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Objective-C and Scala (programming language)

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Objective-C and Scala (programming language)

Objective-C vs. Scala (programming language)

Objective-C is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. Scala is a general-purpose programming language providing support for functional programming and a strong static type system.

Similarities between Objective-C and Scala (programming language)

Objective-C and Scala (programming language) have 26 things in common (in Unionpedia): Apache Groovy, Apple Inc., C (programming language), Class (computer programming), Closure (computer programming), Extension method, Garbage collection (computer science), General-purpose programming language, Generic programming, Java (programming language), LLVM, Multiple inheritance, Name binding, Named parameter, O'Reilly Media, Object-oriented programming, Operator overloading, Polymorphism (computer science), Programming language, Protocol (object-oriented programming), Ruby (programming language), Smalltalk, String literal, Strong and weak typing, Swift (programming language), Type system.

Apache Groovy

Apache Groovy is a Java-syntax-compatible object-oriented programming language for the Java platform.

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Apple Inc.

Apple Inc. is an American multinational technology company headquartered in Cupertino, California, that designs, develops, and sells consumer electronics, computer software, and online services.

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C (programming language)

C (as in the letter ''c'') is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations.

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Class (computer programming)

In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods).

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Closure (computer programming)

In programming languages, a closure (also lexical closure or function closure) is a technique for implementing lexically scoped name binding in a language with first-class functions.

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Extension method

In object-oriented computer programming, an extension method is a method added to an object after the original object was compiled.

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Garbage collection (computer science)

In computer science, garbage collection (GC) is a form of automatic memory management.

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General-purpose programming language

In computer software, a general-purpose programming language is a programming language designed to be used for writing software in the widest variety of application domains (a general-purpose language).

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Generic programming

Generic programming is a style of computer programming in which algorithms are written in terms of types to-be-specified-later that are then instantiated when needed for specific types provided as parameters.

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Java (programming language)

Java is a general-purpose computer-programming language that is concurrent, class-based, object-oriented, and specifically designed to have as few implementation dependencies as possible.

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LLVM

The LLVM compiler infrastructure project is a "collection of modular and reusable compiler and toolchain technologies" used to develop compiler front ends and back ends.

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Multiple inheritance

Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit characteristics and features from more than one parent object or parent class.

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Name binding

In programming languages, name binding is the association of entities (data and/or code) with identifiers.

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Named parameter

In computer programming, named parameters, pass-by-name, or keyword arguments refer to a computer language's support for function calls that clearly state the name of each parameter within the function call.

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O'Reilly Media

O'Reilly Media (formerly O'Reilly & Associates) is an American media company established by Tim O'Reilly that publishes books and Web sites and produces conferences on computer technology topics.

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Object-oriented programming

Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. A feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this" or "self").

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Operator overloading

In programming, operator overloading, sometimes termed operator ad hoc polymorphism, is a specific case of polymorphism, where different operators have different implementations depending on their arguments.

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Polymorphism (computer science)

In programming languages and type theory, polymorphism (from Greek πολύς, polys, "many, much" and μορφή, morphē, "form, shape") is the provision of a single interface to entities of different types.

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Programming language

A programming language is a formal language that specifies a set of instructions that can be used to produce various kinds of output.

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Protocol (object-oriented programming)

Protocol is a term used by particular object-oriented programming languages with a variety of specific meanings, which other languages may term interface or trait (or even Dynamic dispatch or Dependency injection), and often associated with languages from Apple Inc. (Protocol when used otherwise is akin to a Communication protocol, indicating the chain of interactions between the caller and the object.) Languages which use the term Protocol include.

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Ruby (programming language)

Ruby is a dynamic, interpreted, reflective, object-oriented, general-purpose programming language.

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Smalltalk

Smalltalk is an object-oriented, dynamically typed, reflective programming language.

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String literal

A string literal or anonymous string is a type of literal in programming for the representation of a string value within the source code of a computer program.

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Strong and weak typing

In computer programming, programming languages are often colloquially classified as to whether the language's type system makes it strongly typed or weakly typed (loosely typed).

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Swift (programming language)

Swift is a general-purpose, multi-paradigm, compiled programming language developed by Apple Inc. for iOS, macOS, watchOS, tvOS, and Linux.

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Type system

In programming languages, a type system is a set of rules that assigns a property called type to the various constructs of a computer program, such as variables, expressions, functions or modules.

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The list above answers the following questions

Objective-C and Scala (programming language) Comparison

Objective-C has 122 relations, while Scala (programming language) has 195. As they have in common 26, the Jaccard index is 8.20% = 26 / (122 + 195).

References

This article shows the relationship between Objective-C and Scala (programming language). To access each article from which the information was extracted, please visit:

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