14 relations: C Sharp (programming language), C++, Class (computer programming), Constructor (object-oriented programming), Dynamic dispatch, Increment and decrement operators, Instance (computer science), Instance variable, Java (programming language), Method (computer programming), Object-oriented programming, Static (keyword), Static variable, Variable (computer science).
C Sharp (programming language)
C# (/si: ʃɑːrp/) is a multi-paradigm programming language encompassing strong typing, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines.
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C++
C++ ("see plus plus") is a general-purpose programming language.
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Class (computer programming)
In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods).
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Constructor (object-oriented programming)
In class-based object-oriented programming, a constructor (abbreviation: ctor) is a special type of subroutine called to create an object.
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Dynamic dispatch
In computer science, dynamic dispatch is the process of selecting which implementation of a polymorphic operation (method or function) to call at run time.
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Increment and decrement operators
Increment and decrement operators are unary operators that add or subtract one from their operand, respectively.
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Instance (computer science)
In object-oriented programming (OOP), an instance is a concrete occurrence of any object, existing usually during the runtime of a computer program.
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Instance variable
In object-oriented programming with classes, an instance variable is a variable defined in a class (i.e. a member variable), for which each instantiated object of the class has a separate copy, or instance.
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Java (programming language)
Java is a general-purpose computer-programming language that is concurrent, class-based, object-oriented, and specifically designed to have as few implementation dependencies as possible.
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Method (computer programming)
A method in object-oriented programming (OOP) is a procedure associated with a message and an object.
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Object-oriented programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. A feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this" or "self").
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Static (keyword)
In the C programming language (and its close descendants such as C++ and Objective-C), static is a reserved word controlling both lifetime (as a static variable) and visibility (depending on linkage).
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Static variable
In computer programming, a static variable is a variable that has been allocated "statically", meaning that its lifetime (or "extent") is the entire run of the program.
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Variable (computer science)
In computer programming, a variable or scalar is a storage location (identified by a memory address) paired with an associated symbolic name (an identifier), which contains some known or unknown quantity of information referred to as a value.
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