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Artificial neural network and Game theory

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Artificial neural network and Game theory

Artificial neural network vs. Game theory

Artificial neural networks (ANNs) or connectionist systems are computing systems vaguely inspired by the biological neural networks that constitute animal brains. Game theory is "the study of mathematical models of conflict and cooperation between intelligent rational decision-makers".

Similarities between Artificial neural network and Game theory

Artificial neural network and Game theory have 14 things in common (in Unionpedia): Algorithm, Artificial intelligence, Backgammon, Biology, Cambridge University Press, Chess, Computational complexity theory, Go (game), Graph (discrete mathematics), Markov decision process, Poker, Probability distribution, Reinforcement learning, Social network.

Algorithm

In mathematics and computer science, an algorithm is an unambiguous specification of how to solve a class of problems.

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Artificial intelligence

Artificial intelligence (AI, also machine intelligence, MI) is intelligence demonstrated by machines, in contrast to the natural intelligence (NI) displayed by humans and other animals.

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Backgammon

Backgammon is one of the oldest known board games.

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Biology

Biology is the natural science that studies life and living organisms, including their physical structure, chemical composition, function, development and evolution.

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Cambridge University Press

Cambridge University Press (CUP) is the publishing business of the University of Cambridge.

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Chess

Chess is a two-player strategy board game played on a chessboard, a checkered gameboard with 64 squares arranged in an 8×8 grid.

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Computational complexity theory

Computational complexity theory is a branch of the theory of computation in theoretical computer science that focuses on classifying computational problems according to their inherent difficulty, and relating those classes to each other.

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Go (game)

Go is an abstract strategy board game for two players, in which the aim is to surround more territory than the opponent.

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Graph (discrete mathematics)

In mathematics, and more specifically in graph theory, a graph is a structure amounting to a set of objects in which some pairs of the objects are in some sense "related".

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Markov decision process

Markov decision processes (MDPs) provide a mathematical framework for modeling decision making in situations where outcomes are partly random and partly under the control of a decision maker.

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Poker

Poker is a family of card games that combines gambling, strategy, and skill.

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Probability distribution

In probability theory and statistics, a probability distribution is a mathematical function that provides the probabilities of occurrence of different possible outcomes in an experiment.

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Reinforcement learning

Reinforcement learning (RL) is an area of machine learning inspired by behaviourist psychology, concerned with how software agents ought to take actions in an environment so as to maximize some notion of cumulative reward.

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Social network

A social network is a social structure made up of a set of social actors (such as individuals or organizations), sets of dyadic ties, and other social interactions between actors.

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The list above answers the following questions

Artificial neural network and Game theory Comparison

Artificial neural network has 329 relations, while Game theory has 289. As they have in common 14, the Jaccard index is 2.27% = 14 / (329 + 289).

References

This article shows the relationship between Artificial neural network and Game theory. To access each article from which the information was extracted, please visit:

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