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Second generation of video game consoles

Index Second generation of video game consoles

The second generation of computer and video games began in 1976 with the release of the Fairchild Channel F. It coincided with and was partly fuelled by the golden age of arcade video games, a peak era of popularity and innovation for the medium. [1]

121 relations: Activision, Advanced Dungeons & Dragons: Cloudy Mountain, Adventure (Atari 2600), All Media Network, APF-MP1000, Arcade game, Arcadia 2001, Ars Technica, Artificial intelligence in video games, Asteroids (video game), Atari, Atari 2600, Atari 5200, Backward compatibility, Bally Astrocade, Bally Technologies, Bank switching, Baseball (Intellivision video game), Bitmap, Bloomberg Businessweek, BurgerTime, Byte, Cassette Vision, Central processing unit, Coleco, ColecoVision, Color depth, Combat (1977 video game), Computer memory, Demon Attack, Display list, Display resolution, Donkey Kong (video game), Dynamic random-access memory, Emerson Radio, Entertainment Computer System, Entex Adventure Vision, Entex Select-A-Game, Epoch Game Pocket Computer, Fairchild Channel F, Fairchild F8, Fairchild Semiconductor, First generation of video game consoles, Fourth generation of video game consoles, Framebuffer, GameLine, General Instrument AY-3-8910, General Instrument CP1600, George Plimpton, Glossary of video game terms, ..., Golden age of arcade video games, Handheld game console, Hertz, History of computing hardware (1960s–present), Home computer, Hue, IGN, Intel MCS-48, Intellivision, Intellivoice, Jumper (computing), Kibibyte, List of best-selling video games, List of video game console palettes, Logic gate, Luma (video), Magnavox, Magnavox Odyssey, Magnavox Odyssey², Mattel, Memory address, Microcontroller, Microprocessor, Microsurgeon (video game), Microvision, Milton Bradley Company, Missile Command, MOS Technology 6502, MOS Technology 6507, MOS Technology 6532, Motorola 6809, Pac-Man (Atari 2600), Palette (computing), Philips, Pitfall II: Lost Caverns, Pitfall!, Pixel, PlayCable, Pong, Porting, Random-access memory, Raster interrupt, RCA, RCA Studio II, Read-only memory, River Raid, ROM cartridge, Scan line, Scrolling, Signetics 2650, Single-player video game, Space Invaders, Sprite (computer graphics), Star Wars: The Empire Strikes Back (1982 video game), Starpath Supercharger, Third generation of video game consoles, Three Rivers Press, Tile-based video game, TiVo Corporation, Utopia (video game), VC 4000, Vector graphics, Vectrex, Video game crash of 1983, Video game developer, Video RAM (dual-ported DRAM), VTech CreatiVision, Zaxxon, Zilog, Zilog Z80, 1292 Advanced Programmable Video System. Expand index (71 more) »

Activision

Activision Publishing, Inc. is an American video game publisher.

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Advanced Dungeons & Dragons: Cloudy Mountain

Advanced Dungeons & Dragons was an Intellivision game, one of the first Advanced Dungeons & Dragons games to be officially licensed by TSR, Inc..

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Adventure (Atari 2600)

Adventure is a video game for the Atari 2600 video game console, released in late –. In the game, the player controls a square avatar whose quest is to explore an open-ended environment to find a magical chalice and return it to the golden castle.

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All Media Network

All Media Network (formerly All Media Guide (AMG) and AllRovi) is an American company that owns and maintains AllMusic, AllMovie, AllGame (until its closure in 2014), SideReel and Celebified.

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APF-MP1000

The APF Microcomputer System is a second generation 8-bit cartridge-based home video game console released in 1978 by APF Electronics Inc with six cartridges.

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Arcade game

An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades.

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Arcadia 2001

Arcadia 2001 is a second-generation 8-bit console released by Emerson Radio in 1982 following the release of ColecoVision.

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Ars Technica

Ars Technica (a Latin-derived term that the site translates as the "art of technology") is a website covering news and opinions in technology, science, politics, and society, created by Ken Fisher and Jon Stokes in 1998.

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Artificial intelligence in video games

In video games, artificial intelligence is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs), similar to human-like intelligence.

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Asteroids (video game)

Asteroids is an arcade space shooter released in November 1979 by Atari, Inc. and designed by Lyle Rains, Ed Logg, and Dominic Walsh.

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Atari

Atari is a corporate and brand name owned by several entities since its inception in 1972, currently by Atari Interactive, a subsidiary of the French publisher Atari, SA.

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Atari 2600

The Atari 2600 (or Atari Video Computer System before November 1982) is a home video game console from Atari, Inc. Released on September 11, 1977, it is credited with popularizing the use of microprocessor-based hardware and games contained on ROM cartridges, a format first used with the Fairchild Channel F in 1976.

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Atari 5200

The Atari 5200 SuperSystem, commonly known as the Atari 5200, is a home video game console that was introduced in 1982 by Atari Inc.

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Backward compatibility

Backward compatibility is a property of a system, product, or technology that allows for interoperability with an older legacy system, or with input designed for such a system, especially in telecommunications and computing.

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Bally Astrocade

The Astrocade is a second generation home video game console and simple computer system designed by a team at Midway, at that time the videogame division of Bally.

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Bally Technologies

Bally Technologies, Inc. is a manufacturer of slot machines and other gaming technology based in Enterprise, Nevada.

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Bank switching

Bank switching is a technique used in computer design to increase the amount of usable memory beyond the amount directly addressable by the processor.

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Baseball (Intellivision video game)

Baseball (released as Major League Baseball) is a multiplayer sports video game produced by Mattel and released for its Intellivision video game system in 1980.

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Bitmap

In computing, a bitmap is a mapping from some domain (for example, a range of integers) to bits.

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Bloomberg Businessweek

Bloomberg Businessweek is an American weekly business magazine published by Bloomberg L.P. Businessweek was founded in 1929.

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BurgerTime

is a 1982 arcade game created by Data East initially for its DECO Cassette System.

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Byte

The byte is a unit of digital information that most commonly consists of eight bits, representing a binary number.

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Cassette Vision

The is a home video game console made by Epoch Co. and released in Japan on July 30, 1981.

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Central processing unit

A central processing unit (CPU) is the electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logical, control and input/output (I/O) operations specified by the instructions.

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Coleco

Coleco Industries, Inc. was an American company founded in 1932 by Maurice Greenberg as The Connecticut Leather Company.

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ColecoVision

The ColecoVision is Coleco Industries' second-generation home video-game console that was released in August 1982.

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Color depth

Color depth or colour depth (see spelling differences), also known as bit depth, is either the number of bits used to indicate the color of a single pixel, in a bitmapped image or video frame buffer, or the number of bits used for each color component of a single pixel.

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Combat (1977 video game)

Combat is an early video game by Atari, Inc. for the Atari 2600.

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Computer memory

In computing, memory refers to the computer hardware integrated circuits that store information for immediate use in a computer; it is synonymous with the term "primary storage".

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Demon Attack

Demon Attack is a video game written by Rob Fulop and published by Imagic.

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Display list

A display list (or display file) is a series of graphics commands that define an output image.

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Display resolution

The display resolution or display modes of a digital television, computer monitor or display device is the number of distinct pixels in each dimension that can be displayed.

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Donkey Kong (video game)

is an arcade game released by Nintendo in 1981.

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Dynamic random-access memory

Dynamic random-access memory (DRAM) is a type of random access semiconductor memory that stores each bit of data in a separate tiny capacitor within an integrated circuit.

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Emerson Radio

Emerson Radio Corporation is one of the United States' largest volume consumer electronics distributors and has a recognized trademark in continuous use since 1912.

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Entertainment Computer System

The Entertainment Computer System was an add-on peripheral for the Intellivision.

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Entex Adventure Vision

The Adventure Vision is a self-contained (no external monitor is required) cartridge-based video game console released by Entex Industries in 1982.

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Entex Select-A-Game

The Entex Select-a-game is a handheld game system released in 1981 by Entex Industries.

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Epoch Game Pocket Computer

The Epoch Game Pocket Computer is a handheld game console released by Epoch in Japan in 1984.

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Fairchild Channel F

The Fairchild Channel F is a home video game console released by Fairchild Semiconductor in November 1976 across North America at the retail price of $169.95.

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Fairchild F8

The Fairchild F8 was an 8-bit microprocessor system created by Fairchild Semiconductor announced in 1974, shipped in 1975.

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Fairchild Semiconductor

Fairchild Semiconductor International, Inc. was an American semiconductor company based in San Jose, California.

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First generation of video game consoles

The first generation of video game consoles began in 1972 with the Magnavox Odyssey (which began development in 1968 by Ralph Baer under the code name "The Brown Box"), until 1977, when "pong"-style console manufacturers left the market en masse due to the video game crash of 1977 and when microprocessor-based consoles were introduced.

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Fourth generation of video game consoles

In the history of computer and video games, the fourth generation (more commonly referred to as the 16-bit era) of games consoles began on October 30, 1987 with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North America).

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Framebuffer

A framebuffer (frame buffer, or sometimes framestore) is a portion of RAM containing a bitmap that drives a video display.

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GameLine

GameLine was a dialup game distribution service for the Atari 2600, developed and operated by Control Video Corporation (CVC).

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General Instrument AY-3-8910

The AY-3-8910 is a 3-voice programmable sound generator (PSG) designed by General Instrument in 1978, initially for use with their 16-bit CP1610 or one of the PIC1650 series of 8-bit microcomputers.

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General Instrument CP1600

The CP1600 is a 16-bit microprocessor created in a partnership between General Instrument and Honeywell in the 1970s.

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George Plimpton

George Ames Plimpton (March 18, 1927 – September 25, 2003) was an American journalist, writer, literary editor, actor and occasional amateur sportsman.

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Glossary of video game terms

This is a glossary of video game terms which lists the general terms as commonly used in Wikipedia articles related to video games and its industry.

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Golden age of arcade video games

The golden age of arcade video games was the era when arcade video games entered pop culture and became a dominant cultural force.

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Handheld game console

A handheld game console is a small, portable self-contained video game console with a built-in screen, game controls, and speakers.

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Hertz

The hertz (symbol: Hz) is the derived unit of frequency in the International System of Units (SI) and is defined as one cycle per second.

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History of computing hardware (1960s–present)

The history of computing hardware starting at 1960 is marked by the conversion from vacuum tube to solid-state devices such as the transistor and later the integrated circuit.

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Home computer

Home computers were a class of microcomputers entering the market in 1977, and becoming common during the 1980s.

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Hue

Hue is one of the main properties (called color appearance parameters) of a color, defined technically (in the CIECAM02 model), as "the degree to which a stimulus can be described as similar to or different from stimuli that are described as red, green, blue, and yellow", (which in certain theories of color vision are called unique hues).

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IGN

IGN (formerly Imagine Games Network) is an American video game and entertainment media company operated by IGN Entertainment Inc., a subsidiary of Ziff Davis wholly owned by j2 Global.

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Intel MCS-48

The MCS-48 microcontroller (µC) series, Intel's first microcontroller, was originally released in 1976.

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Intellivision

The Intellivision is a home video game console released by Mattel Electronics in 1979.

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Intellivoice

The Intellivoice Voice Synthesis Module was an adapter for the Intellivision, Mattel's home video game console, that utilized a voice synthesizer to generate audible speech.

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Jumper (computing)

In electronics and particularly computing, a jumper is a short length of conductor used to close, open or bypass part of an electronic circuit.

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Kibibyte

The kibibyte is a multiple of the unit byte for quantities of digital information.

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List of best-selling video games

This is a list of the best-selling video games of all time.

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List of video game console palettes

This is a list of the full color palettes for notable video game console hardware.

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Logic gate

In electronics, a logic gate is an idealized or physical device implementing a Boolean function; that is, it performs a logical operation on one or more binary inputs and produces a single binary output.

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Luma (video)

In video, luma represents the brightness in an image (the "black-and-white" or achromatic portion of the image).

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Magnavox

Magnavox (Latin for "great voice") (stylized as MAGNAVOX) is an American electronics company founded in the United States.

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Magnavox Odyssey

The Magnavox Odyssey is the first commercial home video game console.

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Magnavox Odyssey²

The Magnavox Odyssey², also known as Philips Odyssey² is a second generation home video game console released in 1978.

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Mattel

Mattel, Inc. is an American multinational toy manufacturing company founded in 1945 with headquarters in El Segundo, California.

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Memory address

In computing, a memory address is a reference to a specific memory location used at various levels by software and hardware.

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Microcontroller

A microcontroller (MCU for microcontroller unit, or UC for μ-controller) is a small computer on a single integrated circuit.

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Microprocessor

A microprocessor is a computer processor that incorporates the functions of a central processing unit on a single integrated circuit (IC), or at most a few integrated circuits.

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Microsurgeon (video game)

Microsurgeon is a maze-like video game published by Imagic in 1982 for the Mattel Intellivision game console.

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Microvision

The Microvision is the first handheld game console that used interchangeable cartridges.

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Milton Bradley Company

The Milton Bradley Company was an American board game manufacturer established by Milton Bradley in Springfield, Massachusetts, in 1860.

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Missile Command

Missile Command is a 1980 arcade game developed and published by Atari, Inc. and licensed to Sega for European release.

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MOS Technology 6502

The MOS Technology 6502 (typically "sixty-five-oh-two" or "six-five-oh-two") William Mensch and the moderator both pronounce the 6502 microprocessor as "sixty-five-oh-two".

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MOS Technology 6507

The 6507 is an 8-bit microprocessor from MOS Technology, Inc. It is essentially a 6502 chip in a smaller, cheaper 28-pin package.

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MOS Technology 6532

The 6532 RAM-I/O-Timer (RIOT) was an integrated circuit made by MOS Technology, as well as second sources such as Rockwell.

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Motorola 6809

The Motorola 6809 ("sixty-eight-oh-nine") is an 8-bit microprocessor CPU with some 16-bit features from Motorola.

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Pac-Man (Atari 2600)

In 1982, Atari Inc. released their version of Namco's hit arcade game Pac-Man for its Atari 2600 video game console.

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Palette (computing)

In computer graphics, a palette is a finite set of colors.

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Philips

Koninklijke Philips N.V. (Philips, stylized as PHILIPS) is a Dutch multinational technology company headquartered in Amsterdam currently focused in the area of healthcare.

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Pitfall II: Lost Caverns

Pitfall II: Lost Caverns is a platform video game originally released for the Atari 2600 by Activision in 1984 as the sequel to 1982's popular Pitfall!.

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Pitfall!

Pitfall! is a video game designed by David Crane for the Atari 2600 and released by Activision in.

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Pixel

In digital imaging, a pixel, pel, dots, or picture element is a physical point in a raster image, or the smallest addressable element in an all points addressable display device; so it is the smallest controllable element of a picture represented on the screen.

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PlayCable

PlayCable was an online service introduced in that allowed local cable television system operators to send games for the Intellivision over cable wires alongside normal television signals.

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Pong

Pong is one of the earliest arcade video games.

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Porting

In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g. different CPU, operating system, or third party library).

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Random-access memory

Random-access memory (RAM) is a form of computer data storage that stores data and machine code currently being used.

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Raster interrupt

A raster interrupt (also called a horizontal blank interrupt) is a computer interrupt signal that is used for display timing purposes.

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RCA

The RCA Corporation was a major American electronics company, which was founded as the Radio Corporation of America in 1919.

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RCA Studio II

The RCA Studio II is a home video game console made by RCA that debuted in January 1977.

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Read-only memory

Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices.

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River Raid

River Raid is a vertically scrolling shooter designed and developed by Carol Shaw and published by Activision in 1982 for the Atari 2600 video game console.

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ROM cartridge

A ROM cartridge, sometimes referred to simply as a cartridge or cart, is a removable enclosure containing ROM designed to be connected to a consumer electronics device such as a home computer, video game console and to a lesser extent, electronic musical instruments.

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Scan line

A scan line (also scanline) is one line, or row, in a raster scanning pattern, such as a line of video on a cathode ray tube (CRT) display of a television set or computer monitor.

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Scrolling

In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally.

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Signetics 2650

The Signetics 2650 was an 8-bit microprocessor introduced in mid-1975.

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Single-player video game

A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session.

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Space Invaders

is an arcade game created by Tomohiro Nishikado and released in 1978.

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Sprite (computer graphics)

In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene.

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Star Wars: The Empire Strikes Back (1982 video game)

Star Wars: The Empire Strikes Back is a scrolling shooter video game written by Rex Bradford for the Atari 2600 and published by Parker Brothers in 1982.

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Starpath Supercharger

The Starpath Supercharger (originally called the Arcadia Supercharger) is an expansion peripheral cartridge created by Starpath, for playing cassette-based proprietary games on the Atari 2600 video game console.

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Third generation of video game consoles

In the history of computer and video games, the third generation (sometimes referred to as the 8-bit era) began on July 15, 1983, with the Japanese release of both the Family Computer (referred to in Japan in the abbreviated form "Famicom", and later known as the Nintendo Entertainment System, or NES, in the rest of the world) and SG-1000.

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Three Rivers Press

Three Rivers Press is the trade paperback imprint of the Crown Publishing Group, a division of Random House.

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Tile-based video game

A tile-based video game is a type of video or video game where the playing area consists of small square (or, much less often, rectangular, parallelogram, or hexagonal) graphic images referred to as tiles laid out in a grid.

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TiVo Corporation

TiVo Corporation (formerly Rovi Corporation and Macrovision Solutions Corporation) is an American technology company.

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Utopia (video game)

Utopia is a 1981 strategy video game by Don Daglow released for the Intellivision and Mattel Aquarius.

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VC 4000

The VC 4000 is an early 8-bit cartridge-based home video game console released in Germany in 1978 by Interton.

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Vector graphics

Vector graphics are computer graphics images that are defined in terms of 2D points, which are connected by lines and curves to form polygons and other shapes.

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Vectrex

The Vectrex is a vector display-based home video game console that was developed by Western Technologies/Smith Engineering.

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Video game crash of 1983

The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in North America, because of market saturation.

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Video game developer

A video game developer is a software developer that specializes in video game development – the process and related disciplines of creating video games.

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Video RAM (dual-ported DRAM)

Video RAM, or VRAM, is a dual-ported variant of dynamic RAM (DRAM), which was once commonly used to store the framebuffer in graphics adapters.

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VTech CreatiVision

The Video Technology CreatiVision is a hybrid computer and home video game console introduced by VTech in 1981 and released in 1982.

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Zaxxon

No description.

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Zilog

Zilog, Inc. is an American manufacturer of 8-bit and 16-bit microcontrollers.

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Zilog Z80

The Z80 CPU is an 8-bit based microprocessor.

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1292 Advanced Programmable Video System

The 1292 Advanced Programmable Video System is a home video game console released by European company Audiosonic in 1978.

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History of video game consoles (second generation), History of video games (Pre-crash systems), History of video games (Second generation era), History of video games (second generation), History of video games (second-generation systems), History of video games second generation, Second generation of video games consoles, Second generation video game console, Second generation video game consoles, Video game console (second generation).

References

[1] https://en.wikipedia.org/wiki/Second_generation_of_video_game_consoles

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