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2002 in video gaming and Burnout 2: Point of Impact

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between 2002 in video gaming and Burnout 2: Point of Impact

2002 in video gaming vs. Burnout 2: Point of Impact

The year 2002 in video gaming saw the release of many sequels and prequels in video games and several new titles such as Battlefield 1942, Dungeon Siege, Kingdom Hearts, Mafia: The City of Lost Heaven, Ratchet & Clank, Sly Cooper and the Thievius Raccoonus, SOCOM: U.S. Navy SEALs, Tom Clancy's Splinter Cell, Metroid Prime and Super Mario Sunshine. Burnout 2: Point of Impact is a racing video game developed by Criterion Games and published by Acclaim Entertainment for PlayStation 2, GameCube and Xbox.

Similarities between 2002 in video gaming and Burnout 2: Point of Impact

2002 in video gaming and Burnout 2: Point of Impact have 4 things in common (in Unionpedia): Electronic Arts, GameCube, PlayStation 2, Xbox (console).

Electronic Arts

Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California.

2002 in video gaming and Electronic Arts · Burnout 2: Point of Impact and Electronic Arts · See more »

GameCube

The GameCube is a home video game console released by Nintendo in Japan and North America in 2001 and Europe and Australia in 2002.

2002 in video gaming and GameCube · Burnout 2: Point of Impact and GameCube · See more »

PlayStation 2

The PlayStation 2 (PS2) is a home video game console that was developed by Sony Computer Entertainment.

2002 in video gaming and PlayStation 2 · Burnout 2: Point of Impact and PlayStation 2 · See more »

Xbox (console)

The Xbox is a home video game console and the first installment in the Xbox series of consoles manufactured by Microsoft.

2002 in video gaming and Xbox (console) · Burnout 2: Point of Impact and Xbox (console) · See more »

The list above answers the following questions

2002 in video gaming and Burnout 2: Point of Impact Comparison

2002 in video gaming has 360 relations, while Burnout 2: Point of Impact has 28. As they have in common 4, the Jaccard index is 1.03% = 4 / (360 + 28).

References

This article shows the relationship between 2002 in video gaming and Burnout 2: Point of Impact. To access each article from which the information was extracted, please visit:

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