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Blended learning

Index Blended learning

Blended learning is an education program (formal or non-formal) that combines online digital media with traditional classroom methods. [1]

37 relations: Academic standards, Access For Learning Community, Aviation Industry Computer-Based Training Committee, CD-ROM, Differentiated instruction, Digital badge, Digital divide, Digital literacy, Digital native, DreamBox (company), Educational technology, Flex model of learning, Flipped classroom, Information and communications technology, Information technology, Instructor-led training, Khan Academy, Learning management system, Learning Tools Interoperability, Lecture recording, M-learning, Mainframe computer, Media psychology, Mixed reality, Mobile technology, National Council of Teachers of English, Networked learning, Personalized learning, PLATO (computer system), Rotation model of learning, Schools Interoperability Framework, Self-blended model of learning, Synchronous learning, The Washington Post, Virtual learning environment, Virtual university, Web conferencing.

Academic standards

Academic standards are the benchmarks of quality and excellence in education such as the rigour of curricula and the difficulty of examinations.

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Access For Learning Community

The Access For Learning Community, or A4L, is a global, not-for-profit corporation committed to providing solutions in the education data space and supporting the use of standards by schools, districts, states, countries, and education vendors.

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Aviation Industry Computer-Based Training Committee

The Aviation Industry Computer-Based Training Committee (AICC) was an international association of technology-based training professionals that existed from 1988 to 2014.

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CD-ROM

A CD-ROM is a pre-pressed optical compact disc which contains data.

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Differentiated instruction

Differentiated instruction and assessment, also known as differentiated learning or, in education, simply, differentiation, is a framework or philosophy for effective teaching that involves providing different students with different avenues to learning (often in the same classroom) in terms of: acquiring content; processing, constructing, or making sense of ideas; and developing teaching materials and assessment measures so that all students within a classroom can learn effectively, regardless of differences in ability.

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Digital badge

Digital badges are a validated indicator of accomplishment, skill, quality or interest that can be earned in various learning environments.

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Digital divide

A digital divide is an economic and social inequality with regard to access to, use of, or impact of information and communication technologies (ICT).

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Digital literacy

Digital literacy refers to an individual's ability to find, evaluate, produce and communicate clear information through writing and other forms of communication on various digital platforms.

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Digital native

The term digital native describes a person that grows-up in the digital age, rather than acquiring familiarity with digital systems as an adult, as a digital immigrant.

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DreamBox (company)

DreamBox Learning, stylized as dreambox LEARNING, is an online software provider that focuses on mathematics education at the elementary and middle school level.

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Educational technology

Educational technology is "the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources".

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Flex model of learning

The flex model is a method of teaching for students who are non-traditional learners.

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Flipped classroom

A flipped classroom is an instructional strategy and a type of blended learning that reverses the traditional learning environment by delivering instructional content, often online, outside of the classroom.

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Information and communications technology

Information and communication technology (ICT) is another/extensional term for information technology (IT) which stresses the role of unified communications and the integration of telecommunications (telephone lines and wireless signals), computers as well as necessary enterprise software, middleware, storage, and audio-visual systems, which enable users to access, store, transmit, and manipulate information.

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Information technology

Information technology (IT) is the use of computers to store, retrieve, transmit, and manipulate data, or information, often in the context of a business or other enterprise.

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Instructor-led training

Instructor-led training, or ILT, is the practice of training and learning material between an instructor and learners, either individuals or groups.

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Khan Academy

Khan Academy is a non-profit educational organization created in 2006 by educator Salman Khan with a goal of creating a set of online tools that help educate students.

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Learning management system

A learning management system (LMS) is a software application for the administration, documentation, tracking, reporting and delivery of educational courses or training programs.

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Learning Tools Interoperability

Learning Tools Interoperability (LTI) is a standard created by the IMS Global Learning Consortium that links content and resources to learning platforms.

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Lecture recording

Lecture recording refers to the process of recording and archiving the content of a lecture, conference, or seminar.

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M-learning

M-learning or mobile learning is "learning across multiple contexts, through social and content interactions, using personal electronic devices".

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Mainframe computer

Mainframe computers (colloquially referred to as "big iron") are computers used primarily by large organizations for critical applications; bulk data processing, such as census, industry and consumer statistics, enterprise resource planning; and transaction processing.

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Media psychology

Media psychology is the branch of psychology that focuses on the interaction of human behavior and media and technology.

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Mixed reality

Mixed reality (MR), sometimes referred to as hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time.

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Mobile technology

Mobile technology is the technology used for cellular communication.

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National Council of Teachers of English

The National Council of Teachers of English (NCTE) is a United States professional organization dedicated to "improving the teaching and learning of English and the language arts at all levels of education.

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Networked learning

Networked learning is a process of developing and maintaining connections with people and information, and communicating in such a way so as to support one another's learning.

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Personalized learning

Personalized learning, individualized instruction, personal learning environment and direct instruction all refer to efforts to tailor education to meet the different needs of students.

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PLATO (computer system)

PLATO (Programmed Logic for Automatic Teaching Operations) was the first generalized computer-assisted instruction system.

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Rotation model of learning

The rotation model of learning involves the traditional face-to-face learning with online learning.

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Schools Interoperability Framework

The Schools Interoperability Framework, Systems Interoperability Framework (UK), or SIF, is a data sharing open specification for academic institutions from kindergarten through workforce.

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Self-blended model of learning

In the self-blended model of learning (or self-blend model of learning), students take online courses in addition to their traditional face-to-face learning.

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Synchronous learning

Synchronous learning refers to a learning event in which a group of students are engaging in learning at the same time.

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The Washington Post

The Washington Post is a major American daily newspaper founded on December 6, 1877.

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Virtual learning environment

A virtual learning environment (VLE) in educational technology is a Web-based platform for the digital aspects of courses of study, usually within educational institutions.

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Virtual university

A virtual university provides higher education programs through electronic media, typically the Internet.

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Web conferencing

Web conferencing may be used as an umbrella term for various types of online collaborative services including web seminars ("webinars"), webcasts, and peer-level web meetings.

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Redirects here:

B-learning, Blended Learning, Blended-learning, Hybrid Course, Hybrid course, Hybrid learning.

References

[1] https://en.wikipedia.org/wiki/Blended_learning

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