Similarities between Glossary of computer graphics and Memory access pattern
Glossary of computer graphics and Memory access pattern have 14 things in common (in Unionpedia): Array data type, Cache (computing), Cache coherence, Compute kernel, Computer data storage, Computer memory, Framebuffer, Glossary of computer graphics, Glossary of computer hardware terms, Graphics processing unit, Rasterisation, Texture mapping, Z-order curve, 3D rendering.
Array data type
Language support for array types may include certain built-in array data types, some syntactic constructions (array type constructors) that the programmer may use to define such types and declare array variables, and special notation for indexing array elements.
Array data type and Glossary of computer graphics · Array data type and Memory access pattern ·
Cache (computing)
In computing, a cache, is a hardware or software component that stores data so future requests for that data can be served faster; the data stored in a cache might be the result of an earlier computation, or the duplicate of data stored elsewhere.
Cache (computing) and Glossary of computer graphics · Cache (computing) and Memory access pattern ·
Cache coherence
In computer architecture, cache coherence is the uniformity of shared resource data that ends up stored in multiple local caches.
Cache coherence and Glossary of computer graphics · Cache coherence and Memory access pattern ·
Compute kernel
In computing, a compute kernel is a routine compiled for high throughput accelerators (such as GPUs, DSPs or FPGAs), separate from (but used by) a main program.
Compute kernel and Glossary of computer graphics · Compute kernel and Memory access pattern ·
Computer data storage
Computer data storage, often called storage or memory, is a technology consisting of computer components and recording media that are used to retain digital data.
Computer data storage and Glossary of computer graphics · Computer data storage and Memory access pattern ·
Computer memory
In computing, memory refers to the computer hardware integrated circuits that store information for immediate use in a computer; it is synonymous with the term "primary storage".
Computer memory and Glossary of computer graphics · Computer memory and Memory access pattern ·
Framebuffer
A framebuffer (frame buffer, or sometimes framestore) is a portion of RAM containing a bitmap that drives a video display.
Framebuffer and Glossary of computer graphics · Framebuffer and Memory access pattern ·
Glossary of computer graphics
This is a glossary of terms relating computer graphics.
Glossary of computer graphics and Glossary of computer graphics · Glossary of computer graphics and Memory access pattern ·
Glossary of computer hardware terms
This is a glossary of terms relating to computer hardware – physical computer hardware, architectural issues, and peripherals.
Glossary of computer graphics and Glossary of computer hardware terms · Glossary of computer hardware terms and Memory access pattern ·
Graphics processing unit
A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.
Glossary of computer graphics and Graphics processing unit · Graphics processing unit and Memory access pattern ·
Rasterisation
Rasterisation (or rasterization) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (pixels or dots) for output on a video display or printer, or for storage in a bitmap file format.
Glossary of computer graphics and Rasterisation · Memory access pattern and Rasterisation ·
Texture mapping
Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model.
Glossary of computer graphics and Texture mapping · Memory access pattern and Texture mapping ·
Z-order curve
In mathematical analysis and computer science, functions which are Z-order, Lebesgue curve, Morton order or Morton code map multidimensional data to one dimension while preserving locality of the data points.
Glossary of computer graphics and Z-order curve · Memory access pattern and Z-order curve ·
3D rendering
3D rendering is the 3D computer graphics process of automatically converting 3D wire frame models into 2D images on a computer.
3D rendering and Glossary of computer graphics · 3D rendering and Memory access pattern ·
The list above answers the following questions
- What Glossary of computer graphics and Memory access pattern have in common
- What are the similarities between Glossary of computer graphics and Memory access pattern
Glossary of computer graphics and Memory access pattern Comparison
Glossary of computer graphics has 214 relations, while Memory access pattern has 46. As they have in common 14, the Jaccard index is 5.38% = 14 / (214 + 46).
References
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