Similarities between History of games and Song dynasty
History of games and Song dynasty have 15 things in common (in Unionpedia): Byzantine Empire, Central Asia, China, Chinese calligraphy, Chinese painting, Go (game), Han dynasty, Japan, Land value tax, Middle Ages, Ming dynasty, Qing dynasty, Song dynasty, Tang dynasty, Xiangqi.
Byzantine Empire
The Byzantine Empire, also referred to as the Eastern Roman Empire and Byzantium, was the continuation of the Roman Empire in its eastern provinces during Late Antiquity and the Middle Ages, when its capital city was Constantinople (modern-day Istanbul, which had been founded as Byzantium).
Byzantine Empire and History of games · Byzantine Empire and Song dynasty ·
Central Asia
Central Asia stretches from the Caspian Sea in the west to China in the east and from Afghanistan in the south to Russia in the north.
Central Asia and History of games · Central Asia and Song dynasty ·
China
China, officially the People's Republic of China (PRC), is a unitary one-party sovereign state in East Asia and the world's most populous country, with a population of around /1e9 round 3 billion.
China and History of games · China and Song dynasty ·
Chinese calligraphy
Chinese calligraphy is a form of aesthetically pleasing writing (calligraphy), or, the artistic expression of human language in a tangible form.
Chinese calligraphy and History of games · Chinese calligraphy and Song dynasty ·
Chinese painting
Chinese painting is one of the oldest continuous artistic traditions in the world.
Chinese painting and History of games · Chinese painting and Song dynasty ·
Go (game)
Go is an abstract strategy board game for two players, in which the aim is to surround more territory than the opponent.
Go (game) and History of games · Go (game) and Song dynasty ·
Han dynasty
The Han dynasty was the second imperial dynasty of China (206 BC–220 AD), preceded by the Qin dynasty (221–206 BC) and succeeded by the Three Kingdoms period (220–280 AD). Spanning over four centuries, the Han period is considered a golden age in Chinese history. To this day, China's majority ethnic group refers to themselves as the "Han Chinese" and the Chinese script is referred to as "Han characters". It was founded by the rebel leader Liu Bang, known posthumously as Emperor Gaozu of Han, and briefly interrupted by the Xin dynasty (9–23 AD) of the former regent Wang Mang. This interregnum separates the Han dynasty into two periods: the Western Han or Former Han (206 BC–9 AD) and the Eastern Han or Later Han (25–220 AD). The emperor was at the pinnacle of Han society. He presided over the Han government but shared power with both the nobility and appointed ministers who came largely from the scholarly gentry class. The Han Empire was divided into areas directly controlled by the central government using an innovation inherited from the Qin known as commanderies, and a number of semi-autonomous kingdoms. These kingdoms gradually lost all vestiges of their independence, particularly following the Rebellion of the Seven States. From the reign of Emperor Wu (r. 141–87 BC) onward, the Chinese court officially sponsored Confucianism in education and court politics, synthesized with the cosmology of later scholars such as Dong Zhongshu. This policy endured until the fall of the Qing dynasty in 1911 AD. The Han dynasty saw an age of economic prosperity and witnessed a significant growth of the money economy first established during the Zhou dynasty (c. 1050–256 BC). The coinage issued by the central government mint in 119 BC remained the standard coinage of China until the Tang dynasty (618–907 AD). The period saw a number of limited institutional innovations. To finance its military campaigns and the settlement of newly conquered frontier territories, the Han government nationalized the private salt and iron industries in 117 BC, but these government monopolies were repealed during the Eastern Han dynasty. Science and technology during the Han period saw significant advances, including the process of papermaking, the nautical steering ship rudder, the use of negative numbers in mathematics, the raised-relief map, the hydraulic-powered armillary sphere for astronomy, and a seismometer for measuring earthquakes employing an inverted pendulum. The Xiongnu, a nomadic steppe confederation, defeated the Han in 200 BC and forced the Han to submit as a de facto inferior partner, but continued their raids on the Han borders. Emperor Wu launched several military campaigns against them. The ultimate Han victory in these wars eventually forced the Xiongnu to accept vassal status as Han tributaries. These campaigns expanded Han sovereignty into the Tarim Basin of Central Asia, divided the Xiongnu into two separate confederations, and helped establish the vast trade network known as the Silk Road, which reached as far as the Mediterranean world. The territories north of Han's borders were quickly overrun by the nomadic Xianbei confederation. Emperor Wu also launched successful military expeditions in the south, annexing Nanyue in 111 BC and Dian in 109 BC, and in the Korean Peninsula where the Xuantu and Lelang Commanderies were established in 108 BC. After 92 AD, the palace eunuchs increasingly involved themselves in court politics, engaging in violent power struggles between the various consort clans of the empresses and empresses dowager, causing the Han's ultimate downfall. Imperial authority was also seriously challenged by large Daoist religious societies which instigated the Yellow Turban Rebellion and the Five Pecks of Rice Rebellion. Following the death of Emperor Ling (r. 168–189 AD), the palace eunuchs suffered wholesale massacre by military officers, allowing members of the aristocracy and military governors to become warlords and divide the empire. When Cao Pi, King of Wei, usurped the throne from Emperor Xian, the Han dynasty would eventually collapse and ceased to exist.
Han dynasty and History of games · Han dynasty and Song dynasty ·
Japan
Japan (日本; Nippon or Nihon; formally 日本国 or Nihon-koku, lit. "State of Japan") is a sovereign island country in East Asia.
History of games and Japan · Japan and Song dynasty ·
Land value tax
A land/location value tax (LVT), also called a site valuation tax, split rate tax, or site-value rating, is an ad valorem levy on the unimproved value of land.
History of games and Land value tax · Land value tax and Song dynasty ·
Middle Ages
In the history of Europe, the Middle Ages (or Medieval Period) lasted from the 5th to the 15th century.
History of games and Middle Ages · Middle Ages and Song dynasty ·
Ming dynasty
The Ming dynasty was the ruling dynasty of China – then known as the – for 276 years (1368–1644) following the collapse of the Mongol-led Yuan dynasty.
History of games and Ming dynasty · Ming dynasty and Song dynasty ·
Qing dynasty
The Qing dynasty, also known as the Qing Empire, officially the Great Qing, was the last imperial dynasty of China, established in 1636 and ruling China from 1644 to 1912.
History of games and Qing dynasty · Qing dynasty and Song dynasty ·
Song dynasty
The Song dynasty (960–1279) was an era of Chinese history that began in 960 and continued until 1279.
History of games and Song dynasty · Song dynasty and Song dynasty ·
Tang dynasty
The Tang dynasty or the Tang Empire was an imperial dynasty of China preceded by the Sui dynasty and followed by the Five Dynasties and Ten Kingdoms period.
History of games and Tang dynasty · Song dynasty and Tang dynasty ·
Xiangqi
Xiangqi, also called Chinese chess, is a strategy board game for two players.
The list above answers the following questions
- What History of games and Song dynasty have in common
- What are the similarities between History of games and Song dynasty
History of games and Song dynasty Comparison
History of games has 441 relations, while Song dynasty has 480. As they have in common 15, the Jaccard index is 1.63% = 15 / (441 + 480).
References
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