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Ball (mathematics) and Ray tracing (graphics)

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Ball (mathematics) and Ray tracing (graphics)

Ball (mathematics) vs. Ray tracing (graphics)

In mathematics, a ball is the space bounded by a sphere. In computer graphics, ray tracing is a rendering technique for generating an image by tracing the path of light as pixels in an image plane and simulating the effects of its encounters with virtual objects.

Similarities between Ball (mathematics) and Ray tracing (graphics)

Ball (mathematics) and Ray tracing (graphics) have 1 thing in common (in Unionpedia): Sphere.

Sphere

A sphere (from Greek σφαῖρα — sphaira, "globe, ball") is a perfectly round geometrical object in three-dimensional space that is the surface of a completely round ball (viz., analogous to the circular objects in two dimensions, where a "circle" circumscribes its "disk").

Ball (mathematics) and Sphere · Ray tracing (graphics) and Sphere · See more »

The list above answers the following questions

Ball (mathematics) and Ray tracing (graphics) Comparison

Ball (mathematics) has 59 relations, while Ray tracing (graphics) has 82. As they have in common 1, the Jaccard index is 0.71% = 1 / (59 + 82).

References

This article shows the relationship between Ball (mathematics) and Ray tracing (graphics). To access each article from which the information was extracted, please visit:

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