Logo
Unionpedia
Communication
Get it on Google Play
New! Download Unionpedia on your Android™ device!
Download
Faster access than browser!
 

Object-oriented programming

Index Object-oriented programming

Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. A feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this" or "self"). [1]

286 relations: ABAP, Abstract data type, Abstract factory pattern, Abstract type, Abstraction (computer science), Ada (programming language), Adapter pattern, Addison-Wesley, Adele Goldberg (computer scientist), Adobe ColdFusion, Alan Kay, Alexander Stepanov, ALGOL, Algorithm, Anonymous function, Apache Groovy, Artificial intelligence, AS/400 object, Association for Computing Machinery, BASIC, Behavioral pattern, Bertrand Meyer, Bjarne Stroustrup, Boston, Brad Cox, Bridge pattern, Builder pattern, Burroughs large systems, Byte (magazine), C (programming language), C Sharp (programming language), C++, CADES, Chain-of-responsibility pattern, Character (computing), Christopher J. Date, Circle-ellipse problem, Class (computer programming), Class variable, Class-based programming, Clojure, CLU (programming language), COBOL, Cocoa (API), Code refactoring, Code reuse, Command pattern, Common Lisp, Common Lisp Object System, Common Object Request Broker Architecture, ..., Comparison of programming languages (object-oriented programming), Comparison of programming paradigms, Compiler, Component-based software engineering, Composite pattern, Composition over inheritance, Computer (magazine), Computer simulation, Conditional (computer programming), Constructor (object-oriented programming), Control flow, Coupling (computer programming), Craig Larman, Creational pattern, Dan Ingalls, Dart (programming language), Data, Data security, Data structure, Data type, Decorator pattern, Delegation (computing), Delphi (IDE), Dependency inversion principle, Design by contract, Design Patterns, Distributed Component Object Model, Distributed Data Management Architecture, Document Object Model, Don't repeat yourself, DRDA, Duplicate code, Dynamic dispatch, Dynamic programming, Dynamic programming language, ECMAScript, Eiffel (programming language), Emerald (programming language), Encapsulation (computer programming), Equivalence class, Eric S. Raymond, Erich Gamma, Erlang (programming language), ETH Zurich, Event-driven programming, F-coalgebra, Facade pattern, Factory method pattern, Field (computer science), Final (Java), Flavors (programming language), Flyweight pattern, Fortran, FoxPro, Functional programming, Garbage collection (computer science), Generic programming, Gerald Jay Sussman, Go (programming language), Graphical user interface, GRASP (object-oriented design), Hash table, HTML, IBM mainframe, IBM System/360, IBM System/370, IDEF4, Immutable object, Imperative programming, Information hiding, Inheritance (object-oriented programming), Instance (computer science), Instance variable, Integer (computer science), Integrated development environment, Intel iAPX 432, Interface description language, Interface segregation principle, Interpreter (computing), Interpreter pattern, Is-a, Iterator pattern, ITT Inc., Ivan Sutherland, JADE (programming language), Java (programming language), Java Data Objects, JavaScript, Jeroo, Joe Armstrong (programmer), John C. Mitchell, John Vlissides, John Wiley & Sons, KISS principle, Kristen Nygaard, Late binding, LePUS3, Linn Products, Liskov substitution principle, Lisp (programming language), Lisp machine, List (abstract data type), Lookup table, Lua (programming language), Luca Cardelli, MacOS, Mainframe computer, Massachusetts, Massachusetts Institute of Technology, MATLAB, McGraw-Hill Education, Mediator pattern, Member variable, Memento pattern, Metaobject, Method (computer programming), Microsoft Press, MIT Computation Center, MIT Press, Mixin, Modula-2, Modular programming, Monte Carlo method, Multiple dispatch, Multiple inheritance, Name binding, Namespace, Niklaus Wirth, Norwegian Computing Center, Noun, Oberon (programming language), Object (computer science), Object composition, Object database, Object Management Group, Object Pascal, Object-based language, Object-modeling language, Object-oriented analysis and design, Object-Oriented Software Construction, Object-relational impedance mismatch, Object-relational mapping, Objective-C, Observer pattern, Ole-Johan Dahl, Oliver Sims, Open-source software, Open–closed principle, Paradigm, Parametric polymorphism, PARC (company), Pascal (programming language), Paul Graham (programmer), PDP-10, Perl, PHP, Physical modelling synthesis, Pointer (computer programming), Polymorphism (computer science), PowerShell, Prentice Hall, Procedural programming, Programming paradigm, Prototype pattern, Prototype-based programming, Proxy pattern, Python (programming language), Ralph Johnson (computer scientist), Random-access memory, Record (computer science), Recursive data type, Rekursiv, Relational database, Relational database management system, Research Laboratory of Electronics at MIT, Responsibility-driven design, Rob Pike, Robert Harper (computer scientist), Roman numerals, Ruby (programming language), Ruby on Rails, Scala (programming language), Scope (computer science), Self (programming language), Semantics (computer science), Separation of concerns, SIMSCRIPT, Simula, Single responsibility principle, Singleton pattern, Sketchpad, Smalltalk, Software design pattern, Software maintenance, SOLID, Soviet Union, Springer Science+Business Media, State pattern, Steve Yegge, Strategy pattern, String (computer science), Structural pattern, Structured programming, Subroutine, Subtyping, Sun Microsystems, Swift (programming language), Syntactic sugar, System F-sub, Tcl, Template method pattern, The Third Manifesto, This (computer programming), Thread (computing), TIOBE index, Tony Hoare, Trait (computer programming), Type system, Types and Programming Languages, Underscore, Unified Modeling Language, UNIVAC I, Unix, Ural (computer), Use case, UTF-8, Variable (computer science), Verb, Visitor pattern, Visual Basic, Visual Basic .NET, Visual FoxPro, Wirth's law, XHTML, XML, .NET Framework. Expand index (236 more) »

ABAP

ABAP (Advanced Business Application Programming, originally Allgemeiner Berichts-Aufbereitungs-Prozessor, German for "general report creation processor") is a high-level programming language created by the German software company SAP SE.

New!!: Object-oriented programming and ABAP · See more »

Abstract data type

In computer science, an abstract data type (ADT) is a mathematical model for data types, where a data type is defined by its behavior (semantics) from the point of view of a user of the data, specifically in terms of possible values, possible operations on data of this type, and the behavior of these operations.

New!!: Object-oriented programming and Abstract data type · See more »

Abstract factory pattern

The abstract factory pattern provides a way to encapsulate a group of individual factories that have a common theme without specifying their concrete classes.

New!!: Object-oriented programming and Abstract factory pattern · See more »

Abstract type

In programming languages, an abstract type is a type in a nominative type system that cannot be instantiated directly; a type that is not abstract – which can be instantiated – is called a concrete type.

New!!: Object-oriented programming and Abstract type · See more »

Abstraction (computer science)

In software engineering and computer science, abstraction is.

New!!: Object-oriented programming and Abstraction (computer science) · See more »

Ada (programming language)

Ada is a structured, statically typed, imperative, and object-oriented high-level computer programming language, extended from Pascal and other languages.

New!!: Object-oriented programming and Ada (programming language) · See more »

Adapter pattern

In software engineering, the adapter pattern is a software design pattern (also known as Wrapper, an alternative naming shared with the Decorator pattern) that allows the interface of an existing class to be used as another interface.

New!!: Object-oriented programming and Adapter pattern · See more »

Addison-Wesley

Addison-Wesley is a publisher of textbooks and computer literature.

New!!: Object-oriented programming and Addison-Wesley · See more »

Adele Goldberg (computer scientist)

Adele Goldberg (born July 7, 1945) is a computer scientist who participated in developing the programming language Smalltalk-80 and various concepts related to object-oriented programming while a researcher at the Xerox Palo Alto Research Center (PARC), in the 1970s.

New!!: Object-oriented programming and Adele Goldberg (computer scientist) · See more »

Adobe ColdFusion

Adobe ColdFusion is a commercial rapid web application development platform created by J. J. Allaire in 1995.

New!!: Object-oriented programming and Adobe ColdFusion · See more »

Alan Kay

Alan Curtis Kay (born May 17, 1940 published by the Association for Computing Machinery 2012) is an American computer scientist.

New!!: Object-oriented programming and Alan Kay · See more »

Alexander Stepanov

Alexander Alexandrovich Stepanov (Алекса́ндр Алекса́ндрович Степа́нов), born November 16, 1950 in Moscow, is a Russian computer programmer, best known as an advocate of generic programming and as the primary designer and implementer of the C++ Standard Template Library, which he started to develop around 1992 while employed at HP Labs.

New!!: Object-oriented programming and Alexander Stepanov · See more »

ALGOL

ALGOL (short for "Algorithmic Language") is a family of imperative computer programming languages, originally developed in the mid-1950s, which greatly influenced many other languages and was the standard method for algorithm description used by the ACM in textbooks and academic sources for more than thirty years.

New!!: Object-oriented programming and ALGOL · See more »

Algorithm

In mathematics and computer science, an algorithm is an unambiguous specification of how to solve a class of problems.

New!!: Object-oriented programming and Algorithm · See more »

Anonymous function

In computer programming, an anonymous function (function literal, lambda abstraction, or lambda expression) is a function definition that is not bound to an identifier.

New!!: Object-oriented programming and Anonymous function · See more »

Apache Groovy

Apache Groovy is a Java-syntax-compatible object-oriented programming language for the Java platform.

New!!: Object-oriented programming and Apache Groovy · See more »

Artificial intelligence

Artificial intelligence (AI, also machine intelligence, MI) is intelligence demonstrated by machines, in contrast to the natural intelligence (NI) displayed by humans and other animals.

New!!: Object-oriented programming and Artificial intelligence · See more »

AS/400 object

On many computing platforms everything is a file, but in contrast on the AS/400 everything is an object.

New!!: Object-oriented programming and AS/400 object · See more »

Association for Computing Machinery

The Association for Computing Machinery (ACM) is an international learned society for computing.

New!!: Object-oriented programming and Association for Computing Machinery · See more »

BASIC

BASIC (an acronym for Beginner's All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages whose design philosophy emphasizes ease of use.

New!!: Object-oriented programming and BASIC · See more »

Behavioral pattern

In software engineering, behavioral design patterns are design patterns that identify common communication patterns between objects and realize these patterns.

New!!: Object-oriented programming and Behavioral pattern · See more »

Bertrand Meyer

Bertrand Meyer (born 21 November 1950) is a French academic, author, and consultant in the field of computer languages.

New!!: Object-oriented programming and Bertrand Meyer · See more »

Bjarne Stroustrup

Bjarne Stroustrup (born 30 December 1950) is a Danish computer scientist, who is most notable for the creation and development of the widely used C++ programming language.

New!!: Object-oriented programming and Bjarne Stroustrup · See more »

Boston

Boston is the capital city and most populous municipality of the Commonwealth of Massachusetts in the United States.

New!!: Object-oriented programming and Boston · See more »

Brad Cox

Brad Cox is a computer scientist known mostly for creating the Objective-C programming language with his business partner Tom Love and for his work in software engineering (specifically software reuse) and software componentry.

New!!: Object-oriented programming and Brad Cox · See more »

Bridge pattern

The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four.

New!!: Object-oriented programming and Bridge pattern · See more »

Builder pattern

The Builder is a design pattern designed to provide a flexible solution to various object creation problems in object-oriented programming.

New!!: Object-oriented programming and Builder pattern · See more »

Burroughs large systems

In the 1970s, Burroughs Corporation was organized into three divisions with very different product line architectures for high-end, mid-range, and entry-level business computer systems.

New!!: Object-oriented programming and Burroughs large systems · See more »

Byte (magazine)

Byte was an American microcomputer magazine, influential in the late 1970s and throughout the 1980s because of its wide-ranging editorial coverage.

New!!: Object-oriented programming and Byte (magazine) · See more »

C (programming language)

C (as in the letter ''c'') is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations.

New!!: Object-oriented programming and C (programming language) · See more »

C Sharp (programming language)

C# (/si: ʃɑːrp/) is a multi-paradigm programming language encompassing strong typing, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines.

New!!: Object-oriented programming and C Sharp (programming language) · See more »

C++

C++ ("see plus plus") is a general-purpose programming language.

New!!: Object-oriented programming and C++ · See more »

CADES

CADES (Computer Aided Design and Evaluation System) was a software engineering repository system produced to support the development of the VME/B Operating System for the ICL New Range - subsequently 2900 - computers.

New!!: Object-oriented programming and CADES · See more »

Chain-of-responsibility pattern

In object-oriented design, the chain-of-responsibility pattern is a design pattern consisting of a source of command objects and a series of processing objects.

New!!: Object-oriented programming and Chain-of-responsibility pattern · See more »

Character (computing)

In computer and machine-based telecommunications terminology, a character is a unit of information that roughly corresponds to a grapheme, grapheme-like unit, or symbol, such as in an alphabet or syllabary in the written form of a natural language.

New!!: Object-oriented programming and Character (computing) · See more »

Christopher J. Date

Chris Date (born 1941) is an independent author, lecturer, researcher, and consultant, specializing in relational database theory.

New!!: Object-oriented programming and Christopher J. Date · See more »

Circle-ellipse problem

The circle-ellipse problem in software development (sometimes termed the square-rectangle problem) illustrates several pitfalls which can arise when using subtype polymorphism in object modelling.

New!!: Object-oriented programming and Circle-ellipse problem · See more »

Class (computer programming)

In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods).

New!!: Object-oriented programming and Class (computer programming) · See more »

Class variable

In object-oriented programming with classes, a class variable is a variable defined in a class of which a single copy exists, regardless of how many instances of the class exist.

New!!: Object-oriented programming and Class variable · See more »

Class-based programming

Class-based programming, or more commonly class-orientation, is a style of object-oriented programming (OOP) in which inheritance is achieved by defining classes of objects, as opposed to the objects themselves (compare prototype-based programming).

New!!: Object-oriented programming and Class-based programming · See more »

Clojure

Clojure (like "closure") is a dialect of the Lisp programming language.

New!!: Object-oriented programming and Clojure · See more »

CLU (programming language)

CLU is a programming language created at the Massachusetts Institute of Technology (MIT) by Barbara Liskov and her students between 1974 and 1975.

New!!: Object-oriented programming and CLU (programming language) · See more »

COBOL

COBOL (an acronym for "common business-oriented language") is a compiled English-like computer programming language designed for business use.

New!!: Object-oriented programming and COBOL · See more »

Cocoa (API)

Cocoa is Apple's native object-oriented application programming interface (API) for their operating system macOS.

New!!: Object-oriented programming and Cocoa (API) · See more »

Code refactoring

Code refactoring is the process of restructuring existing computer code—changing the factoring—without changing its external behavior.

New!!: Object-oriented programming and Code refactoring · See more »

Code reuse

Code reuse, also called software reuse, is the use of existing software, or software knowledge, to build new software, following the reusability principles.

New!!: Object-oriented programming and Code reuse · See more »

Command pattern

In object-oriented programming, the command pattern is a behavioral design pattern in which an object is used to encapsulate all information needed to perform an action or trigger an event at a later time.

New!!: Object-oriented programming and Command pattern · See more »

Common Lisp

Common Lisp (CL) is a dialect of the Lisp programming language, published in ANSI standard document ANSI INCITS 226-1994 (R2004) (formerly X3.226-1994 (R1999)).

New!!: Object-oriented programming and Common Lisp · See more »

Common Lisp Object System

The Common Lisp Object System (CLOS) is the facility for object-oriented programming which is part of ANSI Common Lisp.

New!!: Object-oriented programming and Common Lisp Object System · See more »

Common Object Request Broker Architecture

The Common Object Request Broker Architecture (CORBA) is a standard defined by the Object Management Group (OMG) designed to facilitate the communication of systems that are deployed on diverse platforms.

New!!: Object-oriented programming and Common Object Request Broker Architecture · See more »

Comparison of programming languages (object-oriented programming)

This comparison of programming languages compares how object-oriented programming languages such as C++, Java, Smalltalk, Object Pascal, Perl, Python, and others manipulate data structures.

New!!: Object-oriented programming and Comparison of programming languages (object-oriented programming) · See more »

Comparison of programming paradigms

This article attempts to set out the various similarities and differences between the various programming paradigms as a summary in both graphical and tabular format with links to the separate discussions concerning these similarities and differences in extant Wikipedia articles.

New!!: Object-oriented programming and Comparison of programming paradigms · See more »

Compiler

A compiler is computer software that transforms computer code written in one programming language (the source language) into another programming language (the target language).

New!!: Object-oriented programming and Compiler · See more »

Component-based software engineering

Component-based software engineering (CBSE), also called as component-based development (CBD), is a branch of software engineering that emphasizes the separation of concerns with respect to the wide-ranging functionality available throughout a given software system.

New!!: Object-oriented programming and Component-based software engineering · See more »

Composite pattern

In software engineering, the composite pattern is a partitioning design pattern.

New!!: Object-oriented programming and Composite pattern · See more »

Composition over inheritance

Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should achieve polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) rather than inheritance from a base or parent class.

New!!: Object-oriented programming and Composition over inheritance · See more »

Computer (magazine)

Computer is an IEEE Computer Society practitioner-oriented magazine issued to all members of the society.

New!!: Object-oriented programming and Computer (magazine) · See more »

Computer simulation

Computer simulation is the reproduction of the behavior of a system using a computer to simulate the outcomes of a mathematical model associated with said system.

New!!: Object-oriented programming and Computer simulation · See more »

Conditional (computer programming)

In computer science, conditional statements, conditional expressions and conditional constructs are features of a programming language, which perform different computations or actions depending on whether a programmer-specified boolean condition evaluates to true or false.

New!!: Object-oriented programming and Conditional (computer programming) · See more »

Constructor (object-oriented programming)

In class-based object-oriented programming, a constructor (abbreviation: ctor) is a special type of subroutine called to create an object.

New!!: Object-oriented programming and Constructor (object-oriented programming) · See more »

Control flow

In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated.

New!!: Object-oriented programming and Control flow · See more »

Coupling (computer programming)

In software engineering, coupling is the degree of interdependence between software modules; a measure of how closely connected two routines or modules are;ISO/IEC/IEEE 24765:2010 Systems and software engineering — Vocabulary the strength of the relationships between modules.

New!!: Object-oriented programming and Coupling (computer programming) · See more »

Craig Larman

Craig Larman (1958) is a Canadian-born computer scientist, author, and organizational development consultant.

New!!: Object-oriented programming and Craig Larman · See more »

Creational pattern

In software engineering, creational design patterns are design patterns that deal with object creation mechanisms, trying to create objects in a manner suitable to the situation.

New!!: Object-oriented programming and Creational pattern · See more »

Dan Ingalls

Daniel Henry Holmes Ingalls Jr. (born 1944) is a pioneer of object-oriented computer programming and the principal architect, designer and implementer of five generations of Smalltalk environments.

New!!: Object-oriented programming and Dan Ingalls · See more »

Dart (programming language)

Dart is a general-purpose programming language originally developed by Google and later approved as a standard by Ecma (ECMA-408).

New!!: Object-oriented programming and Dart (programming language) · See more »

Data

Data is a set of values of qualitative or quantitative variables.

New!!: Object-oriented programming and Data · See more »

Data security

Data security means protecting digital data, such as those in a database, from destructive forces and from the unwanted actions of unauthorized users, such as a cyberattack or a data breach.

New!!: Object-oriented programming and Data security · See more »

Data structure

In computer science, a data structure is a data organization and storage format that enables efficient access and modification.

New!!: Object-oriented programming and Data structure · See more »

Data type

In computer science and computer programming, a data type or simply type is a classification of data which tells the compiler or interpreter how the programmer intends to use the data.

New!!: Object-oriented programming and Data type · See more »

Decorator pattern

In object-oriented programming, the decorator pattern is a design pattern that allows behavior to be added to an individual object, either statically or dynamically, without affecting the behavior of other objects from the same class.

New!!: Object-oriented programming and Decorator pattern · See more »

Delegation (computing)

Delegation, in computing or computer programming, refers generally to one entity passing something to another entity, and narrowly to various specific forms of relationships.

New!!: Object-oriented programming and Delegation (computing) · See more »

Delphi (IDE)

Delphi is an integrated development environment (IDE) for rapid application development of desktop, mobile, web, and console software, developed by Embarcadero Technologies.

New!!: Object-oriented programming and Delphi (IDE) · See more »

Dependency inversion principle

In object-oriented design, the dependency inversion principle refers to a specific form of decoupling software modules.

New!!: Object-oriented programming and Dependency inversion principle · See more »

Design by contract

Design by contract (DbC), also known as contract programming, programming by contract and design-by-contract programming, is an approach for designing software.

New!!: Object-oriented programming and Design by contract · See more »

Design Patterns

Design Patterns: Elements of Reusable Object-Oriented Software is a software engineering book describing software design patterns.

New!!: Object-oriented programming and Design Patterns · See more »

Distributed Component Object Model

Distributed Component Object Model (DCOM) is a proprietary Microsoft technology for communication between software components on networked computers.

New!!: Object-oriented programming and Distributed Component Object Model · See more »

Distributed Data Management Architecture

Distributed Data Management Architecture (DDM) is IBM's open, published software architecture for creating, managing and accessing data on a remote computer.

New!!: Object-oriented programming and Distributed Data Management Architecture · See more »

Document Object Model

The Document Object Model (DOM) is a cross-platform and language-independent application programming interface that treats an HTML, XHTML, or XML document as a tree structure wherein each node is an object representing a part of the document.

New!!: Object-oriented programming and Document Object Model · See more »

Don't repeat yourself

In software engineering, don't repeat yourself (DRY) is a principle of software development aimed at reducing repetition of software patterns, replacing it with abstractions, or repetition of the same data, using data normalization to avoid redundancy.

New!!: Object-oriented programming and Don't repeat yourself · See more »

DRDA

Distributed Relational Database Architecture (DRDA) is a database interoperability standard from The Open Group.

New!!: Object-oriented programming and DRDA · See more »

Duplicate code

Duplicate code is a computer programming term for a sequence of source code that occurs more than once, either within a program or across different programs owned or maintained by the same entity.

New!!: Object-oriented programming and Duplicate code · See more »

Dynamic dispatch

In computer science, dynamic dispatch is the process of selecting which implementation of a polymorphic operation (method or function) to call at run time.

New!!: Object-oriented programming and Dynamic dispatch · See more »

Dynamic programming

Dynamic programming is both a mathematical optimization method and a computer programming method.

New!!: Object-oriented programming and Dynamic programming · See more »

Dynamic programming language

Dynamic programming language, in computer science, is a class of high-level programming languages which, at runtime, execute many common programming behaviors that static programming languages perform during compilation.

New!!: Object-oriented programming and Dynamic programming language · See more »

ECMAScript

ECMAScript (or ES) is a trademarked scripting-language specification standardized by Ecma International in ECMA-262 and ISO/IEC 16262.

New!!: Object-oriented programming and ECMAScript · See more »

Eiffel (programming language)

Eiffel is an object-oriented programming language designed by Bertrand Meyer (an object-orientation proponent and author of Object-Oriented Software Construction) and Eiffel Software.

New!!: Object-oriented programming and Eiffel (programming language) · See more »

Emerald (programming language)

Emerald is a distributed, object-oriented programming language developed in the 1980s by Andrew P. Black, Norman C. Hutchinson, Eric B. Jul, and Henry M. Levy, in the Department of Computer Science at the University of Washington.

New!!: Object-oriented programming and Emerald (programming language) · See more »

Encapsulation (computer programming)

In object oriented programming languages, encapsulation is used to refer to one of two related but distinct notions, and sometimes to the combination thereof.

New!!: Object-oriented programming and Encapsulation (computer programming) · See more »

Equivalence class

In mathematics, when the elements of some set S have a notion of equivalence (formalized as an equivalence relation) defined on them, then one may naturally split the set S into equivalence classes.

New!!: Object-oriented programming and Equivalence class · See more »

Eric S. Raymond

Eric Steven Raymond (born December 4, 1957), often referred to as ESR, is an American software developer, author of the widely cited 1997 essay and 1999 book The Cathedral and the Bazaar and other works, and open-source software advocate.

New!!: Object-oriented programming and Eric S. Raymond · See more »

Erich Gamma

Erich Gamma (born 1961 in Zürich) is a Swiss computer scientist and co-author of the influential software engineering textbook, Design Patterns: Elements of Reusable Object-Oriented Software.

New!!: Object-oriented programming and Erich Gamma · See more »

Erlang (programming language)

Erlang is a general-purpose, concurrent, functional programming language, as well as a garbage-collected runtime system.

New!!: Object-oriented programming and Erlang (programming language) · See more »

ETH Zurich

ETH Zurich (Swiss Federal Institute of Technology in Zurich; Eidgenössische Technische Hochschule Zürich) is a science, technology, engineering and mathematics STEM university in the city of Zürich, Switzerland.

New!!: Object-oriented programming and ETH Zurich · See more »

Event-driven programming

In computer programming, event-driven programming is a programming paradigm in which the flow of the program is determined by events such as user actions (mouse clicks, key presses), sensor outputs, or messages from other programs/threads.

New!!: Object-oriented programming and Event-driven programming · See more »

F-coalgebra

In mathematics, specifically in category theory, an F-coalgebra is a structure defined according to a functor F. For both algebra and coalgebra, a functor is a convenient and general way of organizing a signature.

New!!: Object-oriented programming and F-coalgebra · See more »

Facade pattern

The facade pattern (also spelled as façade) is a software-design pattern commonly used with object-oriented programming.

New!!: Object-oriented programming and Facade pattern · See more »

Factory method pattern

In class-based programming, the factory method pattern is a creational pattern that uses factory methods to deal with the problem of creating objects without having to specify the exact class of the object that will be created.

New!!: Object-oriented programming and Factory method pattern · See more »

Field (computer science)

In computer science, data that has several parts, known as a record, can be divided into fields.

New!!: Object-oriented programming and Field (computer science) · See more »

Final (Java)

In the Java programming language, the final keyword is used in several contexts to define an entity that can only be assigned once.

New!!: Object-oriented programming and Final (Java) · See more »

Flavors (programming language)

Flavors, an early object-oriented extension to Lisp developed by Howard Cannon at the MIT Artificial Intelligence Laboratory for the Lisp machine and its programming language Lisp Machine Lisp, was the first programming language to include mixins.

New!!: Object-oriented programming and Flavors (programming language) · See more »

Flyweight pattern

In computer programming, flyweight is a software design pattern.

New!!: Object-oriented programming and Flyweight pattern · See more »

Fortran

Fortran (formerly FORTRAN, derived from Formula Translation) is a general-purpose, compiled imperative programming language that is especially suited to numeric computation and scientific computing.

New!!: Object-oriented programming and Fortran · See more »

FoxPro

FoxPro was a text-based procedurally oriented programming language and database management system (DBMS), and it is also an object-oriented programming language, originally published by Fox Software and later by Microsoft, for MS-DOS, Windows, Macintosh, and UNIX.

New!!: Object-oriented programming and FoxPro · See more »

Functional programming

In computer science, functional programming is a programming paradigm—a style of building the structure and elements of computer programs—that treats computation as the evaluation of mathematical functions and avoids changing-state and mutable data.

New!!: Object-oriented programming and Functional programming · See more »

Garbage collection (computer science)

In computer science, garbage collection (GC) is a form of automatic memory management.

New!!: Object-oriented programming and Garbage collection (computer science) · See more »

Generic programming

Generic programming is a style of computer programming in which algorithms are written in terms of types to-be-specified-later that are then instantiated when needed for specific types provided as parameters.

New!!: Object-oriented programming and Generic programming · See more »

Gerald Jay Sussman

Gerald Jay Sussman (born February 8, 1947) is the Panasonic Professor of Electrical Engineering at the Massachusetts Institute of Technology (MIT).

New!!: Object-oriented programming and Gerald Jay Sussman · See more »

Go (programming language)

Go (often referred to as Golang) is a programming language created at Google in 2009 by Robert Griesemer, Rob Pike, and Ken Thompson.

New!!: Object-oriented programming and Go (programming language) · See more »

Graphical user interface

The graphical user interface (GUI), is a type of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, instead of text-based user interfaces, typed command labels or text navigation.

New!!: Object-oriented programming and Graphical user interface · See more »

GRASP (object-oriented design)

General responsibility assignment software patterns (or principles), abbreviated GRASP, consist of guidelines for assigning responsibility to classes and objects in object-oriented design.

New!!: Object-oriented programming and GRASP (object-oriented design) · See more »

Hash table

In computing, a hash table (hash map) is a data structure that implements an associative array abstract data type, a structure that can map keys to values.

New!!: Object-oriented programming and Hash table · See more »

HTML

Hypertext Markup Language (HTML) is the standard markup language for creating web pages and web applications.

New!!: Object-oriented programming and HTML · See more »

IBM mainframe

IBM mainframes are large computer systems produced by IBM since 1952.

New!!: Object-oriented programming and IBM mainframe · See more »

IBM System/360

The IBM System/360 (S/360) is a family of mainframe computer systems that was announced by IBM on April 7, 1964, and delivered between 1965 and 1978.

New!!: Object-oriented programming and IBM System/360 · See more »

IBM System/370

The IBM System/370 (S/370) was a model range of IBM mainframe computers announced on June 30, 1970 as the successors to the System/360 family.

New!!: Object-oriented programming and IBM System/370 · See more »

IDEF4

IDEF4, or Integrated DEFinition for Object-Oriented Design, is an object-oriented design modeling language for the design of component-based client/server systems.

New!!: Object-oriented programming and IDEF4 · See more »

Immutable object

In object-oriented and functional programming, an immutable object (unchangeable object) is an object whose state cannot be modified after it is created.

New!!: Object-oriented programming and Immutable object · See more »

Imperative programming

In computer science, imperative programming is a programming paradigm that uses statements that change a program's state.

New!!: Object-oriented programming and Imperative programming · See more »

Information hiding

In computer science, information hiding is the principle of segregation of the design decisions in a computer program that are most likely to change, thus protecting other parts of the program from extensive modification if the design decision is changed.

New!!: Object-oriented programming and Information hiding · See more »

Inheritance (object-oriented programming)

In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object (prototypal inheritance) or class (class-based inheritance), retaining the same implementation.

New!!: Object-oriented programming and Inheritance (object-oriented programming) · See more »

Instance (computer science)

In object-oriented programming (OOP), an instance is a concrete occurrence of any object, existing usually during the runtime of a computer program.

New!!: Object-oriented programming and Instance (computer science) · See more »

Instance variable

In object-oriented programming with classes, an instance variable is a variable defined in a class (i.e. a member variable), for which each instantiated object of the class has a separate copy, or instance.

New!!: Object-oriented programming and Instance variable · See more »

Integer (computer science)

In computer science, an integer is a datum of integral data type, a data type that represents some range of mathematical integers.

New!!: Object-oriented programming and Integer (computer science) · See more »

Integrated development environment

An integrated development environment (IDE) is a software application that provides comprehensive facilities to computer programmers for software development.

New!!: Object-oriented programming and Integrated development environment · See more »

Intel iAPX 432

The iAPX 432 (Intel Advanced Performance ArchitectureSometimes intel Advanced Processor architecture) was a computer architecture introduced in 1981.

New!!: Object-oriented programming and Intel iAPX 432 · See more »

Interface description language

An interface description language or interface definition language (IDL), is a specification language used to describe a software component's application programming interface (API).

New!!: Object-oriented programming and Interface description language · See more »

Interface segregation principle

The interface-segregation principle (ISP) states that no client should be forced to depend on methods it does not use.

New!!: Object-oriented programming and Interface segregation principle · See more »

Interpreter (computing)

In computer science, an interpreter is a computer program that directly executes, i.e. performs, instructions written in a programming or scripting language, without requiring them previously to have been compiled into a machine language program.

New!!: Object-oriented programming and Interpreter (computing) · See more »

Interpreter pattern

In computer programming, the interpreter pattern is a design pattern that specifies how to evaluate sentences in a language.

New!!: Object-oriented programming and Interpreter pattern · See more »

Is-a

In knowledge representation, object-oriented programming and design (see object-oriented program architecture), is-a (is_a or is a) is a subsumption relationship between abstractions (e.g. types, classes), wherein one class A is a subclass of another class B (and so B is a superclass of A).

New!!: Object-oriented programming and Is-a · See more »

Iterator pattern

In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements.

New!!: Object-oriented programming and Iterator pattern · See more »

ITT Inc.

ITT Inc., formerly ITT Corporation, is an American worldwide manufacturing company based in White Plains, New York.

New!!: Object-oriented programming and ITT Inc. · See more »

Ivan Sutherland

Ivan Edward Sutherland (born May 16, 1938) is an American computer scientist and Internet pioneer, widely regarded as the "father of computer graphics." His early work in computer graphics as well as his teaching with David C. Evans in that subject at the University of Utah in the 1970s was pioneering in the field.

New!!: Object-oriented programming and Ivan Sutherland · See more »

JADE (programming language)

JADE is a proprietary object-oriented software development and deployment platform product from the New Zealand-based Jade Software Corporation, first released in 1996.

New!!: Object-oriented programming and JADE (programming language) · See more »

Java (programming language)

Java is a general-purpose computer-programming language that is concurrent, class-based, object-oriented, and specifically designed to have as few implementation dependencies as possible.

New!!: Object-oriented programming and Java (programming language) · See more »

Java Data Objects

Java Data Objects (JDO) is a specification of Java object persistence.

New!!: Object-oriented programming and Java Data Objects · See more »

JavaScript

JavaScript, often abbreviated as JS, is a high-level, interpreted programming language.

New!!: Object-oriented programming and JavaScript · See more »

Jeroo

Jeroo is a cross-platform educational tool for learning object oriented programming concepts.

New!!: Object-oriented programming and Jeroo · See more »

Joe Armstrong (programmer)

Joseph "Joe" Leslie Armstrong (27 December 1950 in Bournemouth, England) is a computer scientist working in the area of fault-tolerant distributed systems.

New!!: Object-oriented programming and Joe Armstrong (programmer) · See more »

John C. Mitchell

John Clifford Mitchell is professor of computer science and (by courtesy) electrical engineer at Stanford University.

New!!: Object-oriented programming and John C. Mitchell · See more »

John Vlissides

John Matthew Vlissides (August 2, 1961 - November 24, 2005) was a software scientist known mainly as one of the four authors (referred to as the Gang of Four) of the book Design Patterns: Elements of Reusable Object-Oriented Software.

New!!: Object-oriented programming and John Vlissides · See more »

John Wiley & Sons

John Wiley & Sons, Inc., also referred to as Wiley, is a global publishing company that specializes in academic publishing.

New!!: Object-oriented programming and John Wiley & Sons · See more »

KISS principle

KISS is an acronym for "Keep it simple, stupid" as a design principle noted by the U.S. Navy in 1960.

New!!: Object-oriented programming and KISS principle · See more »

Kristen Nygaard

Kristen Nygaard (27 August 1926 – 10 August 2002) was a Norwegian computer scientist, programming language pioneer and politician.

New!!: Object-oriented programming and Kristen Nygaard · See more »

Late binding

Late binding, or dynamic binding, is a computer programming mechanism in which the method being called upon an object or the function being called with arguments is looked up by name at runtime.

New!!: Object-oriented programming and Late binding · See more »

LePUS3

LePUS3 is a language for modelling and visualizing object-oriented (Java, C++, C#) programs and design patterns.

New!!: Object-oriented programming and LePUS3 · See more »

Linn Products

Linn Products is an engineering company that manufactures hi-fi and audio equipment.

New!!: Object-oriented programming and Linn Products · See more »

Liskov substitution principle

Substitutability is a principle in object-oriented programming stating that, in a computer program, if S is a subtype of T, then objects of type T may be replaced with objects of type S (i.e. an object of type T may be substituted with any object of a subtype S) without altering any of the desirable properties of the program (correctness, task performed, etc.). More formally, the Liskov substitution principle (LSP) is a particular definition of a subtyping relation, called (strong) behavioral subtyping, that was initially introduced by Barbara Liskov in a 1987 conference keynote address titled Data abstraction and hierarchy.

New!!: Object-oriented programming and Liskov substitution principle · See more »

Lisp (programming language)

Lisp (historically, LISP) is a family of computer programming languages with a long history and a distinctive, fully parenthesized prefix notation.

New!!: Object-oriented programming and Lisp (programming language) · See more »

Lisp machine

Lisp machines are general-purpose computers designed to efficiently run Lisp as their main software and programming language, usually via hardware support.

New!!: Object-oriented programming and Lisp machine · See more »

List (abstract data type)

In computer science, a list or sequence is an abstract data type that represents a countable number of ordered values, where the same value may occur more than once.

New!!: Object-oriented programming and List (abstract data type) · See more »

Lookup table

In computer science, a lookup table is an array that replaces runtime computation with a simpler array indexing operation.

New!!: Object-oriented programming and Lookup table · See more »

Lua (programming language)

Lua (from meaning moon) is a lightweight, multi-paradigm programming language designed primarily for embedded use in applications.

New!!: Object-oriented programming and Lua (programming language) · See more »

Luca Cardelli

Luca Andrea Cardelli FRS is an Italian computer scientist who is an Assistant Director at Microsoft Research in Cambridge, UK.

New!!: Object-oriented programming and Luca Cardelli · See more »

MacOS

macOS (previously and later) is a series of graphical operating systems developed and marketed by Apple Inc. since 2001.

New!!: Object-oriented programming and MacOS · See more »

Mainframe computer

Mainframe computers (colloquially referred to as "big iron") are computers used primarily by large organizations for critical applications; bulk data processing, such as census, industry and consumer statistics, enterprise resource planning; and transaction processing.

New!!: Object-oriented programming and Mainframe computer · See more »

Massachusetts

Massachusetts, officially known as the Commonwealth of Massachusetts, is the most populous state in the New England region of the northeastern United States.

New!!: Object-oriented programming and Massachusetts · See more »

Massachusetts Institute of Technology

The Massachusetts Institute of Technology (MIT) is a private research university located in Cambridge, Massachusetts, United States.

New!!: Object-oriented programming and Massachusetts Institute of Technology · See more »

MATLAB

MATLAB (matrix laboratory) is a multi-paradigm numerical computing environment and proprietary programming language developed by MathWorks.

New!!: Object-oriented programming and MATLAB · See more »

McGraw-Hill Education

McGraw-Hill Education (MHE) is a learning science company and one of the "big three" educational publishers that provides customized educational content, software, and services for pre-K through postgraduate education.

New!!: Object-oriented programming and McGraw-Hill Education · See more »

Mediator pattern

In software engineering, the mediator pattern defines an object that encapsulates how a set of objects interact.

New!!: Object-oriented programming and Mediator pattern · See more »

Member variable

In object-oriented programming, a member variable (sometimes called a member field) is a variable that is associated with a specific object, and accessible for all its methods (member functions).

New!!: Object-oriented programming and Member variable · See more »

Memento pattern

The memento pattern is a software design pattern that provides the ability to restore an object to its previous state (undo via rollback).

New!!: Object-oriented programming and Memento pattern · See more »

Metaobject

In computer science, a metaobject is an object that manipulates, creates, describes, or implements objects (including itself).

New!!: Object-oriented programming and Metaobject · See more »

Method (computer programming)

A method in object-oriented programming (OOP) is a procedure associated with a message and an object.

New!!: Object-oriented programming and Method (computer programming) · See more »

Microsoft Press

Microsoft Press is the publishing arm of Microsoft, usually releasing books dealing with various current Microsoft technologies.

New!!: Object-oriented programming and Microsoft Press · See more »

MIT Computation Center

The MIT Computation Center was organized in 1956 as a 10-year joint venture between the Massachusetts Institute of Technology and IBM to provide computing resources for New England universities.

New!!: Object-oriented programming and MIT Computation Center · See more »

MIT Press

The MIT Press is a university press affiliated with the Massachusetts Institute of Technology (MIT) in Cambridge, Massachusetts (United States).

New!!: Object-oriented programming and MIT Press · See more »

Mixin

In object-oriented programming languages, a Mixin is a class that contains methods for use by other classes without having to be the parent class of those other classes.

New!!: Object-oriented programming and Mixin · See more »

Modula-2

Modula-2 is a computer programming language designed and developed between 1977 and 1985 by Niklaus Wirth at the Swiss Federal Institute of Technology in Zurich (ETH Zurich) as a revision of Pascal to serve as the sole programming language for the operating system and application software for the personal workstation Lilith.

New!!: Object-oriented programming and Modula-2 · See more »

Modular programming

Modular programming is a software design technique that emphasizes separating the functionality of a programme into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect of the desired functionality.

New!!: Object-oriented programming and Modular programming · See more »

Monte Carlo method

Monte Carlo methods (or Monte Carlo experiments) are a broad class of computational algorithms that rely on repeated random sampling to obtain numerical results.

New!!: Object-oriented programming and Monte Carlo method · See more »

Multiple dispatch

Multiple dispatch or multimethods is a feature of some programming languages in which a function or method can be dynamically dispatched based on the run-time (dynamic) type or, in the more general case some other attribute, of more than one of its arguments.

New!!: Object-oriented programming and Multiple dispatch · See more »

Multiple inheritance

Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit characteristics and features from more than one parent object or parent class.

New!!: Object-oriented programming and Multiple inheritance · See more »

Name binding

In programming languages, name binding is the association of entities (data and/or code) with identifiers.

New!!: Object-oriented programming and Name binding · See more »

Namespace

In computing, a namespace is a set of symbols that are used to organize objects of various kinds, so that these objects may be referred to by name.

New!!: Object-oriented programming and Namespace · See more »

Niklaus Wirth

Niklaus Emil Wirth (born 15 February 1934) is a Swiss computer scientist, best known for designing several programming languages, including Pascal, and for pioneering several classic topics in software engineering.

New!!: Object-oriented programming and Niklaus Wirth · See more »

Norwegian Computing Center

Norwegian Computing Center (NR, in Norwegian: Norsk Regnesentral) is a private, independent, non-profit research foundation founded in 1952.

New!!: Object-oriented programming and Norwegian Computing Center · See more »

Noun

A noun (from Latin nōmen, literally meaning "name") is a word that functions as the name of some specific thing or set of things, such as living creatures, objects, places, actions, qualities, states of existence, or ideas.

New!!: Object-oriented programming and Noun · See more »

Oberon (programming language)

Oberon is a general-purpose programming language created in 1986 by Niklaus Wirth and the latest member of the Wirthian family of ALGOL-like languages (Euler, Algol-W, Pascal, Modula, and Modula-2).

New!!: Object-oriented programming and Oberon (programming language) · See more »

Object (computer science)

In computer science, an object can be a variable, a data structure, a function, or a method, and as such, is a value in memory referenced by an identifier.

New!!: Object-oriented programming and Object (computer science) · See more »

Object composition

In computer science, object composition (not to be confused with function composition) is a way to combine simple objects or data types into more complex ones.

New!!: Object-oriented programming and Object composition · See more »

Object database

An object database is a database management system in which information is represented in the form of objects as used in object-oriented programming.

New!!: Object-oriented programming and Object database · See more »

Object Management Group

The Object Management Group (OMG) is an international, open membership, not-for-profit technology '''standards''' consortium.

New!!: Object-oriented programming and Object Management Group · See more »

Object Pascal

Object Pascal refers to a branch of object-oriented derivatives of Pascal, mostly known as the primary programming language of Delphi.

New!!: Object-oriented programming and Object Pascal · See more »

Object-based language

The term "object-based language" may be used in a technical sense to describe any programming language that uses the idea of encapsulating state and operations inside "objects".

New!!: Object-oriented programming and Object-based language · See more »

Object-modeling language

An object-modeling language is a standardized set of symbols used to model a software system using an object-oriented framework.

New!!: Object-oriented programming and Object-modeling language · See more »

Object-oriented analysis and design

Object-oriented analysis and design (OOAD) is a popular technical approach for analyzing and designing an application, system, or business by applying object-oriented programming, as well as using visual modeling throughout the development life cycles to foster better stakeholder communication and product quality.

New!!: Object-oriented programming and Object-oriented analysis and design · See more »

Object-Oriented Software Construction

Object-Oriented Software Construction is a book by Bertrand Meyer, widely considered a foundational text of object-oriented programming.

New!!: Object-oriented programming and Object-Oriented Software Construction · See more »

Object-relational impedance mismatch

The object-relational impedance mismatch is a set of conceptual and technical difficulties that are often encountered when a relational database management system (RDBMS) is being served by an application program (or multiple application programs) written in an object-oriented programming language or style, particularly because objects or class definitions must be mapped to database tables defined by a relational schema.

New!!: Object-oriented programming and Object-relational impedance mismatch · See more »

Object-relational mapping

Object-relational mapping (ORM, O/RM, and O/R mapping tool) in computer science is a programming technique for converting data between incompatible type systems using object-oriented programming languages.

New!!: Object-oriented programming and Object-relational mapping · See more »

Objective-C

Objective-C is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language.

New!!: Object-oriented programming and Objective-C · See more »

Observer pattern

The observer pattern is a software design pattern in which an object, called the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods.

New!!: Object-oriented programming and Observer pattern · See more »

Ole-Johan Dahl

Ole-Johan Dahl (12 October 1931 – 29 June 2002) was a Norwegian computer scientist.

New!!: Object-oriented programming and Ole-Johan Dahl · See more »

Oliver Sims

Oliver Sims (born 1943, died in 2015) was a British computer scientist, former IBM employee, and enterprise architecture consultant, known for his work on business objects Object-oriented programming, and service-oriented architecture (SOA).

New!!: Object-oriented programming and Oliver Sims · See more »

Open-source software

Open-source software (OSS) is a type of computer software whose source code is released under a license in which the copyright holder grants users the rights to study, change, and distribute the software to anyone and for any purpose.

New!!: Object-oriented programming and Open-source software · See more »

Open–closed principle

In object-oriented programming, the open/closed principle states "software entities (classes, modules, functions, etc.) should be open for extension, but closed for modification"; that is, such an entity can allow its behaviour to be extended without modifying its source code.

New!!: Object-oriented programming and Open–closed principle · See more »

Paradigm

In science and philosophy, a paradigm is a distinct set of concepts or thought patterns, including theories, research methods, postulates, and standards for what constitutes legitimate contributions to a field.

New!!: Object-oriented programming and Paradigm · See more »

Parametric polymorphism

In programming languages and type theory, parametric polymorphism is a way to make a language more expressive, while still maintaining full static type-safety.

New!!: Object-oriented programming and Parametric polymorphism · See more »

PARC (company)

PARC (Palo Alto Research Center; formerly Xerox PARC) is a research and development company in Palo Alto, California, with a distinguished reputation for its contributions to information technology and hardware systems.

New!!: Object-oriented programming and PARC (company) · See more »

Pascal (programming language)

Pascal is an imperative and procedural programming language, which Niklaus Wirth designed in 1968–69 and published in 1970, as a small, efficient language intended to encourage good programming practices using structured programming and data structuring. It is named in honor of the French mathematician, philosopher and physicist Blaise Pascal. Pascal was developed on the pattern of the ALGOL 60 language. Wirth had already developed several improvements to this language as part of the ALGOL X proposals, but these were not accepted and Pascal was developed separately and released in 1970. A derivative known as Object Pascal designed for object-oriented programming was developed in 1985; this was used by Apple Computer and Borland in the late 1980s and later developed into Delphi on the Microsoft Windows platform. Extensions to the Pascal concepts led to the Pascal-like languages Modula-2 and Oberon.

New!!: Object-oriented programming and Pascal (programming language) · See more »

Paul Graham (programmer)

Paul Graham (born 13 November 1964) is an English born computer scientist, entrepreneur, venture capitalist, author, and essayist.

New!!: Object-oriented programming and Paul Graham (programmer) · See more »

PDP-10

The PDP-10 is a mainframe computer family manufactured by Digital Equipment Corporation (DEC) from 1966 into the 1980s.

New!!: Object-oriented programming and PDP-10 · See more »

Perl

Perl is a family of two high-level, general-purpose, interpreted, dynamic programming languages, Perl 5 and Perl 6.

New!!: Object-oriented programming and Perl · See more »

PHP

PHP: Hypertext Preprocessor (or simply PHP) is a server-side scripting language designed for Web development, but also used as a general-purpose programming language.

New!!: Object-oriented programming and PHP · See more »

Physical modelling synthesis

Physical modelling synthesis refers to sound synthesis methods in which the waveform of the sound to be generated is computed using a mathematical model, a set of equations and algorithms to simulate a physical source of sound, usually a musical instrument.

New!!: Object-oriented programming and Physical modelling synthesis · See more »

Pointer (computer programming)

In computer science, a pointer is a programming language object that stores the memory address of another value located in computer memory.

New!!: Object-oriented programming and Pointer (computer programming) · See more »

Polymorphism (computer science)

In programming languages and type theory, polymorphism (from Greek πολύς, polys, "many, much" and μορφή, morphē, "form, shape") is the provision of a single interface to entities of different types.

New!!: Object-oriented programming and Polymorphism (computer science) · See more »

PowerShell

PowerShell is a task automation and configuration management framework from Microsoft, consisting of a command-line shell and associated scripting language.

New!!: Object-oriented programming and PowerShell · See more »

Prentice Hall

Prentice Hall is a major educational publisher owned by Pearson plc.

New!!: Object-oriented programming and Prentice Hall · See more »

Procedural programming

Procedural programming is a programming paradigm, derived from structured programming, based upon the concept of the procedure call.

New!!: Object-oriented programming and Procedural programming · See more »

Programming paradigm

Programming paradigms are a way to classify programming languages based on their features.

New!!: Object-oriented programming and Programming paradigm · See more »

Prototype pattern

The prototype pattern is a creational design pattern in software development.

New!!: Object-oriented programming and Prototype pattern · See more »

Prototype-based programming

Prototype-based programming is a style of object-oriented programming in which behaviour reuse (known as inheritance) is performed via a process of reusing existing objects via delegation that serve as prototypes.

New!!: Object-oriented programming and Prototype-based programming · See more »

Proxy pattern

In computer programming, the proxy pattern is a software design pattern.

New!!: Object-oriented programming and Proxy pattern · See more »

Python (programming language)

Python is an interpreted high-level programming language for general-purpose programming.

New!!: Object-oriented programming and Python (programming language) · See more »

Ralph Johnson (computer scientist)

Ralph E. Johnson is a Research Associate Professor in the Department of Computer Science at the University of Illinois at Urbana-Champaign.

New!!: Object-oriented programming and Ralph Johnson (computer scientist) · See more »

Random-access memory

Random-access memory (RAM) is a form of computer data storage that stores data and machine code currently being used.

New!!: Object-oriented programming and Random-access memory · See more »

Record (computer science)

In computer science, a record (also called a structure, struct, or compound data) is a basic data structure.

New!!: Object-oriented programming and Record (computer science) · See more »

Recursive data type

In computer programming languages, a recursive data type (also known as a recursively-defined, inductively-defined or inductive data type) is a data type for values that may contain other values of the same type.

New!!: Object-oriented programming and Recursive data type · See more »

Rekursiv

Rekursiv was a computer processor designed by David M. Harland in the mid-1980s for Linn Smart Computing in Glasgow, Scotland.

New!!: Object-oriented programming and Rekursiv · See more »

Relational database

A relational database is a digital database based on the relational model of data, as proposed by E. F. Codd in 1970.

New!!: Object-oriented programming and Relational database · See more »

Relational database management system

A relational database management system (RDBMS) is a database management system (DBMS) based on the relational model invented by Edgar F. Codd at IBM's San Jose Research Laboratory.

New!!: Object-oriented programming and Relational database management system · See more »

Research Laboratory of Electronics at MIT

The Research Laboratory of Electronics (RLE) at the Massachusetts Institute of Technology (MIT) was founded in 1946 as the successor to the famed MIT Radiation Laboratory (Rad Lab) of World War II.

New!!: Object-oriented programming and Research Laboratory of Electronics at MIT · See more »

Responsibility-driven design

Responsibility-driven design is a design technique in object-oriented programming, which improves encapsulation by using the client–server model.

New!!: Object-oriented programming and Responsibility-driven design · See more »

Rob Pike

Robert "Rob" C. Pike (born 1956) is a Canadian programmer and author.

New!!: Object-oriented programming and Rob Pike · See more »

Robert Harper (computer scientist)

Robert William "Bob" Harper, Jr. is a computer science professor at Carnegie Mellon University who works in programming language research.

New!!: Object-oriented programming and Robert Harper (computer scientist) · See more »

Roman numerals

The numeric system represented by Roman numerals originated in ancient Rome and remained the usual way of writing numbers throughout Europe well into the Late Middle Ages.

New!!: Object-oriented programming and Roman numerals · See more »

Ruby (programming language)

Ruby is a dynamic, interpreted, reflective, object-oriented, general-purpose programming language.

New!!: Object-oriented programming and Ruby (programming language) · See more »

Ruby on Rails

Ruby on Rails, or Rails, is a server-side web application framework written in Ruby under the MIT License.

New!!: Object-oriented programming and Ruby on Rails · See more »

Scala (programming language)

Scala is a general-purpose programming language providing support for functional programming and a strong static type system.

New!!: Object-oriented programming and Scala (programming language) · See more »

Scope (computer science)

In computer programming, the scope of a name binding – an association of a name to an entity, such as a variable – is the region of a computer program where the binding is valid: where the name can be used to refer to the entity.

New!!: Object-oriented programming and Scope (computer science) · See more »

Self (programming language)

Self is an object-oriented programming language based on the concept of prototypes.

New!!: Object-oriented programming and Self (programming language) · See more »

Semantics (computer science)

In programming language theory, semantics is the field concerned with the rigorous mathematical study of the meaning of programming languages.

New!!: Object-oriented programming and Semantics (computer science) · See more »

Separation of concerns

In computer science, separation of concerns (SoC) is a design principle for separating a computer program into distinct sections, such that each section addresses a separate concern.

New!!: Object-oriented programming and Separation of concerns · See more »

SIMSCRIPT

SIMSCRIPT is a free-form, English-like general-purpose simulation language conceived by Harry Markowitz and Bernard Hausner at the RAND Corporation in 1963.

New!!: Object-oriented programming and SIMSCRIPT · See more »

Simula

Simula is the name of two simulation programming languages, Simula I and Simula 67, developed in the 1960s at the Norwegian Computing Center in Oslo, by Ole-Johan Dahl and Kristen Nygaard.

New!!: Object-oriented programming and Simula · See more »

Single responsibility principle

The single responsibility principle is a computer programming principle that states that every module or class should have responsibility over a single part of the functionality provided by the software, and that responsibility should be entirely encapsulated by the class.

New!!: Object-oriented programming and Single responsibility principle · See more »

Singleton pattern

In software engineering, the singleton pattern is a software design pattern that restricts the instantiation of a class to one object.

New!!: Object-oriented programming and Singleton pattern · See more »

Sketchpad

Sketchpad (a.k.a. Robot Draftsman) was a revolutionary computer program written by Ivan Sutherland in 1963 in the course of his PhD thesis, for which he received the Turing Award in 1988, and the Kyoto Prize in 2012.

New!!: Object-oriented programming and Sketchpad · See more »

Smalltalk

Smalltalk is an object-oriented, dynamically typed, reflective programming language.

New!!: Object-oriented programming and Smalltalk · See more »

Software design pattern

In software engineering, a software design pattern is a general, reusable solution to a commonly occurring problem within a given context in software design.

New!!: Object-oriented programming and Software design pattern · See more »

Software maintenance

Software maintenance in software engineering is the modification of a software product after delivery to correct faults, to improve performance or other attributes.

New!!: Object-oriented programming and Software maintenance · See more »

SOLID

In object-oriented computer programming, the term SOLID is a mnemonic acronym for five design principles intended to make software designs more understandable, flexible and maintainable.

New!!: Object-oriented programming and SOLID · See more »

Soviet Union

The Soviet Union, officially the Union of Soviet Socialist Republics (USSR) was a socialist state in Eurasia that existed from 1922 to 1991.

New!!: Object-oriented programming and Soviet Union · See more »

Springer Science+Business Media

Springer Science+Business Media or Springer, part of Springer Nature since 2015, is a global publishing company that publishes books, e-books and peer-reviewed journals in science, humanities, technical and medical (STM) publishing.

New!!: Object-oriented programming and Springer Science+Business Media · See more »

State pattern

The state pattern is a behavioral software design pattern that implements a state machine in an object-oriented way.

New!!: Object-oriented programming and State pattern · See more »

Steve Yegge

Steve Yegge is a programmer and blogger who is known for writing about programming languages, productivity and software culture through his "Stevey's Drunken Blog Rants" site, followed by "Stevey's Blog Rants." He stopped blogging about programming topics in 2011.

New!!: Object-oriented programming and Steve Yegge · See more »

Strategy pattern

In computer programming, the strategy pattern (also known as the policy pattern) is a behavioral software design pattern that enables selecting an algorithm at runtime.

New!!: Object-oriented programming and Strategy pattern · See more »

String (computer science)

In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable.

New!!: Object-oriented programming and String (computer science) · See more »

Structural pattern

In software engineering, structural design patterns are design patterns that ease the design by identifying a simple way to realize relationships between entities.

New!!: Object-oriented programming and Structural pattern · See more »

Structured programming

Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making extensive use of the structured control flow constructs of selection (if/then/else) and repetition (while and for), block structures, and subroutines in contrast to using simple tests and jumps such as the go to statement, which can lead to "spaghetti code" that is potentially difficult to follow and maintain.

New!!: Object-oriented programming and Structured programming · See more »

Subroutine

In computer programming, a subroutine is a sequence of program instructions that performs a specific task, packaged as a unit.

New!!: Object-oriented programming and Subroutine · See more »

Subtyping

In programming language theory, subtyping (also subtype polymorphism or inclusion polymorphism) is a form of type polymorphism in which a subtype is a datatype that is related to another datatype (the supertype) by some notion of substitutability, meaning that program elements, typically subroutines or functions, written to operate on elements of the supertype can also operate on elements of the subtype.

New!!: Object-oriented programming and Subtyping · See more »

Sun Microsystems

Sun Microsystems, Inc. was an American company that sold computers, computer components, software, and information technology services and created the Java programming language, the Solaris operating system, ZFS, the Network File System (NFS), and SPARC.

New!!: Object-oriented programming and Sun Microsystems · See more »

Swift (programming language)

Swift is a general-purpose, multi-paradigm, compiled programming language developed by Apple Inc. for iOS, macOS, watchOS, tvOS, and Linux.

New!!: Object-oriented programming and Swift (programming language) · See more »

Syntactic sugar

In computer science, syntactic sugar is syntax within a programming language that is designed to make things easier to read or to express.

New!!: Object-oriented programming and Syntactic sugar · See more »

System F-sub

In the branch of mathematical logic known as type theory, System F<:, pronounced "F-sub", is an extension of system F with subtyping.

New!!: Object-oriented programming and System F-sub · See more »

Tcl

Tcl (pronounced "tickle" or tee cee ell) is a high-level, general-purpose, interpreted, dynamic programming language.

New!!: Object-oriented programming and Tcl · See more »

Template method pattern

In software engineering, the template method pattern is a behavioral design pattern that defines the program skeleton of an algorithm in an operation, deferring some steps to subclasses.

New!!: Object-oriented programming and Template method pattern · See more »

The Third Manifesto

The Third Manifesto (1995) is Christopher J. Date's and Hugh Darwen's proposal for future database management systems, a response to two earlier Manifestos with the same purpose.

New!!: Object-oriented programming and The Third Manifesto · See more »

This (computer programming)

this, self, and Me are keywords used in some computer programming languages to refer to the object, class, or other entity of which the currently running code is a part.

New!!: Object-oriented programming and This (computer programming) · See more »

Thread (computing)

In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system.

New!!: Object-oriented programming and Thread (computing) · See more »

TIOBE index

TIOBE programming community index is a measure of popularity of programming languages, created and maintained by the TIOBE Company based in Eindhoven, the Netherlands.

New!!: Object-oriented programming and TIOBE index · See more »

Tony Hoare

Sir Charles Antony Richard Hoare (born 11 January 1934), is a British computer scientist.

New!!: Object-oriented programming and Tony Hoare · See more »

Trait (computer programming)

In computer programming, a trait is a concept used in object-oriented programming, which represents a set of methods that can be used to extend the functionality of a class.

New!!: Object-oriented programming and Trait (computer programming) · See more »

Type system

In programming languages, a type system is a set of rules that assigns a property called type to the various constructs of a computer program, such as variables, expressions, functions or modules.

New!!: Object-oriented programming and Type system · See more »

Types and Programming Languages

Types and Programming Languages,, is a book by Benjamin C. Pierce on type systems published in 2002.

New!!: Object-oriented programming and Types and Programming Languages · See more »

Underscore

The symbol underscore (_), also called underline, low line or low dash, is a character that originally appeared on the typewriter and was primarily used to underline words.

New!!: Object-oriented programming and Underscore · See more »

Unified Modeling Language

The Unified Modeling Language (UML) is a general-purpose, developmental, modeling language in the field of software engineering, that is intended to provide a standard way to visualize the design of a system.

New!!: Object-oriented programming and Unified Modeling Language · See more »

UNIVAC I

The UNIVAC I (UNIVersal Automatic Computer I) was the first commercial computer produced in the United States.

New!!: Object-oriented programming and UNIVAC I · See more »

Unix

Unix (trademarked as UNIX) is a family of multitasking, multiuser computer operating systems that derive from the original AT&T Unix, development starting in the 1970s at the Bell Labs research center by Ken Thompson, Dennis Ritchie, and others.

New!!: Object-oriented programming and Unix · See more »

Ural (computer)

Ural (Урал) is a series of mainframe computers built in the former Soviet Union.

New!!: Object-oriented programming and Ural (computer) · See more »

Use case

In software and systems engineering, a use case is a list of actions or event steps typically defining the interactions between a role (known in the Unified Modeling Language as an actor) and a system to achieve a goal.

New!!: Object-oriented programming and Use case · See more »

UTF-8

UTF-8 is a variable width character encoding capable of encoding all 1,112,064 valid code points in Unicode using one to four 8-bit bytes.

New!!: Object-oriented programming and UTF-8 · See more »

Variable (computer science)

In computer programming, a variable or scalar is a storage location (identified by a memory address) paired with an associated symbolic name (an identifier), which contains some known or unknown quantity of information referred to as a value.

New!!: Object-oriented programming and Variable (computer science) · See more »

Verb

A verb, from the Latin verbum meaning word, is a word (part of speech) that in syntax conveys an action (bring, read, walk, run, learn), an occurrence (happen, become), or a state of being (be, exist, stand).

New!!: Object-oriented programming and Verb · See more »

Visitor pattern

In object-oriented programming and software engineering, the visitor design pattern is a way of separating an algorithm from an object structure on which it operates.

New!!: Object-oriented programming and Visitor pattern · See more »

Visual Basic

Visual Basic is a third-generation event-driven programming language and integrated development environment (IDE) from Microsoft for its Component Object Model (COM) programming model first released in 1991 and declared legacy during 2008.

New!!: Object-oriented programming and Visual Basic · See more »

Visual Basic .NET

Visual Basic.NET (VB.NET) is a multi-paradigm, object-oriented programming language, implemented on the.NET Framework.

New!!: Object-oriented programming and Visual Basic .NET · See more »

Visual FoxPro

Visual FoxPro is a discontinued data-centric, object-oriented, procedural, programming language produced by Microsoft.

New!!: Object-oriented programming and Visual FoxPro · See more »

Wirth's law

Wirth's law, also known as Page's law, Gates' law and May's law, is a computing adage which states that software is getting slower more rapidly than hardware becomes faster.

New!!: Object-oriented programming and Wirth's law · See more »

XHTML

Extensible Hypertext Markup Language (XHTML) is part of the family of XML markup languages.

New!!: Object-oriented programming and XHTML · See more »

XML

In computing, Extensible Markup Language (XML) is a markup language that defines a set of rules for encoding documents in a format that is both human-readable and machine-readable.

New!!: Object-oriented programming and XML · See more »

.NET Framework

.NET Framework (pronounced dot net) is a software framework developed by Microsoft that runs primarily on Microsoft Windows.

New!!: Object-oriented programming and .NET Framework · See more »

Redirects here:

Checking type instead of membership, Criticism of object-oriented programming, Dot notation (object-oriented programming), History of object oriented programming, OOPL, Obect-oriented programming, Object Orientated, Object Oriented, Object Oriented Programming, Object decoupling, Object orentation, Object orientated, Object orientated programming, Object oriented, Object oriented language, Object oriented programing, Object oriented programming, Object oriented programming language, Object system, Object technology, Object-Oriented Programming, Object-Oriented programming, Object-orientated programming, Object-oriented, Object-oriented (programming), Object-oriented Programming, Object-oriented SQL, Object-oriented code, Object-oriented computer programming, Object-oriented computing, Object-oriented language, Object-oriented languages, Object-oriented programming language, Object-oriented programming languages, Object-oriented programming system, Object-oriented technology, Objected-oriented programming language, Principles of OOP.

References

[1] https://en.wikipedia.org/wiki/Object-oriented_programming

OutgoingIncoming
Hey! We are on Facebook now! »