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Physics Abstraction Layer

Index Physics Abstraction Layer

The Physics Abstraction Layer (PAL) is an open source cross-platform physical simulation API abstraction system. [1]

17 relations: Benchmark (computing), Bullet (software), COLLADA, Dynamical simulation, Game engine, List of computer simulation software, Newton Game Dynamics, OPAL (software), Open Dynamics Engine, PAL (disambiguation), Physics engine, Physics processing unit, PhysX, Rigid body dynamics, Scythe Physics Editor, Soft-body dynamics, Tokamak (software).

Benchmark (computing)

In computing, a benchmark is the act of running a computer program, a set of programs, or other operations, in order to assess the relative performance of an object, normally by running a number of standard tests and trials against it.

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Bullet (software)

Bullet is a physics engine which simulates collision detection, soft and rigid body dynamics.

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COLLADA

COLLADA (COLLAborative Design Activity) is an interchange file format for interactive 3D applications.

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Dynamical simulation

Dynamical simulation, in computational physics, is the simulation of systems of objects that are free to move, usually in three dimensions according to Newton's laws of dynamics, or approximations thereof.

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Game engine

A game engine is a software development environment designed for people to build video games.

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List of computer simulation software

The following is a list of notable computer simulation software.

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Newton Game Dynamics

Newton Game Dynamics is an open source physics engine for realistically simulating rigid bodies in games and other real-time applications.

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OPAL (software)

The Open Physics Abstraction Layer (OPAL) is an open source realtime physics engine API similar to PAL.

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Open Dynamics Engine

The Open Dynamics Engine (ODE) is a physics engine written in C/C++.

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PAL (disambiguation)

PAL (Phase Alternating Line) is a colour encoding system for analogue television.

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Physics engine

A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film.

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Physics processing unit

A physics processing unit (PPU) is a dedicated microprocessor designed to handle the calculations of physics, especially in the physics engine of video games.

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PhysX

PhysX is a proprietary realtime physics engine middleware SDK.

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Rigid body dynamics

Rigid-body dynamics studies the movement of systems of interconnected bodies under the action of external forces.

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Scythe Physics Editor

Scythe is a free software physics modeling program.

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Soft-body dynamics

Soft-body dynamics is a field of computer graphics that focuses on visually realistic physical simulations of the motion and properties of deformable objects (or soft bodies).

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Tokamak (software)

The Tokamak Game Physics SDK is an open-source physics engine.

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Redirects here:

PAL (software).

References

[1] https://en.wikipedia.org/wiki/Physics_Abstraction_Layer

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