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Data buffer and Direct Rendering Manager

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Data buffer and Direct Rendering Manager

Data buffer vs. Direct Rendering Manager

In computer science, a data buffer (or just buffer) is a region of a physical memory storage used to temporarily store data while it is being moved from one place to another. In computing, the Direct Rendering Manager (DRM), a subsystem of the Linux kernel, interfaces with the GPUs of modern video cards.

Similarities between Data buffer and Direct Rendering Manager

Data buffer and Direct Rendering Manager have 5 things in common (in Unionpedia): Computer data storage, Framebuffer, Multiple buffering, Process (computing), Subroutine.

Computer data storage

Computer data storage, often called storage or memory, is a technology consisting of computer components and recording media that are used to retain digital data.

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Framebuffer

A framebuffer (frame buffer, or sometimes framestore) is a portion of RAM containing a bitmap that drives a video display.

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Multiple buffering

In computer science, multiple buffering is the use of more than one buffer to hold a block of data, so that a "reader" will see a complete (though perhaps old) version of the data, rather than a partially updated version of the data being created by a "writer".

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Process (computing)

In computing, a process is an instance of a computer program that is being executed.

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Subroutine

In computer programming, a subroutine is a sequence of program instructions that performs a specific task, packaged as a unit.

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The list above answers the following questions

Data buffer and Direct Rendering Manager Comparison

Data buffer has 51 relations, while Direct Rendering Manager has 200. As they have in common 5, the Jaccard index is 1.99% = 5 / (51 + 200).

References

This article shows the relationship between Data buffer and Direct Rendering Manager. To access each article from which the information was extracted, please visit:

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