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Glossary of computer graphics and Memory access pattern

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Glossary of computer graphics and Memory access pattern

Glossary of computer graphics vs. Memory access pattern

This is a glossary of terms relating computer graphics. In computing, a memory access pattern or IO access pattern is the pattern with which a system or program reads and writes memory or secondary storage.

Similarities between Glossary of computer graphics and Memory access pattern

Glossary of computer graphics and Memory access pattern have 14 things in common (in Unionpedia): Array data type, Cache (computing), Cache coherence, Compute kernel, Computer data storage, Computer memory, Framebuffer, Glossary of computer graphics, Glossary of computer hardware terms, Graphics processing unit, Rasterisation, Texture mapping, Z-order curve, 3D rendering.

Array data type

Language support for array types may include certain built-in array data types, some syntactic constructions (array type constructors) that the programmer may use to define such types and declare array variables, and special notation for indexing array elements.

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Cache (computing)

In computing, a cache, is a hardware or software component that stores data so future requests for that data can be served faster; the data stored in a cache might be the result of an earlier computation, or the duplicate of data stored elsewhere.

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Cache coherence

In computer architecture, cache coherence is the uniformity of shared resource data that ends up stored in multiple local caches.

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Compute kernel

In computing, a compute kernel is a routine compiled for high throughput accelerators (such as GPUs, DSPs or FPGAs), separate from (but used by) a main program.

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Computer data storage

Computer data storage, often called storage or memory, is a technology consisting of computer components and recording media that are used to retain digital data.

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Computer memory

In computing, memory refers to the computer hardware integrated circuits that store information for immediate use in a computer; it is synonymous with the term "primary storage".

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Framebuffer

A framebuffer (frame buffer, or sometimes framestore) is a portion of RAM containing a bitmap that drives a video display.

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Glossary of computer graphics

This is a glossary of terms relating computer graphics.

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Glossary of computer hardware terms

This is a glossary of terms relating to computer hardware – physical computer hardware, architectural issues, and peripherals.

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Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

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Rasterisation

Rasterisation (or rasterization) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (pixels or dots) for output on a video display or printer, or for storage in a bitmap file format.

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Texture mapping

Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model.

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Z-order curve

In mathematical analysis and computer science, functions which are Z-order, Lebesgue curve, Morton order or Morton code map multidimensional data to one dimension while preserving locality of the data points.

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3D rendering

3D rendering is the 3D computer graphics process of automatically converting 3D wire frame models into 2D images on a computer.

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The list above answers the following questions

Glossary of computer graphics and Memory access pattern Comparison

Glossary of computer graphics has 214 relations, while Memory access pattern has 46. As they have in common 14, the Jaccard index is 5.38% = 14 / (214 + 46).

References

This article shows the relationship between Glossary of computer graphics and Memory access pattern. To access each article from which the information was extracted, please visit:

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