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Server (computing) and Service statelessness principle

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Server (computing) and Service statelessness principle

Server (computing) vs. Service statelessness principle

In computing, a server is a computer program or a device that provides functionality for other programs or devices, called "clients". Service statelessness is a design principle that is applied within the service-orientation design paradigm, in order to design scalable services by separating them from their state data whenever possible.

Similarities between Server (computing) and Service statelessness principle

Server (computing) and Service statelessness principle have 3 things in common (in Unionpedia): Client (computing), Client–server model, Web server.

Client (computing)

A client is a piece of computer hardware or software that accesses a service made available by a server.

Client (computing) and Server (computing) · Client (computing) and Service statelessness principle · See more »

Client–server model

The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients.

Client–server model and Server (computing) · Client–server model and Service statelessness principle · See more »

Web server

Web server refers to server software, or hardware dedicated to running said software, that can serve contents to the World Wide Web.

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The list above answers the following questions

Server (computing) and Service statelessness principle Comparison

Server (computing) has 131 relations, while Service statelessness principle has 10. As they have in common 3, the Jaccard index is 2.13% = 3 / (131 + 10).

References

This article shows the relationship between Server (computing) and Service statelessness principle. To access each article from which the information was extracted, please visit:

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