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Belief–desire–intention model and Black & White (video game)

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Belief–desire–intention model and Black & White (video game)

Belief–desire–intention model vs. Black & White (video game)

The belief–desire–intention (BDI) model of human practical reasoning was developed by Michael Bratman as a way of explaining future-directed intention. Black & White is a god video game developed by Lionhead Studios and published by Electronic Arts for Microsoft Windows in 2001 and by Feral Interactive in 2002 for Mac OS.

Similarities between Belief–desire–intention model and Black & White (video game)

Belief–desire–intention model and Black & White (video game) have 1 thing in common (in Unionpedia): Michael Bratman.

Michael Bratman

Michael E. Bratman (born July 25, 1945) is an American philosopher who is Durfee Professor in the School of Humanities & Sciences and Professor of Philosophy at Stanford University.

Belief–desire–intention model and Michael Bratman · Black & White (video game) and Michael Bratman · See more »

The list above answers the following questions

Belief–desire–intention model and Black & White (video game) Comparison

Belief–desire–intention model has 4 relations, while Black & White (video game) has 139. As they have in common 1, the Jaccard index is 0.70% = 1 / (4 + 139).

References

This article shows the relationship between Belief–desire–intention model and Black & White (video game). To access each article from which the information was extracted, please visit:

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