been demonstrated.
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Star (board game)
Star is a two-player abstract strategy board game developed by Craige Schensted (now Ea Ea).
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Strategy
Strategy (from Greek στρατηγία stratēgia, "art of troop leader; office of general, command, generalship") is a high-level plan to achieve one or more goals under conditions of uncertainty.
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Strategy-stealing argument
In combinatorial game theory, the strategy-stealing argument is a general argument that shows, for many two-player games, that the second player cannot have a guaranteed winning strategy.
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TwixT
TwixT is a two-player strategy board game, an early entrant in the 1960s 3M bookshelf game series.
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