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Domain-specific language and OpenGL Shading Language

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Domain-specific language and OpenGL Shading Language

Domain-specific language vs. OpenGL Shading Language

A domain-specific language (DSL) is a computer language specialized to a particular application domain. OpenGL Shading Language (abbreviated: GLSL), is a high-level shading language with a syntax based on the C programming language.

Similarities between Domain-specific language and OpenGL Shading Language

Domain-specific language and OpenGL Shading Language have 4 things in common (in Unionpedia): C (programming language), C++, Object Pascal, String (computer science).

C (programming language)

C (as in the letter ''c'') is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations.

C (programming language) and Domain-specific language · C (programming language) and OpenGL Shading Language · See more »

C++

C++ ("see plus plus") is a general-purpose programming language.

C++ and Domain-specific language · C++ and OpenGL Shading Language · See more »

Object Pascal

Object Pascal refers to a branch of object-oriented derivatives of Pascal, mostly known as the primary programming language of Delphi.

Domain-specific language and Object Pascal · Object Pascal and OpenGL Shading Language · See more »

String (computer science)

In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable.

Domain-specific language and String (computer science) · OpenGL Shading Language and String (computer science) · See more »

The list above answers the following questions

Domain-specific language and OpenGL Shading Language Comparison

Domain-specific language has 141 relations, while OpenGL Shading Language has 36. As they have in common 4, the Jaccard index is 2.26% = 4 / (141 + 36).

References

This article shows the relationship between Domain-specific language and OpenGL Shading Language. To access each article from which the information was extracted, please visit:

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