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Autodesk 3ds Max and Geometric primitive

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Autodesk 3ds Max and Geometric primitive

Autodesk 3ds Max vs. Geometric primitive

Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. The term geometric primitive, or prim, in computer graphics and CAD systems is used in various senses, with the common meaning of the simplest (i.e. 'atomic' or irreducible) geometric objects that the system can handle (draw, store).

Similarities between Autodesk 3ds Max and Geometric primitive

Autodesk 3ds Max and Geometric primitive have 8 things in common (in Unionpedia): Box, Cone, Cylinder, Plane (geometry), Shader, Sphere, Torus, Utah teapot.

Box

Box (plural: boxes) describes a variety of containers and receptacles for permanent use as storage, or for temporary use, often for transporting contents.

Autodesk 3ds Max and Box · Box and Geometric primitive · See more »

Cone

A cone is a three-dimensional geometric shape that tapers smoothly from a flat base (frequently, though not necessarily, circular) to a point called the apex or vertex.

Autodesk 3ds Max and Cone · Cone and Geometric primitive · See more »

Cylinder

A cylinder (from Greek κύλινδρος – kulindros, "roller, tumbler"), has traditionally been a three-dimensional solid, one of the most basic of curvilinear geometric shapes.

Autodesk 3ds Max and Cylinder · Cylinder and Geometric primitive · See more »

Plane (geometry)

In mathematics, a plane is a flat, two-dimensional surface that extends infinitely far.

Autodesk 3ds Max and Plane (geometry) · Geometric primitive and Plane (geometry) · See more »

Shader

In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.

Autodesk 3ds Max and Shader · Geometric primitive and Shader · See more »

Sphere

A sphere (from Greek σφαῖρα — sphaira, "globe, ball") is a perfectly round geometrical object in three-dimensional space that is the surface of a completely round ball (viz., analogous to the circular objects in two dimensions, where a "circle" circumscribes its "disk").

Autodesk 3ds Max and Sphere · Geometric primitive and Sphere · See more »

Torus

In geometry, a torus (plural tori) is a surface of revolution generated by revolving a circle in three-dimensional space about an axis coplanar with the circle.

Autodesk 3ds Max and Torus · Geometric primitive and Torus · See more »

Utah teapot

The Utah teapot, or the Newell teapot, is a 3D test model that has become a standard reference object and an in-joke within the computer graphics community.

Autodesk 3ds Max and Utah teapot · Geometric primitive and Utah teapot · See more »

The list above answers the following questions

Autodesk 3ds Max and Geometric primitive Comparison

Autodesk 3ds Max has 98 relations, while Geometric primitive has 38. As they have in common 8, the Jaccard index is 5.88% = 8 / (98 + 38).

References

This article shows the relationship between Autodesk 3ds Max and Geometric primitive. To access each article from which the information was extracted, please visit:

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