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Regional lockout and Super Nintendo Entertainment System

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Regional lockout and Super Nintendo Entertainment System

Regional lockout vs. Super Nintendo Entertainment System

A regional lockout (or region coding) is a class of digital rights management preventing the use of a certain product or service, such as multimedia or a hardware device, outside a certain region or territory. The Super Nintendo Entertainment System (officially abbreviated the Super NES or SNES, and colloquially shortened to Super Nintendo) is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America.

Similarities between Regional lockout and Super Nintendo Entertainment System

Regional lockout and Super Nintendo Entertainment System have 24 things in common (in Unionpedia): CIC (Nintendo), Dreamcast, Europe, Game Genie, GameCube, Multimedia, Nintendo 64, Nintendo DS, Nintendo Entertainment System, North America, NTSC, PAL, PAL region, Philips CD-i, PlayStation (console), Sega CD, Sega Genesis, Sega Saturn, South America, Super Nintendo Entertainment System, United Kingdom, Wii, Wii U, Xbox (console).

CIC (Nintendo)

The Checking Integrated Circuit, or CIC, is a lockout chip designed for the Nintendo Entertainment System which had three main purposes.

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Dreamcast

The is a home video game console released by Sega on November 27, 1998 in Japan, September 9, 1999 in North America, and October 14, 1999 in Europe.

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Europe

Europe is a continent located entirely in the Northern Hemisphere and mostly in the Eastern Hemisphere.

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Game Genie

Game Genie is the name of a line of video game cheat cartridges originally designed by Codemasters and sold by Camerica and Galoob.

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GameCube

The GameCube is a home video game console released by Nintendo in Japan and North America in 2001 and Europe and Australia in 2002.

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Multimedia

Multimedia is content that uses a combination of different content forms such as text, audio, images, animations, video and interactive content.

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Nintendo 64

The, stylized as NINTENDO64 and abbreviated to N64, is Nintendo's third home video game console for the international market.

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Nintendo DS

The Nintendo DS, or simply DS, is a dual-screen handheld game console developed and released by Nintendo.

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Nintendo Entertainment System

The Nintendo Entertainment System (commonly abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo.

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North America

North America is a continent entirely within the Northern Hemisphere and almost all within the Western Hemisphere; it is also considered by some to be a northern subcontinent of the Americas.

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NTSC

NTSC, named after the National Television System Committee,National Television System Committee (1951–1953),, 17 v. illus., diagrs., tables.

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PAL

Phase Alternating Line (PAL) is a color encoding system for analogue television used in broadcast television systems in most countries broadcasting at 625-line / 50 field (25 frame) per second (576i).

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PAL region

The PAL region (PAL being short for Phase Alternating Line) is a television publication territory that covers most of Asia, Africa, Europe, South America and Oceania.

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Philips CD-i

The Philips CD-i (an abbreviation of Compact Disc Interactive) is an interactive multimedia CD player developed and marketed by Royal Philips Electronics N.V., who supported it from December 1991 into the late 1990s.

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PlayStation (console)

The PlayStation (officially abbreviated to PS, and commonly known as the PS1 or its codename, PSX) is a home video game console developed and marketed by Sony Computer Entertainment.

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Sega CD

The Sega CD, released as the in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis video game console designed and produced by Sega as part of the fourth generation of video game consoles.

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Sega Genesis

The Sega Genesis, known as the in regions outside of North America, is a 16-bit home video game console developed and sold by Sega.

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Sega Saturn

The is a 32-bit fifth-generation home video game console developed by Sega and released on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe.

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South America

South America is a continent in the Western Hemisphere, mostly in the Southern Hemisphere, with a relatively small portion in the Northern Hemisphere.

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Super Nintendo Entertainment System

The Super Nintendo Entertainment System (officially abbreviated the Super NES or SNES, and colloquially shortened to Super Nintendo) is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America.

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United Kingdom

The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain,Usage is mixed with some organisations, including the and preferring to use Britain as shorthand for Great Britain is a sovereign country in western Europe.

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Wii

The Wii is a home video game console released by Nintendo on November 19, 2006.

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Wii U

The Wii U is a home video game console developed by Nintendo, and the successor to the Wii.

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Xbox (console)

The Xbox is a home video game console and the first installment in the Xbox series of consoles manufactured by Microsoft.

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The list above answers the following questions

Regional lockout and Super Nintendo Entertainment System Comparison

Regional lockout has 115 relations, while Super Nintendo Entertainment System has 180. As they have in common 24, the Jaccard index is 8.14% = 24 / (115 + 180).

References

This article shows the relationship between Regional lockout and Super Nintendo Entertainment System. To access each article from which the information was extracted, please visit:

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