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PC game and Second generation of video game consoles

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between PC game and Second generation of video game consoles

PC game vs. Second generation of video game consoles

PC games, also known as computer games or personal computer games, are video games played on a personal computer rather than a dedicated video game console or arcade machine. The second generation of computer and video games began in 1976 with the release of the Fairchild Channel F. It coincided with and was partly fuelled by the golden age of arcade video games, a peak era of popularity and innovation for the medium.

Similarities between PC game and Second generation of video game consoles

PC game and Second generation of video game consoles have 22 things in common (in Unionpedia): Arcade game, Artificial intelligence in video games, Atari, Atari 2600, Bitmap, Central processing unit, Color depth, Display resolution, Fourth generation of video game consoles, Glossary of video game terms, Golden age of arcade video games, Handheld game console, Home computer, List of best-selling video games, Microprocessor, Pac-Man (Atari 2600), Porting, Space Invaders, Sprite (computer graphics), Third generation of video game consoles, Video game crash of 1983, Video RAM (dual-ported DRAM).

Arcade game

An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades.

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Artificial intelligence in video games

In video games, artificial intelligence is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs), similar to human-like intelligence.

Artificial intelligence in video games and PC game · Artificial intelligence in video games and Second generation of video game consoles · See more »

Atari

Atari is a corporate and brand name owned by several entities since its inception in 1972, currently by Atari Interactive, a subsidiary of the French publisher Atari, SA.

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Atari 2600

The Atari 2600 (or Atari Video Computer System before November 1982) is a home video game console from Atari, Inc. Released on September 11, 1977, it is credited with popularizing the use of microprocessor-based hardware and games contained on ROM cartridges, a format first used with the Fairchild Channel F in 1976.

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Bitmap

In computing, a bitmap is a mapping from some domain (for example, a range of integers) to bits.

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Central processing unit

A central processing unit (CPU) is the electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logical, control and input/output (I/O) operations specified by the instructions.

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Color depth

Color depth or colour depth (see spelling differences), also known as bit depth, is either the number of bits used to indicate the color of a single pixel, in a bitmapped image or video frame buffer, or the number of bits used for each color component of a single pixel.

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Display resolution

The display resolution or display modes of a digital television, computer monitor or display device is the number of distinct pixels in each dimension that can be displayed.

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Fourth generation of video game consoles

In the history of computer and video games, the fourth generation (more commonly referred to as the 16-bit era) of games consoles began on October 30, 1987 with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North America).

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Glossary of video game terms

This is a glossary of video game terms which lists the general terms as commonly used in Wikipedia articles related to video games and its industry.

Glossary of video game terms and PC game · Glossary of video game terms and Second generation of video game consoles · See more »

Golden age of arcade video games

The golden age of arcade video games was the era when arcade video games entered pop culture and became a dominant cultural force.

Golden age of arcade video games and PC game · Golden age of arcade video games and Second generation of video game consoles · See more »

Handheld game console

A handheld game console is a small, portable self-contained video game console with a built-in screen, game controls, and speakers.

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Home computer

Home computers were a class of microcomputers entering the market in 1977, and becoming common during the 1980s.

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List of best-selling video games

This is a list of the best-selling video games of all time.

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Microprocessor

A microprocessor is a computer processor that incorporates the functions of a central processing unit on a single integrated circuit (IC), or at most a few integrated circuits.

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Pac-Man (Atari 2600)

In 1982, Atari Inc. released their version of Namco's hit arcade game Pac-Man for its Atari 2600 video game console.

PC game and Pac-Man (Atari 2600) · Pac-Man (Atari 2600) and Second generation of video game consoles · See more »

Porting

In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g. different CPU, operating system, or third party library).

PC game and Porting · Porting and Second generation of video game consoles · See more »

Space Invaders

is an arcade game created by Tomohiro Nishikado and released in 1978.

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Sprite (computer graphics)

In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene.

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Third generation of video game consoles

In the history of computer and video games, the third generation (sometimes referred to as the 8-bit era) began on July 15, 1983, with the Japanese release of both the Family Computer (referred to in Japan in the abbreviated form "Famicom", and later known as the Nintendo Entertainment System, or NES, in the rest of the world) and SG-1000.

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Video game crash of 1983

The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in North America, because of market saturation.

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Video RAM (dual-ported DRAM)

Video RAM, or VRAM, is a dual-ported variant of dynamic RAM (DRAM), which was once commonly used to store the framebuffer in graphics adapters.

PC game and Video RAM (dual-ported DRAM) · Second generation of video game consoles and Video RAM (dual-ported DRAM) · See more »

The list above answers the following questions

PC game and Second generation of video game consoles Comparison

PC game has 311 relations, while Second generation of video game consoles has 121. As they have in common 22, the Jaccard index is 5.09% = 22 / (311 + 121).

References

This article shows the relationship between PC game and Second generation of video game consoles. To access each article from which the information was extracted, please visit:

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