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C (programming language) and C++

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between C (programming language) and C++

C (programming language) vs. C++

C (as in the letter ''c'') is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations. C++ ("see plus plus") is a general-purpose programming language.

Similarities between C (programming language) and C++

C (programming language) and C++ have 60 things in common (in Unionpedia): "Hello, World!" program, ALGOL 68, Application software, Assembly language, BCPL, Bell Labs, Bjarne Stroustrup, Boolean data type, C Sharp (programming language), C standard library, C syntax, C++, C++11, C99, Clang, Comparison of programming languages, Compiler, Computer memory, D (programming language), Functional programming, Garbage collection (computer science), Generic programming, GNU Compiler Collection, Imperative programming, Increment and decrement operators, Intel C++ Compiler, International Organization for Standardization, ISO/IEC JTC 1/SC 22, Java (programming language), Kernel (operating system), ..., Library (computing), Linked list, List of compilers, Macro (computer science), Memory management, Microsoft Visual C++, Modular programming, Nim (programming language), Nominal type system, Object code, Object-oriented programming, Operating system, Operator (computer programming), Parameter (computer programming), Perl, PHP, Polymorphism (computer science), Procedural programming, Programming language, Python (programming language), Run time (program lifecycle phase), Rust (programming language), Strong and weak typing, Syntactic sugar, System programming, Type conversion, Type system, Unix, Value (computer science), Variable-length array. Expand index (30 more) »

"Hello, World!" program

A "Hello, World!" program is a computer program that outputs or displays "Hello, World!" to a user.

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ALGOL 68

ALGOL 68 (short for Algorithmic Language 1968) is an imperative computer programming language that was conceived as a successor to the ALGOL 60 programming language, designed with the goal of a much wider scope of application and more rigorously defined syntax and semantics.

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Application software

An application software (app or application for short) is a computer software designed to perform a group of coordinated functions, tasks, or activities for the benefit of the user.

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Assembly language

An assembly (or assembler) language, often abbreviated asm, is a low-level programming language, in which there is a very strong (but often not one-to-one) correspondence between the assembly program statements and the architecture's machine code instructions.

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BCPL

BCPL ("Basic Combined Programming Language"; or 'Before C Programming Language' (a common humorous backronym)) is a procedural, imperative, and structured computer programming language.

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Bell Labs

Nokia Bell Labs (formerly named AT&T Bell Laboratories, Bell Telephone Laboratories and Bell Labs) is an American research and scientific development company, owned by Finnish company Nokia.

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Bjarne Stroustrup

Bjarne Stroustrup (born 30 December 1950) is a Danish computer scientist, who is most notable for the creation and development of the widely used C++ programming language.

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Boolean data type

In computer science, the Boolean data type is a data type that has one of two possible values (usually denoted true and false), intended to represent the two truth values of logic and Boolean algebra.

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C Sharp (programming language)

C# (/si: ʃɑːrp/) is a multi-paradigm programming language encompassing strong typing, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines.

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C standard library

The C standard library or libc is the standard library for the C programming language, as specified in the ANSI C standard.

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C syntax

The syntax of the C programming language, the rules governing writing of software in the language, is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.

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C++

C++ ("see plus plus") is a general-purpose programming language.

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C++11

C++11 is a version of the standard for the programming language C++.

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C99

C99 (previously known as C9X) is an informal name for ISO/IEC 9899:1999, a past version of the C programming language standard.

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Clang

Clang is a compiler front end for the programming languages C, C++, Objective-C, Objective-C++, OpenMP, OpenCL, and CUDA.

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Comparison of programming languages

Programming languages are used for controlling the behavior of a machine (often a computer).

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Compiler

A compiler is computer software that transforms computer code written in one programming language (the source language) into another programming language (the target language).

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Computer memory

In computing, memory refers to the computer hardware integrated circuits that store information for immediate use in a computer; it is synonymous with the term "primary storage".

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D (programming language)

D is an object-oriented, imperative, multi-paradigm system programming language created by Walter Bright of Digital Mars and released in 2001.

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Functional programming

In computer science, functional programming is a programming paradigm—a style of building the structure and elements of computer programs—that treats computation as the evaluation of mathematical functions and avoids changing-state and mutable data.

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Garbage collection (computer science)

In computer science, garbage collection (GC) is a form of automatic memory management.

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Generic programming

Generic programming is a style of computer programming in which algorithms are written in terms of types to-be-specified-later that are then instantiated when needed for specific types provided as parameters.

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GNU Compiler Collection

The GNU Compiler Collection (GCC) is a compiler system produced by the GNU Project supporting various programming languages.

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Imperative programming

In computer science, imperative programming is a programming paradigm that uses statements that change a program's state.

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Increment and decrement operators

Increment and decrement operators are unary operators that add or subtract one from their operand, respectively.

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Intel C++ Compiler

Intel C++ Compiler, also known as icc or icl, is a group of C and C++ compilers from Intel available for Windows, Mac, Linux, FreeBSD and Intel-based Android devices.

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International Organization for Standardization

The International Organization for Standardization (ISO) is an international standard-setting body composed of representatives from various national standards organizations.

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ISO/IEC JTC 1/SC 22

ISO/IEC JTC 1/SC 22 Programming languages, their environments and system software interfaces is a standardization subcommittee of the Joint Technical Committee ISO/IEC JTC 1 of the International Organization for Standardization (ISO) and the International Electrotechnical Commission (IEC) that develops and facilitates standards within the fields of programming languages, their environments and system software interfaces.

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Java (programming language)

Java is a general-purpose computer-programming language that is concurrent, class-based, object-oriented, and specifically designed to have as few implementation dependencies as possible.

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Kernel (operating system)

The kernel is a computer program that is the core of a computer's operating system, with complete control over everything in the system.

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Library (computing)

In computer science, a library is a collection of non-volatile resources used by computer programs, often for software development.

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Linked list

In computer science, a linked list is a linear collection of data elements, whose order is not given by their physical placement in memory.

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List of compilers

This page is intended to list all current compilers, compiler generators, interpreters, translators, tool foundations, assemblers, automatable command line interfaces (shells), etc.

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Macro (computer science)

A macro (short for "macroinstruction", from Greek μακρός 'long') in computer science is a rule or pattern that specifies how a certain input sequence (often a sequence of characters) should be mapped to a replacement output sequence (also often a sequence of characters) according to a defined procedure.

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Memory management

Memory management is a form of resource management applied to computer memory.

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Microsoft Visual C++

Microsoft Visual C++ (often abbreviated to MSVC) is an integrated development environment (IDE) product from Microsoft for the C, C++, and C++/CLI programming languages.

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Modular programming

Modular programming is a software design technique that emphasizes separating the functionality of a programme into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect of the desired functionality.

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Nim (programming language)

Nim (formerly named Nimrod) is an imperative, multi-paradigm, compiled programming language designed and developed by Andreas Rumpf.

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Nominal type system

In computer science, a nominal or nominative type system (or name-based type system) is a major class of type system, in which compatibility and equivalence of data types is determined by explicit declarations and/or the name of the types.

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Object code

In computing, object code or object module is the product of a compiler.

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Object-oriented programming

Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. A feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this" or "self").

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Operating system

An operating system (OS) is system software that manages computer hardware and software resources and provides common services for computer programs.

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Operator (computer programming)

Programming languages typically support a set of operators: constructs which behave generally like functions, but which differ syntactically or semantically from usual functions.

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Parameter (computer programming)

In computer programming, a parameter (often called formal parameter or formal argument) is a special kind of variable, used in a subroutine to refer to one of the pieces of data provided as input to the subroutine.

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Perl

Perl is a family of two high-level, general-purpose, interpreted, dynamic programming languages, Perl 5 and Perl 6.

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PHP

PHP: Hypertext Preprocessor (or simply PHP) is a server-side scripting language designed for Web development, but also used as a general-purpose programming language.

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Polymorphism (computer science)

In programming languages and type theory, polymorphism (from Greek πολύς, polys, "many, much" and μορφή, morphē, "form, shape") is the provision of a single interface to entities of different types.

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Procedural programming

Procedural programming is a programming paradigm, derived from structured programming, based upon the concept of the procedure call.

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Programming language

A programming language is a formal language that specifies a set of instructions that can be used to produce various kinds of output.

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Python (programming language)

Python is an interpreted high-level programming language for general-purpose programming.

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Run time (program lifecycle phase)

In computer science, run time, runtime or execution time is the time during which a program is running (executing), in contrast to other program lifecycle phases such as compile time, link time and load time.

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Rust (programming language)

Rust is a systems programming language sponsored by Mozilla which describes it as a "safe, concurrent, practical language," supporting functional and imperative-procedural paradigms.

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Strong and weak typing

In computer programming, programming languages are often colloquially classified as to whether the language's type system makes it strongly typed or weakly typed (loosely typed).

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Syntactic sugar

In computer science, syntactic sugar is syntax within a programming language that is designed to make things easier to read or to express.

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System programming

System programming (or systems programming) is the activity of programming computer system software.

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Type conversion

In computer science, type conversion, type casting, and type coercion are different ways of changing an entity of one data type into another.

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Type system

In programming languages, a type system is a set of rules that assigns a property called type to the various constructs of a computer program, such as variables, expressions, functions or modules.

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Unix

Unix (trademarked as UNIX) is a family of multitasking, multiuser computer operating systems that derive from the original AT&T Unix, development starting in the 1970s at the Bell Labs research center by Ken Thompson, Dennis Ritchie, and others.

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Value (computer science)

In computer science, a value is the representation of some entity that can be manipulated by a program.

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Variable-length array

In computer programming, a variable-length array (VLA), also called variable-sized, runtime-sized, is an array data structure whose length is determined at run time (instead of at compile time).

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The list above answers the following questions

C (programming language) and C++ Comparison

C (programming language) has 289 relations, while C++ has 173. As they have in common 60, the Jaccard index is 12.99% = 60 / (289 + 173).

References

This article shows the relationship between C (programming language) and C++. To access each article from which the information was extracted, please visit:

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