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Game physics

Index Game physics

Computer animation physics or game physics involves the introduction of the laws of physics into a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more realistic to the observer. [1]

24 relations: Bullet (software), Cartoon physics, Classical mechanics, Collision detection, Drag coefficient, Dynamical simulation, FIFA 18, Game engine, IGN, Muscle, Particle system, Physics, Physics engine, Physiology, Precipitation, Procedural animation, Puzzle video game, Simulation, Skeleton, Smoke, Soft-body dynamics, Tendon, Water, 3D computer graphics.

Bullet (software)

Bullet is a physics engine which simulates collision detection, soft and rigid body dynamics.

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Cartoon physics

Cartoon physics, animation physics or toonforce are terms for a jocular system of laws of physics (and biology) that supersedes the normal laws, used in animation for humorous effect.

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Classical mechanics

Classical mechanics describes the motion of macroscopic objects, from projectiles to parts of machinery, and astronomical objects, such as spacecraft, planets, stars and galaxies.

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Collision detection

Collision detection is the computational problem of detecting the intersection of two or more objects.

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Drag coefficient

In fluid dynamics, the drag coefficient (commonly denoted as: \scriptstyle C_\mathrm d\,, \scriptstyle C_\mathrm x\, or \scriptstyle C_\mathrm w\) is a dimensionless quantity that is used to quantify the drag or resistance of an object in a fluid environment, such as air or water.

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Dynamical simulation

Dynamical simulation, in computational physics, is the simulation of systems of objects that are free to move, usually in three dimensions according to Newton's laws of dynamics, or approximations thereof.

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FIFA 18

FIFA 18 is a football simulation video game in the ''FIFA'' series of video games, developed and published by Electronic Arts and was released worldwide on 29 September 2017 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Nintendo Switch.

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Game engine

A game engine is a software development environment designed for people to build video games.

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IGN

IGN (formerly Imagine Games Network) is an American video game and entertainment media company operated by IGN Entertainment Inc., a subsidiary of Ziff Davis wholly owned by j2 Global.

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Muscle

Muscle is a soft tissue found in most animals.

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Particle system

A particle system is a technique in game physics, motion graphics, and computer graphics that uses a large number of very small sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques - usually highly chaotic systems, natural phenomena, or processes caused by chemical reactions.

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Physics

Physics (from knowledge of nature, from φύσις phýsis "nature") is the natural science that studies matterAt the start of The Feynman Lectures on Physics, Richard Feynman offers the atomic hypothesis as the single most prolific scientific concept: "If, in some cataclysm, all scientific knowledge were to be destroyed one sentence what statement would contain the most information in the fewest words? I believe it is that all things are made up of atoms – little particles that move around in perpetual motion, attracting each other when they are a little distance apart, but repelling upon being squeezed into one another..." and its motion and behavior through space and time and that studies the related entities of energy and force."Physical science is that department of knowledge which relates to the order of nature, or, in other words, to the regular succession of events." Physics is one of the most fundamental scientific disciplines, and its main goal is to understand how the universe behaves."Physics is one of the most fundamental of the sciences. Scientists of all disciplines use the ideas of physics, including chemists who study the structure of molecules, paleontologists who try to reconstruct how dinosaurs walked, and climatologists who study how human activities affect the atmosphere and oceans. Physics is also the foundation of all engineering and technology. No engineer could design a flat-screen TV, an interplanetary spacecraft, or even a better mousetrap without first understanding the basic laws of physics. (...) You will come to see physics as a towering achievement of the human intellect in its quest to understand our world and ourselves."Physics is an experimental science. Physicists observe the phenomena of nature and try to find patterns that relate these phenomena.""Physics is the study of your world and the world and universe around you." Physics is one of the oldest academic disciplines and, through its inclusion of astronomy, perhaps the oldest. Over the last two millennia, physics, chemistry, biology, and certain branches of mathematics were a part of natural philosophy, but during the scientific revolution in the 17th century, these natural sciences emerged as unique research endeavors in their own right. Physics intersects with many interdisciplinary areas of research, such as biophysics and quantum chemistry, and the boundaries of physics are not rigidly defined. New ideas in physics often explain the fundamental mechanisms studied by other sciences and suggest new avenues of research in academic disciplines such as mathematics and philosophy. Advances in physics often enable advances in new technologies. For example, advances in the understanding of electromagnetism and nuclear physics led directly to the development of new products that have dramatically transformed modern-day society, such as television, computers, domestic appliances, and nuclear weapons; advances in thermodynamics led to the development of industrialization; and advances in mechanics inspired the development of calculus.

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Physics engine

A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film.

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Physiology

Physiology is the scientific study of normal mechanisms, and their interactions, which work within a living system.

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Precipitation

In meteorology, precipitation is any product of the condensation of atmospheric water vapor that falls under gravity.

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Procedural animation

A procedural animation is a type of computer animation, used to automatically generate animation in real-time to allow for a more diverse series of actions than could otherwise be created using predefined animations.

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Puzzle video game

Puzzle video games make up a unique genre of video games that emphasize puzzle solving.

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Simulation

Simulation is the imitation of the operation of a real-world process or system.

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Skeleton

The skeleton is the body part that forms the supporting structure of an organism.

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Smoke

Smoke is a collection of airborne solid and liquid particulates and gases emitted when a material undergoes combustion or pyrolysis, together with the quantity of air that is entrained or otherwise mixed into the mass.

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Soft-body dynamics

Soft-body dynamics is a field of computer graphics that focuses on visually realistic physical simulations of the motion and properties of deformable objects (or soft bodies).

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Tendon

A tendon or sinew is a tough band of fibrous connective tissue that usually connects muscle to bone and is capable of withstanding tension.

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Water

Water is a transparent, tasteless, odorless, and nearly colorless chemical substance that is the main constituent of Earth's streams, lakes, and oceans, and the fluids of most living organisms.

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3D computer graphics

3D computer graphics or three-dimensional computer graphics, (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images.

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Redirects here:

Computer animation physics, Computer game physics, Physics engine for sports simulation, Physics in computer animation, Video game physics.

References

[1] https://en.wikipedia.org/wiki/Game_physics

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