Similarities between Depth map and Glossary of computer graphics
Depth map and Glossary of computer graphics have 3 things in common (in Unionpedia): Shadow mapping, Subsurface scattering, Z-buffering.
Shadow mapping
Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics.
Depth map and Shadow mapping · Glossary of computer graphics and Shadow mapping ·
Subsurface scattering
Subsurface scattering (or SSS), also known as subsurface light transport (SSLT), is a mechanism of light transport in which light penetrates the surface of a translucent object, is scattered by interacting with the material, and exits the surface at a different point.
Depth map and Subsurface scattering · Glossary of computer graphics and Subsurface scattering ·
Z-buffering
In computer graphics, z-buffering, also known as depth buffering, is the management of image depth coordinates in 3D graphics, usually done in hardware, sometimes in software.
Depth map and Z-buffering · Glossary of computer graphics and Z-buffering ·
The list above answers the following questions
- What Depth map and Glossary of computer graphics have in common
- What are the similarities between Depth map and Glossary of computer graphics
Depth map and Glossary of computer graphics Comparison
Depth map has 14 relations, while Glossary of computer graphics has 214. As they have in common 3, the Jaccard index is 1.32% = 3 / (14 + 214).
References
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