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Direct Rendering Manager and DirectFB

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Direct Rendering Manager and DirectFB

Direct Rendering Manager vs. DirectFB

In computing, the Direct Rendering Manager (DRM), a subsystem of the Linux kernel, interfaces with the GPUs of modern video cards. DirectFB (Direct Frame Buffer) is a software library with a small memory footprint that provides graphics acceleration, input device handling and abstraction layer, and integrated windowing system with support for translucent windows and multiple display layers on top of the Linux framebuffer without requiring any kernel modifications.

Similarities between Direct Rendering Manager and DirectFB

Direct Rendering Manager and DirectFB have 12 things in common (in Unionpedia): Application programming interface, C (programming language), Direct Rendering Infrastructure, Direct Rendering Manager, Free and open-source software, Graphics processing unit, Library (computing), Linux, Linux framebuffer, Mesa (computer graphics), OpenGL, X Window System.

Application programming interface

In computer programming, an application programming interface (API) is a set of subroutine definitions, protocols, and tools for building software.

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C (programming language)

C (as in the letter ''c'') is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations.

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Direct Rendering Infrastructure

The Direct Rendering Infrastructure (DRI) is a framework for allowing direct access to graphics hardware under the X Window System in a safe, efficient way.

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Direct Rendering Manager

In computing, the Direct Rendering Manager (DRM), a subsystem of the Linux kernel, interfaces with the GPUs of modern video cards.

Direct Rendering Manager and Direct Rendering Manager · Direct Rendering Manager and DirectFB · See more »

Free and open-source software

Free and open-source software (FOSS) is software that can be classified as both free software and open-source software.

Direct Rendering Manager and Free and open-source software · DirectFB and Free and open-source software · See more »

Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

Direct Rendering Manager and Graphics processing unit · DirectFB and Graphics processing unit · See more »

Library (computing)

In computer science, a library is a collection of non-volatile resources used by computer programs, often for software development.

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Linux

Linux is a family of free and open-source software operating systems built around the Linux kernel.

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Linux framebuffer

The Linux framebuffer (fbdev) is a graphic hardware-independent abstraction layer to show graphics on a computer monitor, typically on the console.

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Mesa (computer graphics)

Mesa, also called Mesa3D and The Mesa 3D Graphics Library, is an open source software implementation of OpenGL, Vulkan, and other graphics specifications.

Direct Rendering Manager and Mesa (computer graphics) · DirectFB and Mesa (computer graphics) · See more »

OpenGL

Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.

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X Window System

The X Window System (X11, or shortened to simply X) is a windowing system for bitmap displays, common on UNIX-like computer operating systems.

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The list above answers the following questions

Direct Rendering Manager and DirectFB Comparison

Direct Rendering Manager has 200 relations, while DirectFB has 31. As they have in common 12, the Jaccard index is 5.19% = 12 / (200 + 31).

References

This article shows the relationship between Direct Rendering Manager and DirectFB. To access each article from which the information was extracted, please visit:

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