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Usability and User experience design

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Usability and User experience design

Usability vs. User experience design

Usability is the ease of use and learnability of a human-made object such as a tool or device. User experience design (UX, UXD, UED or XD) is the process of enhancing user satisfaction with a product by improving the usability, accessibility, and pleasure provided in the interaction with the product.

Similarities between Usability and User experience design

Usability and User experience design have 27 things in common (in Unionpedia): Accessibility, Card sorting, Chief experience officer, Communication design, Component-based usability testing, Computer science, Contextual inquiry, Don Norman, Ethnography, Findability, Human factors and ergonomics, Human–computer interaction, Information architecture, Interaction design, Needs analysis, Paper prototyping, Participatory design, Persona, Persona (user experience), Prototype, Psychology, The Design of Everyday Things, Usability engineering, Usability testing, User experience, User-centered design, World Usability Day.

Accessibility

Accessibility refers to the design of products, devices, services, or environments for people who experience disabilities.

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Card sorting

Card sorting is a technique in user experience design in which a person tests a group of subject experts or users to generate a dendrogram (category tree) or folksonomy.

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Chief experience officer

A chief experience officer (CXO) is an executive responsible for the overall experience of an organization's products and services.

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Communication design

A communication design is a mixed discipline between design and information-development which is concerned with how media intervention such as printed, crafted, electronic media or presentations communicate with people.

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Component-based usability testing

Component-based usability testing (CBUT) is a testing approach which aims at empirically testing the usability of an interaction component.

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Computer science

Computer science deals with the theoretical foundations of information and computation, together with practical techniques for the implementation and application of these foundations.

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Contextual inquiry

Contextual inquiry (CI) is a user-centered design (UCD) research method, part of the contextual design methodology.

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Don Norman

Donald Arthur Norman (born December 25, 1935) is the director of The Design Lab at University of California, San Diego.

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Ethnography

Ethnography (from Greek ἔθνος ethnos "folk, people, nation" and γράφω grapho "I write") is the systematic study of people and cultures.

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Findability

Findability is the ease with which information contained on a website can be found, both from outside the website (using search engines and the like) and by users already on the website.

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Human factors and ergonomics

Human factors and ergonomics (commonly referred to as Human Factors), is the application of psychological and physiological principles to the (engineering and) design of products, processes, and systems.

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Human–computer interaction

Human–computer interaction (HCI) researches the design and use of computer technology, focused on the interfaces between people (users) and computers.

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Information architecture

Information architecture (IA) is the structural design of shared information environments; the art and science of organizing and labelling websites, intranets, online communities and software to support usability and findability; and an emerging community of practice focused on bringing principles of design and architecture to the digital landscape.

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Interaction design

Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." Beyond the digital aspect, interaction design is also useful when creating physical (non-digital) products, exploring how a user might interact with it.

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Needs analysis

Needs analysis is the formal process that sits alongside Requirements analysis and focuses on the human elements of the requirements.

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Paper prototyping

In human–computer interaction, paper prototyping is a widely used method in the user-centered design process, a process that helps developers to create software that meets the user's expectations and needs—in this case, especially for designing and testing user interfaces.

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Participatory design

Participatory design (originally co-operative design, now often co-design) is an approach to design attempting to actively involve all stakeholders (e.g. employees, partners, customers, citizens, end users) in the design process to help ensure the result meets their needs and is usable.

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Persona

A persona (plural personae or personas), in the word's everyday usage, is a social role or a character played by an actor.

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Persona (user experience)

A persona, (also user persona, customer persona, buyer persona) in user-centered design and marketing is a fictional character created to represent a user type that might use a site, brand, or product in a similar way.

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Prototype

A prototype is an early sample, model, or release of a product built to test a concept or process or to act as a thing to be replicated or learned from.

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Psychology

Psychology is the science of behavior and mind, including conscious and unconscious phenomena, as well as feeling and thought.

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The Design of Everyday Things

The Design of Everyday Things is a best-selling book by cognitive scientist and usability engineer Donald Norman about how design serves as the communication between object and user, and how to optimize that conduit of communication in order to make the experience of using the object pleasurable.

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Usability engineering

Usability engineering is a field that is concerned generally with human-computer interaction and specifically with devising human-computer interfaces that have high usability or user friendliness.

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Usability testing

Usability testing is a technique used in user-centered interaction design to evaluate a product by testing it on users.

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User experience

User Experience (UX) refers to a person's emotions and attitudes about using a particular product, system or service.

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User-centered design

User-centered design (UCD) or user-driven development (UDD) is a framework of processes (not restricted to interfaces or technologies) in which usability goals, user characteristics, environment, tasks and workflow of a product, service or process are given extensive attention at each stage of the design process.

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World Usability Day

Established in 2005 by the Usability Professionals Association, (now the User Experience Professionals Association), World Usability Day (WUD) or Make Things Easier Day occurs annually to promote the values of usability, usability engineering, user-centered design, universal usability, and every user's responsibility to ask for things that work better.

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The list above answers the following questions

Usability and User experience design Comparison

Usability has 114 relations, while User experience design has 79. As they have in common 27, the Jaccard index is 13.99% = 27 / (114 + 79).

References

This article shows the relationship between Usability and User experience design. To access each article from which the information was extracted, please visit:

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