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S-Video and Sixth generation of video game consoles

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between S-Video and Sixth generation of video game consoles

S-Video vs. Sixth generation of video game consoles

S-Video (also known as separate video and Y/C) is a signaling standard for standard definition video, typically 480i or 576i. In the history of video games, the sixth-generation era (sometimes referred to as the 128-bit era; see "Bits and system power" below) refers to the computer and video games, video game consoles, and video game handhelds available at the turn of the 21st century which was from 1998 to 2005.

Similarities between S-Video and Sixth generation of video game consoles

S-Video and Sixth generation of video game consoles have 7 things in common (in Unionpedia): Backward compatibility, Component video, Composite video, Hertz, Nintendo 64, SCART, YPbPr.

Backward compatibility

Backward compatibility is a property of a system, product, or technology that allows for interoperability with an older legacy system, or with input designed for such a system, especially in telecommunications and computing.

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Component video

Component video is a video signal that has been split into two or more component channels.

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Composite video

Composite video (one channel) is an analog video transmission (without audio) that carries standard definition video typically at 480i or 576i resolution.

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Hertz

The hertz (symbol: Hz) is the derived unit of frequency in the International System of Units (SI) and is defined as one cycle per second.

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Nintendo 64

The, stylized as NINTENDO64 and abbreviated to N64, is Nintendo's third home video game console for the international market.

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SCART

SCART (from Syndicat des Constructeurs d'Appareils Radiorécepteurs et Téléviseurs, "Radio and Television Receiver Manufacturers' Association") is a French-originated standard and associated 21-pin connector for connecting audio-visual (AV) equipment.

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YPbPr

YPbPr or Y'PbPr, also written as, is a color space used in video electronics, in particular in reference to component video cables.

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The list above answers the following questions

S-Video and Sixth generation of video game consoles Comparison

S-Video has 38 relations, while Sixth generation of video game consoles has 299. As they have in common 7, the Jaccard index is 2.08% = 7 / (38 + 299).

References

This article shows the relationship between S-Video and Sixth generation of video game consoles. To access each article from which the information was extracted, please visit:

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