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GeForce 2 series and Texture mapping unit

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between GeForce 2 series and Texture mapping unit

GeForce 2 series vs. Texture mapping unit

The GeForce2 (NV15) is the second generation of NVIDIA's GeForce graphics processing units. A texture mapping unit (TMU) is a component in modern graphics processing units (GPUs).

Similarities between GeForce 2 series and Texture mapping unit

GeForce 2 series and Texture mapping unit have 3 things in common (in Unionpedia): Graphics processing unit, Shader, Video card.

Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

GeForce 2 series and Graphics processing unit · Graphics processing unit and Texture mapping unit · See more »

Shader

In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.

GeForce 2 series and Shader · Shader and Texture mapping unit · See more »

Video card

A video card (also called a display card, graphics card, display adapter or graphics adapter) is an expansion card which generates a feed of output images to a display (such as a computer monitor).

GeForce 2 series and Video card · Texture mapping unit and Video card · See more »

The list above answers the following questions

GeForce 2 series and Texture mapping unit Comparison

GeForce 2 series has 30 relations, while Texture mapping unit has 19. As they have in common 3, the Jaccard index is 6.12% = 3 / (30 + 19).

References

This article shows the relationship between GeForce 2 series and Texture mapping unit. To access each article from which the information was extracted, please visit:

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