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Packet loss and Quality of service

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Packet loss and Quality of service

Packet loss vs. Quality of service

Packet loss occurs when one or more packets of data travelling across a computer network fail to reach their destination. Quality of service (QoS) is the description or measurement of the overall performance of a service, such as a telephony or computer network or a cloud computing service, particularly the performance seen by the users of the network.

Similarities between Packet loss and Quality of service

Packet loss and Quality of service have 18 things in common (in Unionpedia): Best-effort delivery, Bit error rate, Bufferbloat, Computer network, End-to-end principle, Erlang (unit), Internet Control Message Protocol, Latency (engineering), Network congestion, Network scheduler, Online game, Quality of experience, Router (computing), Streaming media, Throughput, Traffic shaping, Transmission Control Protocol, Voice over IP.

Best-effort delivery

Best-effort delivery describes a network service in which the network does not provide any guarantee that data is delivered or that delivery meets any quality of service.

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Bit error rate

In digital transmission, the number of bit errors is the number of received bits of a data stream over a communication channel that have been altered due to noise, interference, distortion or bit synchronization errors.

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Bufferbloat

Bufferbloat is a cause of high latency in packet-switched networks caused by excess buffering of packets. Bufferbloat can also cause packet delay variation (also known as jitter), as well as reduce the overall network throughput.

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Computer network

A computer network, or data network, is a digital telecommunications network which allows nodes to share resources.

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End-to-end principle

The end-to-end principle is a design framework in computer networking.

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Erlang (unit)

The erlang (symbol E) is a dimensionless unit that is used in telephony as a measure of offered load or carried load on service-providing elements such as telephone circuits or telephone switching equipment.

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Internet Control Message Protocol

The Internet Control Message Protocol (ICMP) is a supporting protocol in the Internet protocol suite.

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Latency (engineering)

Latency is a time interval between the stimulation and response, or, from a more general point of view, a time delay between the cause and the effect of some physical change in the system being observed.

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Network congestion

Network congestion in data networking and queueing theory is the reduced quality of service that occurs when a network node or link is carrying more data than it can handle.

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Network scheduler

A network scheduler, also called packet scheduler, queueing discipline, qdisc or queueing algorithm, is an arbiter on a node in packet switching communication network.

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Online game

An online game is a video game that is either partially or primarily played through the Internet or any other computer network available.

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Quality of experience

Quality of Experience (QoE, less frequently QoX or QX) is a measure of the delight or annoyance of a customer's experiences with a service (e.g., web browsing, phone call, TV broadcast).

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Router (computing)

A router is a networking device that forwards data packets between computer networks.

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Streaming media

Streaming media is multimedia that is constantly received by and presented to an end-user while being delivered by a provider.

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Throughput

In general terms, throughput is the maximum rate of production or the maximum rate at which something can be processed.

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Traffic shaping

Traffic shaping is a bandwidth management technique used on computer networks which delays some or all datagrams to bring them into compliance with a desired traffic profile.

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Transmission Control Protocol

The Transmission Control Protocol (TCP) is one of the main protocols of the Internet protocol suite.

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Voice over IP

Voice over Internet Protocol (also voice over IP, VoIP or IP telephony) is a methodology and group of technologies for the delivery of voice communications and multimedia sessions over Internet Protocol (IP) networks, such as the Internet.

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The list above answers the following questions

Packet loss and Quality of service Comparison

Packet loss has 48 relations, while Quality of service has 139. As they have in common 18, the Jaccard index is 9.63% = 18 / (48 + 139).

References

This article shows the relationship between Packet loss and Quality of service. To access each article from which the information was extracted, please visit:

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