Similarities between Direct Rendering Manager and DirectFB
Direct Rendering Manager and DirectFB have 12 things in common (in Unionpedia): Application programming interface, C (programming language), Direct Rendering Infrastructure, Direct Rendering Manager, Free and open-source software, Graphics processing unit, Library (computing), Linux, Linux framebuffer, Mesa (computer graphics), OpenGL, X Window System.
Application programming interface
In computer programming, an application programming interface (API) is a set of subroutine definitions, protocols, and tools for building software.
Application programming interface and Direct Rendering Manager · Application programming interface and DirectFB ·
C (programming language)
C (as in the letter ''c'') is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations.
C (programming language) and Direct Rendering Manager · C (programming language) and DirectFB ·
Direct Rendering Infrastructure
The Direct Rendering Infrastructure (DRI) is a framework for allowing direct access to graphics hardware under the X Window System in a safe, efficient way.
Direct Rendering Infrastructure and Direct Rendering Manager · Direct Rendering Infrastructure and DirectFB ·
Direct Rendering Manager
In computing, the Direct Rendering Manager (DRM), a subsystem of the Linux kernel, interfaces with the GPUs of modern video cards.
Direct Rendering Manager and Direct Rendering Manager · Direct Rendering Manager and DirectFB ·
Free and open-source software
Free and open-source software (FOSS) is software that can be classified as both free software and open-source software.
Direct Rendering Manager and Free and open-source software · DirectFB and Free and open-source software ·
Graphics processing unit
A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.
Direct Rendering Manager and Graphics processing unit · DirectFB and Graphics processing unit ·
Library (computing)
In computer science, a library is a collection of non-volatile resources used by computer programs, often for software development.
Direct Rendering Manager and Library (computing) · DirectFB and Library (computing) ·
Linux
Linux is a family of free and open-source software operating systems built around the Linux kernel.
Direct Rendering Manager and Linux · DirectFB and Linux ·
Linux framebuffer
The Linux framebuffer (fbdev) is a graphic hardware-independent abstraction layer to show graphics on a computer monitor, typically on the console.
Direct Rendering Manager and Linux framebuffer · DirectFB and Linux framebuffer ·
Mesa (computer graphics)
Mesa, also called Mesa3D and The Mesa 3D Graphics Library, is an open source software implementation of OpenGL, Vulkan, and other graphics specifications.
Direct Rendering Manager and Mesa (computer graphics) · DirectFB and Mesa (computer graphics) ·
OpenGL
Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.
Direct Rendering Manager and OpenGL · DirectFB and OpenGL ·
X Window System
The X Window System (X11, or shortened to simply X) is a windowing system for bitmap displays, common on UNIX-like computer operating systems.
Direct Rendering Manager and X Window System · DirectFB and X Window System ·
The list above answers the following questions
- What Direct Rendering Manager and DirectFB have in common
- What are the similarities between Direct Rendering Manager and DirectFB
Direct Rendering Manager and DirectFB Comparison
Direct Rendering Manager has 200 relations, while DirectFB has 31. As they have in common 12, the Jaccard index is 5.19% = 12 / (200 + 31).
References
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