Logo
Unionpedia
Communication
Get it on Google Play
New! Download Unionpedia on your Android™ device!
Free
Faster access than browser!
 

Control table

Index Control table

Control tables are tables that control the control flow or play a major part in program control. [1]

140 relations: Abstraction (computer science), Algorithm, Algorithmic efficiency, Arbitrariness, Array data structure, ASCII, Assembly language, Association list, Associative array, Asynchronous system, At sign, Automata-based programming, Auxiliary memory, Binary file, Binary search algorithm, Boolean algebra, Boolean flag, Booting, Branch (computer science), Branch table, Bytecode, C (programming language), Cache (computing), Central processing unit, Code, Code coverage, Common Intermediate Language, Computer architecture, Computer language, Computing platform, Conditional (computer programming), Control flow, Control variable (programming), Cross-platform, Data conversion, Data structure, Data type, Data validation, Data-driven testing, Database, Database-centric architecture, Debugging, Decision table, Diagnosis, Do while loop, Donald Knuth, Double dispatch, Dynamic dispatch, EBCDIC, Enumeration, ..., Essence, Event loop, Event-driven programming, Expression (computer science), Extensibility, Finite-state machine, Flat file database, For loop, Function pointer, Generic programming, Goto, Heuristic, Hexadecimal, High-level programming language, Hot spot (computer programming), Housekeeping (computing), IBM System/360, Index mapping, Indirection, Instruction path length, Instruction set architecture, Interpreter (computing), Introspection, Jon Bentley (computer scientist), Just-in-time compilation, Keyword-driven testing, Label (computer science), Language primitive, Linear search, Logical conjunction, Logical disjunction, Lookup table, Machine code, Memoization, Memory, Metaprogramming, Multimap, Multiway branch, Null character, Offset (computer science), Online transaction processing, Opcode, Optimizing compiler, Overhead (computing), P-code machine, Peter Naur, Pointer (computer programming), Porting, Procedural programming, Profiling (computer programming), Program counter, Program optimization, Programming paradigm, Propositional formula, Pseudoconversational transaction, Public, Raw data, Reference (computer science), Reflection (computer programming), Run time (program lifecycle phase), Snippet (programming), Software metric, Software portability, Source code, Spreadsheet, Standard library, State transition table, Static variable, Structured program theorem, Structured programming, Subroutine, Switch statement, System call, Table (information), Telecommunications rating, Threaded code, Time complexity, Tree (data structure), Truth table, Type system, Ubiquitous computing, UML state machine, Understanding, University of Auckland, User guide, Variable-length code, Verbosity, Virtual machine, Z/Architecture, Zero-based numbering. Expand index (90 more) »

Abstraction (computer science)

In software engineering and computer science, abstraction is.

New!!: Control table and Abstraction (computer science) · See more »

Algorithm

In mathematics and computer science, an algorithm is an unambiguous specification of how to solve a class of problems.

New!!: Control table and Algorithm · See more »

Algorithmic efficiency

In computer science, algorithmic efficiency is a property of an algorithm which relates to the number of computational resources used by the algorithm.

New!!: Control table and Algorithmic efficiency · See more »

Arbitrariness

Arbitrariness is the quality of being "determined by chance, whim, or impulse, and not by necessity, reason, or principle".

New!!: Control table and Arbitrariness · See more »

Array data structure

In computer science, an array data structure, or simply an array, is a data structure consisting of a collection of elements (values or variables), each identified by at least one array index or key.

New!!: Control table and Array data structure · See more »

ASCII

ASCII, abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication.

New!!: Control table and ASCII · See more »

Assembly language

An assembly (or assembler) language, often abbreviated asm, is a low-level programming language, in which there is a very strong (but often not one-to-one) correspondence between the assembly program statements and the architecture's machine code instructions.

New!!: Control table and Assembly language · See more »

Association list

In computer programming and particularly in Lisp, an association list, often referred to as an alist, is a linked list in which each list element (or node) comprises a key and a value.

New!!: Control table and Association list · See more »

Associative array

In computer science, an associative array, map, symbol table, or dictionary is an abstract data type composed of a collection of (key, value) pairs, such that each possible key appears at most once in the collection.

New!!: Control table and Associative array · See more »

Asynchronous system

The primary focus of this article is asynchronous control in digital electronic systems.

New!!: Control table and Asynchronous system · See more »

At sign

The at sign, @, is normally read aloud as "at"; it is also commonly called the at symbol or commercial at.

New!!: Control table and At sign · See more »

Automata-based programming

Automata-based programming is a programming paradigm in which the program or part of it is thought of as a model of a finite state machine (FSM) or any other (often more complicated) formal automaton (see automata theory).

New!!: Control table and Automata-based programming · See more »

Auxiliary memory

Auxiliary memory, also known as auxiliary storage, secondary storage, secondary memory or external memory, is a non-volatile memory (does not lose stored data when the device is powered down) that is not directly accessible by the CPU, because it is not accessed via the input/output channels (it is an external device).

New!!: Control table and Auxiliary memory · See more »

Binary file

A binary file is a computer file that is not a text file.

New!!: Control table and Binary file · See more »

Binary search algorithm

In computer science, binary search, also known as half-interval search,logarithmic search, or binary chop, is a search algorithm that finds the position of a target value within a sorted array.

New!!: Control table and Binary search algorithm · See more »

Boolean algebra

In mathematics and mathematical logic, Boolean algebra is the branch of algebra in which the values of the variables are the truth values true and false, usually denoted 1 and 0 respectively.

New!!: Control table and Boolean algebra · See more »

Boolean flag

A boolean flag, truth bit or truth flag in computer science is a Boolean value represented as one bit.

New!!: Control table and Boolean flag · See more »

Booting

In computing, booting is starting up a computer or computer appliance until it can be used.

New!!: Control table and Booting · See more »

Branch (computer science)

A branch is an instruction in a computer program that can cause a computer to begin executing a different instruction sequence and thus deviate from its default behavior of executing instructions in order.

New!!: Control table and Branch (computer science) · See more »

Branch table

In computer programming, a branch table or jump table is a method of transferring program control (branching) to another part of a program (or a different program that may have been dynamically loaded) using a table of branch or jump instructions.

New!!: Control table and Branch table · See more »

Bytecode

Bytecode, also termed portable code or p-code, is a form of instruction set designed for efficient execution by a software interpreter.

New!!: Control table and Bytecode · See more »

C (programming language)

C (as in the letter ''c'') is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations.

New!!: Control table and C (programming language) · See more »

Cache (computing)

In computing, a cache, is a hardware or software component that stores data so future requests for that data can be served faster; the data stored in a cache might be the result of an earlier computation, or the duplicate of data stored elsewhere.

New!!: Control table and Cache (computing) · See more »

Central processing unit

A central processing unit (CPU) is the electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logical, control and input/output (I/O) operations specified by the instructions.

New!!: Control table and Central processing unit · See more »

Code

In communications and information processing, code is a system of rules to convert information—such as a letter, word, sound, image, or gesture—into another form or representation, sometimes shortened or secret, for communication through a communication channel or storage in a storage medium.

New!!: Control table and Code · See more »

Code coverage

In computer science, test coverage is a measure used to describe the degree to which the source code of a program is executed when a particular test suite runs.

New!!: Control table and Code coverage · See more »

Common Intermediate Language

Common Intermediate Language (CIL), formerly called Microsoft Intermediate Language (MSIL), is the lowest-level human-readable programming language defined by the Common Language Infrastructure (CLI) specification and is used by the.NET Framework,.NET Core, and Mono.

New!!: Control table and Common Intermediate Language · See more »

Computer architecture

In computer engineering, computer architecture is a set of rules and methods that describe the functionality, organization, and implementation of computer systems.

New!!: Control table and Computer architecture · See more »

Computer language

A computer language is a method of communication with a computer.

New!!: Control table and Computer language · See more »

Computing platform

A computing platform or digital platform is the environment in which a piece of software is executed.

New!!: Control table and Computing platform · See more »

Conditional (computer programming)

In computer science, conditional statements, conditional expressions and conditional constructs are features of a programming language, which perform different computations or actions depending on whether a programmer-specified boolean condition evaluates to true or false.

New!!: Control table and Conditional (computer programming) · See more »

Control flow

In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated.

New!!: Control table and Control flow · See more »

Control variable (programming)

A control variable in computer programming is a program variable that is used to regulate the flow of control of the program.

New!!: Control table and Control variable (programming) · See more »

Cross-platform

In computing, cross-platform software (also multi-platform software or platform-independent software) is computer software that is implemented on multiple computing platforms.

New!!: Control table and Cross-platform · See more »

Data conversion

Data conversion is the conversion of computer data from one format to another.

New!!: Control table and Data conversion · See more »

Data structure

In computer science, a data structure is a data organization and storage format that enables efficient access and modification.

New!!: Control table and Data structure · See more »

Data type

In computer science and computer programming, a data type or simply type is a classification of data which tells the compiler or interpreter how the programmer intends to use the data.

New!!: Control table and Data type · See more »

Data validation

In computer science, data validation is the process of ensuring data have undergone data cleansing to ensure they have data quality, that is, that they are both correct and useful.

New!!: Control table and Data validation · See more »

Data-driven testing

Data-driven testing (DDT) is a term used in the testing of computer software to describe testing done using a table of conditions directly as test inputs and verifiable outputs as well as the process where test environment settings and control are not hard-coded.

New!!: Control table and Data-driven testing · See more »

Database

A database is an organized collection of data, stored and accessed electronically.

New!!: Control table and Database · See more »

Database-centric architecture

Database-centric Architecture or data-centric architecture has several distinct meanings, generally relating to software architectures in which databases play a crucial role.

New!!: Control table and Database-centric architecture · See more »

Debugging

Debugging is the process of finding and resolving defects or problems within a computer program that prevent correct operation of computer software or a system.

New!!: Control table and Debugging · See more »

Decision table

Decision tables are a concise visual representation for specifying which actions to perform depending on given conditions.

New!!: Control table and Decision table · See more »

Diagnosis

Diagnosis is the identification of the nature and cause of a certain phenomenon.

New!!: Control table and Diagnosis · See more »

Do while loop

In most computer programming languages, a do while loop is a control flow statement that executes a block of code at least once, and then repeatedly executes the block, or not, depending on a given boolean condition at the end of the block.

New!!: Control table and Do while loop · See more »

Donald Knuth

Donald Ervin Knuth (born January 10, 1938) is an American computer scientist, mathematician, and professor emeritus at Stanford University.

New!!: Control table and Donald Knuth · See more »

Double dispatch

In software engineering, double dispatch is a special form of multiple dispatch, and a mechanism that dispatches a function call to different concrete functions depending on the runtime types of two objects involved in the call.

New!!: Control table and Double dispatch · See more »

Dynamic dispatch

In computer science, dynamic dispatch is the process of selecting which implementation of a polymorphic operation (method or function) to call at run time.

New!!: Control table and Dynamic dispatch · See more »

EBCDIC

Extended Binary Coded Decimal Interchange Code (EBCDIC) is an eight-bit character encoding used mainly on IBM mainframe and IBM midrange computer operating systems.

New!!: Control table and EBCDIC · See more »

Enumeration

An enumeration is a complete, ordered listing of all the items in a collection.

New!!: Control table and Enumeration · See more »

Essence

In philosophy, essence is the property or set of properties that make an entity or substance what it fundamentally is, and which it has by necessity, and without which it loses its identity.

New!!: Control table and Essence · See more »

Event loop

In computer science, the event loop, message dispatcher, message loop, message pump, or run loop is a programming construct that waits for and dispatches events or messages in a program.

New!!: Control table and Event loop · See more »

Event-driven programming

In computer programming, event-driven programming is a programming paradigm in which the flow of the program is determined by events such as user actions (mouse clicks, key presses), sensor outputs, or messages from other programs/threads.

New!!: Control table and Event-driven programming · See more »

Expression (computer science)

An expression in a programming language is a combination of one or more constants, variables, operators, and functions that the programming language interprets (according to its particular rules of precedence and of association) and computes to produce ("to return", in a stateful environment) another value.

New!!: Control table and Expression (computer science) · See more »

Extensibility

Extensibility is a software engineering and systems design principle where the implementation takes future growth into consideration.

New!!: Control table and Extensibility · See more »

Finite-state machine

A finite-state machine (FSM) or finite-state automaton (FSA, plural: automata), finite automaton, or simply a state machine, is a mathematical model of computation.

New!!: Control table and Finite-state machine · See more »

Flat file database

A flat file database is a database stored as an ordinary unstructured file called a "flat file".

New!!: Control table and Flat file database · See more »

For loop

In computer science, a for-loop (or simply for loop) is a control flow statement for specifying iteration, which allows code to be executed repeatedly.

New!!: Control table and For loop · See more »

Function pointer

A function pointer, also called a subroutine pointer or procedure pointer, is a pointer that points to a function.

New!!: Control table and Function pointer · See more »

Generic programming

Generic programming is a style of computer programming in which algorithms are written in terms of types to-be-specified-later that are then instantiated when needed for specific types provided as parameters.

New!!: Control table and Generic programming · See more »

Goto

GoTo (goto, GOTO, GO TO or other case combinations, depending on the programming language) is a statement found in many computer programming languages.

New!!: Control table and Goto · See more »

Heuristic

A heuristic technique (εὑρίσκω, "find" or "discover"), often called simply a heuristic, is any approach to problem solving, learning, or discovery that employs a practical method, not guaranteed to be optimal, perfect, logical, or rational, but instead sufficient for reaching an immediate goal.

New!!: Control table and Heuristic · See more »

Hexadecimal

In mathematics and computing, hexadecimal (also base, or hex) is a positional numeral system with a radix, or base, of 16.

New!!: Control table and Hexadecimal · See more »

High-level programming language

In computer science, a high-level programming language is a programming language with strong abstraction from the details of the computer.

New!!: Control table and High-level programming language · See more »

Hot spot (computer programming)

A hot spot in computer science is most usually defined as a region of a computer program where a high proportion of executed instructions occur or where most time is spent during the program's execution (not necessarily the same thing since some instructions are faster than others).

New!!: Control table and Hot spot (computer programming) · See more »

Housekeeping (computing)

In computer programming, housekeeping can refer to either a standard entry or exit routine appended to a user-written block of code (such as a subroutine or function, sometimes known as a function prologue and epilogue) at its entry and exit or, alternatively, to any other automated or manual software process whereby a computer is cleaned up after usage (e.g. freeing resources such as virtual memory).

New!!: Control table and Housekeeping (computing) · See more »

IBM System/360

The IBM System/360 (S/360) is a family of mainframe computer systems that was announced by IBM on April 7, 1964, and delivered between 1965 and 1978.

New!!: Control table and IBM System/360 · See more »

Index mapping

Index mapping (or direct addressing, or a trivial hash function) in computer science describes using an array, in which each position corresponds to a key in the universe of possible values.

New!!: Control table and Index mapping · See more »

Indirection

In computer programming, indirection (also called "dereferencing") is the ability to reference something using a name, reference, or container instead of the value itself.

New!!: Control table and Indirection · See more »

Instruction path length

In computer performance, the instruction path length is the number of machine code instructions required to execute a section of a computer program.

New!!: Control table and Instruction path length · See more »

Instruction set architecture

An instruction set architecture (ISA) is an abstract model of a computer.

New!!: Control table and Instruction set architecture · See more »

Interpreter (computing)

In computer science, an interpreter is a computer program that directly executes, i.e. performs, instructions written in a programming or scripting language, without requiring them previously to have been compiled into a machine language program.

New!!: Control table and Interpreter (computing) · See more »

Introspection

Introspection is the examination of one's own conscious thoughts and feelings.

New!!: Control table and Introspection · See more »

Jon Bentley (computer scientist)

Jon Louis Bentley (born February 20, 1953 in Long Beach, California)Biography from.

New!!: Control table and Jon Bentley (computer scientist) · See more »

Just-in-time compilation

In computing, just-in-time (JIT) compilation, (also dynamic translation or run-time compilation), is a way of executing computer code that involves compilation during execution of a program – at run time – rather than prior to execution.

New!!: Control table and Just-in-time compilation · See more »

Keyword-driven testing

Keyword-driven testing, also known as table-driven testing or action word based testing, is a software testing methodology suitable for both manual and automated testing.

New!!: Control table and Keyword-driven testing · See more »

Label (computer science)

A label in a programming language is a sequence of characters that identifies a location within source code.

New!!: Control table and Label (computer science) · See more »

Language primitive

In computing, language primitives are the simplest elements available in a programming language.

New!!: Control table and Language primitive · See more »

Linear search

In computer science, linear search or sequential search is a method for finding a target value within a list.

New!!: Control table and Linear search · See more »

Logical conjunction

In logic, mathematics and linguistics, And (∧) is the truth-functional operator of logical conjunction; the and of a set of operands is true if and only if all of its operands are true.

New!!: Control table and Logical conjunction · See more »

Logical disjunction

In logic and mathematics, or is the truth-functional operator of (inclusive) disjunction, also known as alternation; the or of a set of operands is true if and only if one or more of its operands is true.

New!!: Control table and Logical disjunction · See more »

Lookup table

In computer science, a lookup table is an array that replaces runtime computation with a simpler array indexing operation.

New!!: Control table and Lookup table · See more »

Machine code

Machine code is a computer program written in machine language instructions that can be executed directly by a computer's central processing unit (CPU).

New!!: Control table and Machine code · See more »

Memoization

In computing, memoization or memoisation is an optimization technique used primarily to speed up computer programs by storing the results of expensive function calls and returning the cached result when the same inputs occur again.

New!!: Control table and Memoization · See more »

Memory

Memory is the faculty of the mind by which information is encoded, stored, and retrieved.

New!!: Control table and Memory · See more »

Metaprogramming

Metaprogramming is a programming technique in which computer programs have the ability to treat programs as their data.

New!!: Control table and Metaprogramming · See more »

Multimap

In computer science, a multimap (sometimes also multihash or multidict) is a generalization of a map or associative array abstract data type in which more than one value may be associated with and returned for a given key.

New!!: Control table and Multimap · See more »

Multiway branch

Multiway branch is the change to a program's control flow based upon a value matching a selected criteria.

New!!: Control table and Multiway branch · See more »

Null character

The null character (also null terminator or null byte), abbreviated NUL, is a control character with the value zero.

New!!: Control table and Null character · See more »

Offset (computer science)

In computer science, an offset within an array or other data structure object is an integer indicating the distance (displacement) between the beginning of the object and a given element or point, presumably within the same object.

New!!: Control table and Offset (computer science) · See more »

Online transaction processing

Online transaction processing (OLTP) is where information systems facilitate and manage transaction-oriented applications, typically for data entry and retrieval transaction processing.

New!!: Control table and Online transaction processing · See more »

Opcode

In computing, an opcode (abbreviated from operation code, also known as instruction syllable, instruction parcel or opstring) is the portion of a machine language instruction that specifies the operation to be performed.

New!!: Control table and Opcode · See more »

Optimizing compiler

In computing, an optimizing compiler is a compiler that tries to minimize or maximize some attributes of an executable computer program.

New!!: Control table and Optimizing compiler · See more »

Overhead (computing)

In computer science, overhead is any combination of excess or indirect computation time, memory, bandwidth, or other resources that are required to perform a specific task.

New!!: Control table and Overhead (computing) · See more »

P-code machine

In computer programming, a p-code machine, or portable code machine is a virtual machine designed to execute p-code (the assembly language of a hypothetical CPU).

New!!: Control table and P-code machine · See more »

Peter Naur

Peter Naur (25 October 1928 – 3 January 2016) was a Danish computer science pioneer and Turing award winner.

New!!: Control table and Peter Naur · See more »

Pointer (computer programming)

In computer science, a pointer is a programming language object that stores the memory address of another value located in computer memory.

New!!: Control table and Pointer (computer programming) · See more »

Porting

In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g. different CPU, operating system, or third party library).

New!!: Control table and Porting · See more »

Procedural programming

Procedural programming is a programming paradigm, derived from structured programming, based upon the concept of the procedure call.

New!!: Control table and Procedural programming · See more »

Profiling (computer programming)

In software engineering, profiling ("program profiling", "software profiling") is a form of dynamic program analysis that measures, for example, the space (memory) or time complexity of a program, the usage of particular instructions, or the frequency and duration of function calls.

New!!: Control table and Profiling (computer programming) · See more »

Program counter

The program counter (PC), commonly called the instruction pointer (IP) in Intel x86 and Itanium microprocessors, and sometimes called the instruction address register (IAR), the instruction counter, or just part of the instruction sequencer, is a processor register that indicates where a computer is in its program sequence.

New!!: Control table and Program counter · See more »

Program optimization

In computer science, program optimization or software optimization is the process of modifying a software system to make some aspect of it work more efficiently or use fewer resources.

New!!: Control table and Program optimization · See more »

Programming paradigm

Programming paradigms are a way to classify programming languages based on their features.

New!!: Control table and Programming paradigm · See more »

Propositional formula

In propositional logic, a propositional formula is a type of syntactic formula which is well formed and has a truth value.

New!!: Control table and Propositional formula · See more »

Pseudoconversational transaction

In transaction processing, a pseudoconversational transaction is a type of transaction that emulates a true conversation in an interactive session.

New!!: Control table and Pseudoconversational transaction · See more »

Public

In public relations and communication science, publics are groups of individual people, and the public (a.k.a. the general public) is the totality of such groupings.

New!!: Control table and Public · See more »

Raw data

Raw data, also known as primary data, is data (e.g., numbers, instrument readings, figures, etc.) collected from a source.

New!!: Control table and Raw data · See more »

Reference (computer science)

In computer science, a reference is a value that enables a program to indirectly access a particular datum, such as a variable's value or a record, in the computer's memory or in some other storage device.

New!!: Control table and Reference (computer science) · See more »

Reflection (computer programming)

In computer science, reflection is the ability of a computer program to examine, introspect, and modify its own structure and behavior at runtime.

New!!: Control table and Reflection (computer programming) · See more »

Run time (program lifecycle phase)

In computer science, run time, runtime or execution time is the time during which a program is running (executing), in contrast to other program lifecycle phases such as compile time, link time and load time.

New!!: Control table and Run time (program lifecycle phase) · See more »

Snippet (programming)

Snippet is a programming term for a small region of re-usable source code, machine code, or text.

New!!: Control table and Snippet (programming) · See more »

Software metric

A software metric is a standard of measure of a degree to which a software system or process possesses some property.

New!!: Control table and Software metric · See more »

Software portability

Portability in high-level computer programming is the usability of the same software in different environments.

New!!: Control table and Software portability · See more »

Source code

In computing, source code is any collection of code, possibly with comments, written using a human-readable programming language, usually as plain text.

New!!: Control table and Source code · See more »

Spreadsheet

A spreadsheet is an interactive computer application for organization, analysis and storage of data in tabular form.

New!!: Control table and Spreadsheet · See more »

Standard library

A standard library in computer programming is the library made available across implementations of a programming language.

New!!: Control table and Standard library · See more »

State transition table

In automata theory and sequential logic, a state transition table is a table showing what state (or states in the case of a nondeterministic finite automaton) a finite semiautomaton or finite state machine will move to, based on the current state and other inputs.

New!!: Control table and State transition table · See more »

Static variable

In computer programming, a static variable is a variable that has been allocated "statically", meaning that its lifetime (or "extent") is the entire run of the program.

New!!: Control table and Static variable · See more »

Structured program theorem

The structured program theorem, also called Böhm-Jacopini theorem, is a result in programming language theory.

New!!: Control table and Structured program theorem · See more »

Structured programming

Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making extensive use of the structured control flow constructs of selection (if/then/else) and repetition (while and for), block structures, and subroutines in contrast to using simple tests and jumps such as the go to statement, which can lead to "spaghetti code" that is potentially difficult to follow and maintain.

New!!: Control table and Structured programming · See more »

Subroutine

In computer programming, a subroutine is a sequence of program instructions that performs a specific task, packaged as a unit.

New!!: Control table and Subroutine · See more »

Switch statement

In computer programming languages, a switch statement is a type of selection control mechanism used to allow the value of a variable or expression to change the control flow of program execution via a multiway branch.

New!!: Control table and Switch statement · See more »

System call

In computing, a system call is the programmatic way in which a computer program requests a service from the kernel of the operating system it is executed on.

New!!: Control table and System call · See more »

Table (information)

A table is an arrangement of data in rows and columns, or possibly in a more complex structure.

New!!: Control table and Table (information) · See more »

Telecommunications rating

In telecommunications rating is the activity of determining the cost of a particular call.

New!!: Control table and Telecommunications rating · See more »

Threaded code

In computer science, the term threaded code refers to a programming technique where the code has a form that essentially consists entirely of calls to subroutines.

New!!: Control table and Threaded code · See more »

Time complexity

In computer science, the time complexity is the computational complexity that describes the amount of time it takes to run an algorithm.

New!!: Control table and Time complexity · See more »

Tree (data structure)

In computer science, a tree is a widely used abstract data type (ADT)—or data structure implementing this ADT—that simulates a hierarchical tree structure, with a root value and subtrees of children with a parent node, represented as a set of linked nodes.

New!!: Control table and Tree (data structure) · See more »

Truth table

A truth table is a mathematical table used in logic—specifically in connection with Boolean algebra, boolean functions, and propositional calculus—which sets out the functional values of logical expressions on each of their functional arguments, that is, for each combination of values taken by their logical variables (Enderton, 2001).

New!!: Control table and Truth table · See more »

Type system

In programming languages, a type system is a set of rules that assigns a property called type to the various constructs of a computer program, such as variables, expressions, functions or modules.

New!!: Control table and Type system · See more »

Ubiquitous computing

Ubiquitous computing (or "ubicomp") is a concept in software engineering and computer science where computing is made to appear anytime and everywhere.

New!!: Control table and Ubiquitous computing · See more »

UML state machine

UML state machine, also known as UML statechart, is a significantly enhanced realization of the mathematical concept of a finite automaton in computer science applications as expressed in the Unified Modeling Language (UML) notation.

New!!: Control table and UML state machine · See more »

Understanding

Understanding is a psychological process related to an abstract or physical object, such as a person, situation, or message whereby one is able to think about it and use concepts to deal adequately with that object.

New!!: Control table and Understanding · See more »

University of Auckland

The University of Auckland (Te Whare Wānanga o Tāmaki Makaurau) is the largest university in New Zealand, located in the country's largest city, Auckland.

New!!: Control table and University of Auckland · See more »

User guide

A user guide or user's guide, also commonly known as a manual, is a technical communication document intended to give assistance to people using a particular system.

New!!: Control table and User guide · See more »

Variable-length code

In coding theory a variable-length code is a code which maps source symbols to a variable number of bits.

New!!: Control table and Variable-length code · See more »

Verbosity

Verbosity or verboseness is speech or writing that uses more words than necessary (for example, using "Despite the fact that" instead of "Although").

New!!: Control table and Verbosity · See more »

Virtual machine

In computing, a virtual machine (VM) is an emulation of a computer system.

New!!: Control table and Virtual machine · See more »

Z/Architecture

z/Architecture, initially and briefly called ESA Modal Extensions (ESAME), is IBM's 64-bit instruction set architecture implemented by its mainframe computers.

New!!: Control table and Z/Architecture · See more »

Zero-based numbering

Zero-based numbering or index origin.

New!!: Control table and Zero-based numbering · See more »

References

[1] https://en.wikipedia.org/wiki/Control_table

OutgoingIncoming
Hey! We are on Facebook now! »