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Y is an abstract strategy board game, first described by Claude Shannon in the early 1950s. [1]

13 relations: *Star, Abstract strategy game, Board game, Claude Shannon, Connection game, Craige Schensted, Havannah, Hex (board game), Pie rule, Star (board game), Strategy, Strategy-stealing argument, TwixT.

*Star is a complex abstract strategy game by Ea Ea, a designer of Y. It is a redevelopment of his earlier game Star.

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An abstract strategy game is a strategy game that minimizes luck and does not rely on a theme.

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A board game is a game that involves counters or pieces moved or placed on a pre-marked surface or "board", according to a set of rules.

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Claude Elwood Shannon (April 30, 1916 – February 24, 2001) was an American mathematician, electronic engineer, and cryptographer known as "the father of information theory".

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A connection game is a type of abstract strategy game in which players attempt to complete a specific type of connection with their pieces.

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Craige Eugene Schensted is a physicist who first formulated the insertion algorithm that defines the Robinson–Schensted correspondence; under a different form, that correspondence had earlier been described by Gilbert de Beauregard Robinson in 1938, but it is due to the Schensted insertion algorithm that the correspondence has become widely known in combinatorics.

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Havannah is an abstract strategy board game invented by Christian Freeling.

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Hex is a strategy board game played on a hexagonal grid, theoretically of any size and several possible shapes, but traditionally as an 11×11 rhombus.

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The pie rule, sometimes referred to as the swap rule, is a rule used to balance abstract strategy games where a first-move advantage has been demonstrated.

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Star is a two-player abstract strategy board game developed by Craige Schensted (now Ea Ea).

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Strategy (from Greek στρατηγία stratēgia, "art of troop leader; office of general, command, generalship") is a high level plan to achieve one or more goals under conditions of uncertainty.

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In combinatorial game theory, the strategy-stealing argument is a general argument that shows, for many two-player games, that the second player cannot have a guaranteed winning strategy.

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TwixT is a two-player strategy board game invented by Alex Randolph.

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Game of Y, Mudcrack Y.


[1] https://en.wikipedia.org/wiki/Y_(game)

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