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Depth map and Glossary of computer graphics

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Depth map and Glossary of computer graphics

Depth map vs. Glossary of computer graphics

In 3D computer graphics a depth map is an image or image channel that contains information relating to the distance of the surfaces of scene objects from a viewpoint. This is a glossary of terms relating computer graphics.

Similarities between Depth map and Glossary of computer graphics

Depth map and Glossary of computer graphics have 3 things in common (in Unionpedia): Shadow mapping, Subsurface scattering, Z-buffering.

Shadow mapping

Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics.

Depth map and Shadow mapping · Glossary of computer graphics and Shadow mapping · See more »

Subsurface scattering

Subsurface scattering (or SSS), also known as subsurface light transport (SSLT), is a mechanism of light transport in which light penetrates the surface of a translucent object, is scattered by interacting with the material, and exits the surface at a different point.

Depth map and Subsurface scattering · Glossary of computer graphics and Subsurface scattering · See more »

Z-buffering

In computer graphics, z-buffering, also known as depth buffering, is the management of image depth coordinates in 3D graphics, usually done in hardware, sometimes in software.

Depth map and Z-buffering · Glossary of computer graphics and Z-buffering · See more »

The list above answers the following questions

Depth map and Glossary of computer graphics Comparison

Depth map has 14 relations, while Glossary of computer graphics has 214. As they have in common 3, the Jaccard index is 1.32% = 3 / (14 + 214).

References

This article shows the relationship between Depth map and Glossary of computer graphics. To access each article from which the information was extracted, please visit:

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