Similarities between GeForce 3 series and Glossary of computer graphics
GeForce 3 series and Glossary of computer graphics have 7 things in common (in Unionpedia): Direct3D, Glossary of computer graphics, Graphics processing unit, Shader, Spatial anti-aliasing, Video card, Z-buffering.
Direct3D
Direct3D is a graphics application programming interface (API) for Microsoft Windows.
Direct3D and GeForce 3 series · Direct3D and Glossary of computer graphics ·
Glossary of computer graphics
This is a glossary of terms relating computer graphics.
GeForce 3 series and Glossary of computer graphics · Glossary of computer graphics and Glossary of computer graphics ·
Graphics processing unit
A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.
GeForce 3 series and Graphics processing unit · Glossary of computer graphics and Graphics processing unit ·
Shader
In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.
GeForce 3 series and Shader · Glossary of computer graphics and Shader ·
Spatial anti-aliasing
In digital signal processing, spatial anti-aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution.
GeForce 3 series and Spatial anti-aliasing · Glossary of computer graphics and Spatial anti-aliasing ·
Video card
A video card (also called a display card, graphics card, display adapter or graphics adapter) is an expansion card which generates a feed of output images to a display (such as a computer monitor).
GeForce 3 series and Video card · Glossary of computer graphics and Video card ·
Z-buffering
In computer graphics, z-buffering, also known as depth buffering, is the management of image depth coordinates in 3D graphics, usually done in hardware, sometimes in software.
GeForce 3 series and Z-buffering · Glossary of computer graphics and Z-buffering ·
The list above answers the following questions
- What GeForce 3 series and Glossary of computer graphics have in common
- What are the similarities between GeForce 3 series and Glossary of computer graphics
GeForce 3 series and Glossary of computer graphics Comparison
GeForce 3 series has 21 relations, while Glossary of computer graphics has 214. As they have in common 7, the Jaccard index is 2.98% = 7 / (21 + 214).
References
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