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Compute kernel and Graphics Core Next

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Compute kernel and Graphics Core Next

Compute kernel vs. Graphics Core Next

In computing, a compute kernel is a routine compiled for high throughput accelerators (such as GPUs, DSPs or FPGAs), separate from (but used by) a main program. Graphics Core Next (GCN) is the codename for both a series of microarchitectures as well as for an instruction set.

Similarities between Compute kernel and Graphics Core Next

Compute kernel and Graphics Core Next have 6 things in common (in Unionpedia): CUDA, General-purpose computing on graphics processing units, Graphics processing unit, Heterogeneous System Architecture, OpenGL, Shader.

CUDA

CUDA is a parallel computing platform and application programming interface (API) model created by Nvidia.

CUDA and Compute kernel · CUDA and Graphics Core Next · See more »

General-purpose computing on graphics processing units

General-purpose computing on graphics processing units (GPGPU, rarely GPGP) is the use of a graphics processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the central processing unit (CPU).

Compute kernel and General-purpose computing on graphics processing units · General-purpose computing on graphics processing units and Graphics Core Next · See more »

Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

Compute kernel and Graphics processing unit · Graphics Core Next and Graphics processing unit · See more »

Heterogeneous System Architecture

Heterogeneous System Architecture (HSA) is a cross-vendor set of specifications that allow for the integration of central processing units and graphics processors on the same bus, with shared memory and tasks.

Compute kernel and Heterogeneous System Architecture · Graphics Core Next and Heterogeneous System Architecture · See more »

OpenGL

Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.

Compute kernel and OpenGL · Graphics Core Next and OpenGL · See more »

Shader

In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.

Compute kernel and Shader · Graphics Core Next and Shader · See more »

The list above answers the following questions

Compute kernel and Graphics Core Next Comparison

Compute kernel has 37 relations, while Graphics Core Next has 81. As they have in common 6, the Jaccard index is 5.08% = 6 / (37 + 81).

References

This article shows the relationship between Compute kernel and Graphics Core Next. To access each article from which the information was extracted, please visit:

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